
Originally Posted by
Merton9999
This is an excellent point, and it fits many of the old friends I had in the game who came back for and after Abyssea. They quit because they did not want to level 24 levels the old way on multiple jobs. In fact, on forums and in game, when the level cap was announced I never once read or heard excitement about leveling again. I heard moaning about having to do it again.
@Eyeballed
Further discussing that the new way be forcibly removed for everyone poses the "flat earth" problem for me. Normally I'd hear someone out if their position differed from mine. But some stances are so off-the-wall collossally ridiculous that it's a waste of time to continue. It's like entertaining someone who's claiming the earth is flat. Or you might as well suggest everyone's car be taken away because you like the smell of horses and felt more accomplished taking longer to get to work. It's preposterous.
Some old friends immediately got into an Abyssea burn party when they came back after a break and were horrified that this wouldn't actually even be an engaging game anymore but just an AFK or button mash fest. Then after they reached 99 and started to participate in the new end game activities they saw the point. All of the teamwork, thought process and challenge that you may have gotten from old exp parties is still there, it was just moved to level 99 content. That content has cooler looking mobs, more variety in fight strategy and location, and more interesting battle design than any old leveling method ever did.
SE didn't actually take your old game away in concept. They just moved it to a different place and you're still looking in the same place for it. Now you can enjoy it fighting monsters that look like monsters instead of household pets. You can enjoy it while you not only get xp, but gil and gear at the same time instead of three separate processes. And in the switch to end game focus they made a way for you to quickly enjoy it on a variety of jobs instead of 1-5.
As far as skilling up manually, people find ways to make that enjoyable. For me, I did it while doing magian trials, which I had to do anyway from systems set up long ago. Instead of blasting through them as fast as I could I took the opportunity to multi-task and would pick the job for them where I needed skills, then pick harder mobs than the EP required for the trial. I got used to the macros for the new job, skilled up, got some xp and in many cases good drops.
Not everyone who likes AFK or fast xp is a lazy player. For me, I got bored of the game because it lost variety and interest pre-Abyssea. Getting a job to 99 fast avoids what became a very mundane and boring, unchallenging process, and lets me quickly get to the part of the game that actually does require thought and teamwork and has the variety I'm looking for.