Current numbers seem to suggest a 20~50% increase from what Daniel_Hatcher said, come on Square, you can do better than this.
Current numbers seem to suggest a 20~50% increase from what Daniel_Hatcher said, come on Square, you can do better than this.
Come on SE, give the 2h undispeleffect like embrave
for what is that 2h good when you can dispel the buffs easy?
PLEEEEEEASE![]()
Whoa, whoa, this is going to make me sound kinda silly but...Embrava effects can't be dispelled!? Wow, that's even more broken then I thought.
You know I think the other jobs would like awesome 2 hours too. Considering how much balance is strived for, don't you think it's a little unbalanced for SMN to have two good 2 hours now when some jobs don't have one?
SE, please allow RDM's new 2 hour to double potency, allow self target buffs to be AoE, and buffs cast under it's effects be undispellable. Before SE says this is overpowered, I feel like I should remind them of their description of RDM:
"Vision
Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic."
Yep, can't dispel Embrava, can't erase Kaustra. They are sticking to you like it or not. Which yeah, makes it unbalanced, I remember when fighting Proto-Ultima his buffwipe would annoy the hell out of me, but Embrava zerging him was simple, just ignore it, short terror between spams with you still regaining as you wait.
I agree, but that is why its unbalanced, because the others can be. Honestly when using a 2-hour you shouldn't be terrored, stunned, amnesiaed, or silenced(basically nothing should stop it) oh and using them they shouldn't be able to be paralyzed, thats just annoying. In either case the reason I say its unbalanced is because it is 1 of the few 2-hours which cant be taken away by means other than death. Anything else can basically be taken away by Amnesia or Silence, Terror & Stun are really short time but they still take it down, and most last much less than the 5~12.5 Minutes that Embrava lasts so those seconds can really count.
So honestly I don't think the concept behind the new RDM 2 hour is all so bad. But in it's current form it doesn't really feel as much as a two hour as something that should be on a a 15 minutes timer. From what D-H has share with us here on his testing I've taken a moment to come up with some idea's to make it more 2 hour worthy/compile what has been share to beef it up properly.
1: 2 hr duration: honestly 30 to 45 second of improved buff's just doesn't really cry epic 2 hour at all. Basically you rush to get out buffs as fast as possible before the duration end. Having it for such a short time just kind of seem's cheap and kill's the over all utility. Ideally this 2 hour would work better with a 5 to 10 minute duration. Where it could be reapply when necessary til the end of the fight or at least mid way threw the fight.
2: undispel~able: I'm referring the actually spell's and not the 2 hr ability it self. This has been suggested a few time's to add over all bonus to the 2 hour to make it more appealing.
3: Duration increase: I know originally this was just a mis translated but it was a very appealing idea bonus to the ability.
4: It would be idea if the ability double potency on anything it affected. This would bring a lot of demand for the ability in end game content.
Perhaps with these idea's in mind, content could be design so balance could be achieved. Any way just my thought's on thing's.
Last edited by tyrantsyn; 08-10-2012 at 03:55 AM.
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