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Thread: Super Kupowers

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  1. #1
    Player Mirage's Avatar
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    Quote Originally Posted by sc4500 View Post
    As a crafter on cooking do not allow the food to last longer and more crystal to drop the price down, but on the other side make food last longer.

    Conquest points would be great, since no one does the 200exp party no more.

    The city ones would be good, It can keep some the alchemy and cooking foods in check, and help some people to craft up to 70.
    It wouldn't change things too much. First, only conquest areas would be affected. Second, it is one out several possible kupowers. It wouldn't even be active most weeks.
    (2)

  2. #2
    Player Psxpert2011's Avatar
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    Mar 2011
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    Character
    Psxpert
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    Sylph
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    MNK Lv 99
    I choose twoooooo!!! (#2) ^^
    (1)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  3. #3
    Player Krashport's Avatar
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    Character
    Krash
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    Odin
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    SMN Lv 99
    There is a lot of good ideas, I personally think Super Kupowers should get more lines, Cause 3 up at once is not cutting it.
    (0)

  4. #4
    Player Bulrogg's Avatar
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    Mar 2011
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    #2
    #2
    #2

    in that order.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  5. #5
    Player Chilloa's Avatar
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    Jul 2011
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    Character
    Chillo
    World
    Phoenix
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    BST Lv 99
    Are these being promised to us? Or are you just informing us that we'll have the possibility of three new Kupowers? And if I, along with a bunch of other NA players, vote #2, #4, and #1 in that order and a single Japanese votes #3 does that mean we'll get #3?

    Apparently, these are the things that we need to be clear of.
    (1)

  6. #6
    Player FrankReynolds's Avatar
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Chilloa View Post
    Are these being promised to us? Or are you just informing us that we'll have the possibility of three new Kupowers? And if I, along with a bunch of other NA players, vote #2, #4, and #1 in that order and a single Japanese votes #3 does that mean we'll get #3?

    Apparently, these are the things that we need to be clear of.
    I think its pretty obvious at this point that they don't really care about the votes so much as the reasoning behind them and that far more Japanese input get's taken into consideration. This is probably largely due to the fact that the Devs / producers can pop in and read the JP threads just like we do, where as they have to schedule time with Camate and crew (different time zones / busy schedules) to get our opinions. Which means that they probably get a very condensed version with a lot of the better parts glossed over completely.

    That said, I would love 2 and 4 because I hate having to go to a different city to buy a friggin piece of garlic or something, and I never can seem to get enough CP.

    I don't like the other two choices, because one hurts crafters by cutting sales to people exping / skilling in these areas in half, and the other increases drop rates on something that there are too much of already.
    (4)

  7. #7
    Player Komori's Avatar
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    Mar 2011
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    Character
    Komori
    World
    Bismarck
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    WHM Lv 99
    I don't know about anyone else but I had an experience where I bought cells with CP by accident and now I'm finding it difficult to build that back up to a decent amount.
    (4)

  8. #8
    Player Theytak's Avatar
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    it's funny, but the double food duration won't impact the sale of any stackable food, because you can still only buy them in stacks, and the price of material won't change. It might influence the non-stacking food, because people won't want to pay as much, but honestly, crafters are a stubborn lot, and we're not going to just sell things at half price because DDs will get twice as much use out of them. We still need to make a profit, and our crafting cost won't change, so why in the world would we change our prices more than they normally fluctuate?

    That, and anyone who things #3 would actually result in more crystals, it will, maybe a whole extra 2-3 stacks a day, to go on top of the already perpetually high double digit stacks of crystals made up of people selling crystals for 2-3 times what they're worth because they can get way with it. Seriously, how often do you try to buy a few stacks and of the 70+ stacks, not a single one is at the listed price, or even 1-2k over it?
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  9. #9
    Player FrankReynolds's Avatar
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    Character
    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Theytak View Post
    it's funny, but the double food duration won't impact the sale of any stackable food, because you can still only buy them in stacks, and the price of material won't change. It might influence the non-stacking food, because people won't want to pay as much, but honestly, crafters are a stubborn lot, and we're not going to just sell things at half price because DDs will get twice as much use out of them. We still need to make a profit, and our crafting cost won't change, so why in the world would we change our prices more than they normally fluctuate?
    You really don't see how people buying stacks half as often would affect your sales? Are you sure crafting is for you?
    (1)

  10. #10
    Player Mirage's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    You really don't see how people buying stacks half as often would affect your sales? Are you sure crafting is for you?
    I can clearly see how buying stacks half as often would affect sales, but you gotta remember that they won't buy stacks half as often every week. With 12 kupowers, 3 active at the same time, this particular food duration will over time only be active roughly 25% of the time. And the duration still isn't further increased in non-conquest areas, where a lot of the playing is taking place. Then you also gotta remember that if you for some reason die within an hour, you lose the food effect prematurely too.
    (1)

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