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  1. #1
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762

    Windurst region fix.

    Hello everyone (again)
    I'm rewiting my OP to fix errors places and to better type out what I'm asking. Thanks to raist I got more info then I knew my level, ranges were guesses. So my appologies on that.

    What I would like, if it's possible. For SE to change the towers and underbelly baxk to their original level ranges. I was happy, (and suggested)GoV to be placed as I like having a "reason" to kill mobs. To me mindlessly killing animals doesn't seem heroic. I'm not actually new to this change. I was playing when it was added. The reason I'm dislike this change now, is I never felt effected by it and I tried to give it a chance. I tried the book burn/abby burn thing and personally dislike it. So i'm asking for THIS level change, to give me and playes like me more options at low level to level up at. I'm only asking for the windurst towers to be changed back.

    Leveling out in west and east sarutabaruta can be boring a tedious as most of the low level field zones have mobs to few and far apart.
    (10)
    Last edited by Rosina; 07-31-2012 at 11:59 AM. Reason: mis info and complete rewrite.

  2. #2
    Player
    Join Date
    Jul 2012
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    96
    I'm... I'm impressed. This is actually a pretty literate post with a fairly valid point to be made. No random asides, no insults to other people.

    /slowclap

    As an actual response the high level mobs appeared long after GoV. Pages for these mobs were added to GoV but the system itself predates them by quite a bit.

    Also to my knowledge there are ways around those high level mobs, whether it be sneak/invisible or a less direct path. You may want to check the evil, evil wiki for that most horrible of things - pooled knowledge from the player base.

    Edit - After further research I was incorrect. GoV was added in May of 2011 which would put it after the initial round of level cap raises (to 90). As to when the monsters in this specific area were adjusted that I am not sure of and it isn't particularly relevant to this discussion.

    (See what I did there Rosina? I realized I was making a claim without knowing the facts and proceeded to get the facts. When those facts contradicted my earlier claim I corrected myself. If someone else had done so I would have acknowledged my error and moved on with the discussion.

    That is how an adult handles things.)
    (14)
    Last edited by Slaxx; 07-20-2012 at 05:56 PM.

  3. #3
    Player RagingAvatar's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    125
    Character
    Aubinann
    World
    Bahamut
    Main Class
    RDM Lv 85
    Quote Originally Posted by Slaxx View Post
    The high level mobs appeared long after GoV. Pages for these mobs were added to GoV but the system itself predates them by quite a bit.

    Also to my knowledge there are ways around those high level mobs, whether it be sneak/invisible or a less direct path. You may want to check the evil, evil wiki for that most horrible of things - pooled knowledge from the player base.

    Edit - After further research I was incorrect. GoV was added in May of 2011 which would put it after the initial round of level cap raises (to 90). As to when the monsters in this specific area were adjusted that I am not sure of and it isn't particularly relevant to this discussion.
    Quoted without the parts where you're just being rude to Rosina, a fellow player of the game and user of this forum.
    Please don't be rude, it's unnecessary.
    (9)

  4. #4
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    @ stax

    Thanks for most of that post. But I know my Info As for the rest of your post. Making a what looks like a snide/snarky remark isn't what i find adult like. But I'll leave it at that.

    Anyway, I just do not want returning players/newbies to feel at a loss on where to level if they happen to pick windurst. As for the door where nanaa mhigo cache/hide out is. Those mobs really are close to the door. And require a need to open the crack door. Which mobs are very close to it. So if you gotta solo this quest, you gotta wait till your 99 which seems redundent.

    I have no idea why they changed these areas for gov. I find it a pointless change as there was alot of high level locations. Abyssea being one of them. I find it an unfair change and simple want it to back to how it used to be. So players have places to level up near windurst. Ans the ability to get these mission and quests done that require to go through the mage door.
    (5)

  5. #5
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by Rosina View Post
    if it is possible, if no high level is actually using these locations. Just please revert these back to how they was befor gov was launched.
    I actually support this.

    Putting high level mobs in low level zones was always a terrible decision.
    (9)

  6. #6
    Player Continuity's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Maratea
    World
    Leviathan
    Main Class
    MNK Lv 32
    Agreed. The level 80+ mobs in the low level questing areas of the Horototo Ruins seem really out of place. Sure, you can sneak/invis to get past them, but then once you interact with the Mahogany Door for a quest (for example) they will kill you afterwards. To me, it seems like a poor redesign decision.
    (10)

  7. #7
    Player Komori's Avatar
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    Mar 2011
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    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Or SE could have done like they did Zeruhn Mines; I don't think any of the high levels there are aggressive. Just make them non-aggressive in other low level zones so they can still be farmed but people can still do whatever?
    (15)

  8. #8
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Simple, remove the goblins and undead then replace them with high level passive bats and beetles.
    (8)
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  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Just to say rq, this is not only Windurst that has this problem, it exists in basically all regions for the starter cities and their equivalent areas.

    Quote Originally Posted by Komori View Post
    Or SE could have done like they did Zeruhn Mines; I don't think any of the high levels there are aggressive. Just make them non-aggressive in other low level zones so they can still be farmed but people can still do whatever?
    This is really what they should have done when they tried to fix this problem originally. I remember when this was added alot of complaints were made about the high level mobs in the way for quests and such so they moved them around a little or something. All the high level mobs in non-high level areas need to become passive mobs that do not aggro, only link at most.
    (4)

  10. #10
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    Its not only that they are in the way, this limits where a lower level can level up. Now you need to stay in the main fields of west and east sarutabaruta then go to the canyon which at low level subless can be tricky. There are a ton of high level locations, near a starter city shouldn't be one of them. Anypone at any level should walk/run on foot for 15-30 min just to find a "safe" spot to level. More so at the "newbie" levels. Not everyone enjoys book burning.
    (1)

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