Page 93 of 112 FirstFirst ... 43 83 91 92 93 94 95 103 ... LastLast
Results 921 to 930 of 1118
  1. #921
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    Thief
    Steals a beneficial effect from the target. (Effect duration: instant)
    • For the effects that can be stolen, in addition to the same ones that are possible with Aura Steal, special abilities can also be stolen. (New special abilities are not included in this.)
    • In the event that there is no beneficial effect on the target, it will result in a miss.
      *In this case the ability will be used and the recast timer will activate.
    Depending on which buffs are high priority, this will either be amazing when used strategically against enemy SPs or groin-grabbingly horrible when used in any way forever. Why not just make this steal all buffs on a monster, though, given that the recast is one hour? That would also eliminate all priority concerns.

    Quote Originally Posted by Camate View Post
    Paladin
    Bash the target with your shield dealing damage and significantly reducing close range physical attacks and accuracy. (Effect duration: 30 seconds)

    While the damage dealt by your shield is not very high, the reduction in attack power and accuracy is extremely high, which will greatly mitigate attacks.
    This concept sounds perfect. It bypasses the need for the Paladin to be the one getting hit, which is something few Paladin abilities do, but something often needed to protect a party. I'm interested in finding out what the potency is like.

    Quote Originally Posted by Camate View Post
    Beastmaster
    While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

    Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.
    This is worlds better than "Chocoburger - The SP of Sadness and Indigestion". It's not epic or anything, but it contrasts with familiar and there are times when I'll use it.

    Really, just, thanks for anything that isn't Chocoburger. Much appreciated.
    (22)
    Last edited by SpankWustler; 11-21-2012 at 07:30 AM.

  2. #922
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    Quote Originally Posted by Cowardlybabooon View Post
    Yeah now we bsts have to research pet special abilities other than falcorr!
    I hope you are being sarcastic, but it does make me sad how little most not-old-school bsts know about their pets. Many don't even understand the intimidation charts.

    That said, this could make Killer Instinct even more valuable (its already vastly under appreciated IMO). You could use a proper intimidation pet to proc KI, then immediately swap to a pet that might be better overall/situationally but retain the circle effect for the master/party.
    (4)

  3. #923
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Camate View Post
    [*]Beastmaster
    While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

    Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.
    Hi Camate

    Can you confirm with the dev team that this will not be impeded by the need for "charges" in order to use Ready commands? In other words, will a mob called using Call Beast also receive (in addition to 300tp) the max amount of charges possible as well (currently 3)?

    While on the topic of charges, is there any chance the dev team could increase the max number of charges from 3 to 4-6? Jug pets gain TP quite quickly and quite often I find myself waiting for ages in order to be able to use Ready again.
    (11)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  4. #924
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Tanama View Post
    I am hoping they allow us to obtain all of the high level jugs via the moogle or something for easy testing. These three SP abilities sound great in my opinion.
    On the test server you can get unlimited jugs from the moogle on your right inside the moghouse. I think its under Consumable Items (been a while lol).
    (4)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  5. #925
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Camate View Post
    Beastmaster
    While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

    Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.
    Interesting. The pet you had is still effectively lost, and now we lose gil, too. But, it could have a use. This is better than Chocoburger.

    Also seems like you'd have to be ready to use it in advance. Going by the description, it does nothing for your current timers/pet's TP.
    (1)

  6. #926
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    The concept for bst sounds fascinating!! I can't wait to test it out on the test server!

    I don't know how good or bad it will turn out when trying to use it practically... but its definitely a great idea! I LOVE the flexibility! This is a really good one to test, because you can't think of all the uses for this right away, like some other special abilities.

    It won't hurt the crafters either, cuz this will definitely up the consumption of jugs...

    Fantod and wild carrot spam are quick ones to think of. This would be most fun in a charming environment really. (or w/ pet skillchains :P which I won't stop harping on at all). I would have loved an ability like this for bst hakutaku fights at level 75! ... cept I guess they wouldn't cast if they had 300 tp.

    Another one to think here is spamming aqua breath on raphie. New pets will always have full hp for breath damage.. well, if breath damage isn't completely nerfed that is.. Wow, this could really be using a golden arrow to shoot down an NM.

    the 2 practical concerns I foresee are the need to tell pet to fight before you can use special moves if you are not engaged.. and that alot of ready moves are not that powerful, but! this give me motivaiton to finish testing pet moves
    (5)
    Last edited by Xilk; 11-21-2012 at 09:04 AM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  7. #927
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    My first thought behind the THF ability was, well, Lets not get into all the naughty words and threats popping into my head as i went red with rage... But then i saw it can steal SP Abilities... 2hours...

    Steal. 2hours.

    Now, this I quite actually like. I mean its devilishly situational, But to be able to say... Steal Chainspell of Botulus, or Hundred Fists from a MNK NM in Dynamis (lols)... Just sounds cool. It essentially gives THF access to all 2hours In a very limited capacity... I really dig it.

    Keep it how it is. The only thing i Ask, nay beg is...

    1) It prioritizes SP Abilities.
    2) If it misses, Timer is not consumed (PLEASE).
    3) If 2 is impossible, Please give it 100% Success rate so long as there is something to steal.

    THANKS
    (14)

  8. #928
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Thief
    Steals a beneficial effect from the target. (Effect duration: instant)
    • For the effects that can be stolen, in addition to the same ones that are possible with Aura Steal, special abilities can also be stolen. (New special abilities are not included in this.)
    • In the event that there is no beneficial effect on the target, it will result in a miss.
      *In this case the ability will be used and the recast timer will activate.
    Like others, I agree that the utility of this depends on whether it prioritizes SP abilities or not. If it doesn't prioritize them, it is useless and should be modified so that it either prioritizes SP abilities or just steals everything. If it does, it will be situationally useful and even more situationally fun--which sadly would actually be a step up for THF.

    Quote Originally Posted by Camate View Post
    Paladin
    Bash the target with your shield dealing damage and significantly reducing close range physical attacks and accuracy. (Effect duration: 30 seconds)

    While the damage dealt by your shield is not very high, the reduction in attack power and accuracy is extremely high, which will greatly mitigate attacks.
    Given that PLD has C rank evasion skill and does not gear for evasion, and that monsters can be as much as 20 levels higher than us, the accuracy reduction effect needs to be really, REALLY high to matter at all. I'm talking, "God Himself pooped right in your eyes" level of accuracy down here.

    Quote Originally Posted by Camate View Post
    Beastmaster
    While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

    Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.
    If the recast timer reset doesn't include replenishing of Ready charges this will be of rather limited use. Interesting that the dev team remembered that Charm exists though, hopefully this means that monsters are getting a revamp to get rid of the enormous amount of arbitrary stupid Charm immunities that so many of them have.

    Incidentally, it doesn't say anything about the duration of Charm increasing, only the accuracy, so BSTs are advised to take caution on charming anything significantly higher level than they are with this ability. Otherwise, the following could happen:

    1) BST uses "BST SP2 ability".
    2) BST uses Charm on a high level monster. It lands, but with a short duration, and as per the SP2 ability effects, promptly increases the monster's TP to 300.
    3) Charm immediately wears off.
    4) Now hostile monster immediately readies 300 TP weaponskill on BST.
    (2)

  9. #929
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Depending on which buffs are high priority, this will either be amazing when used strategically against enemy SPs or groin-grabbingly horrible when used in any way forever. Why not just make this steal all buffs on a monster, though, given that the recast is one hour? That would also eliminate all priority concerns.
    This.

    Aurasteal can ALREADY steal 2 enhancement effects with Assassin's Bonnet +2.

    This SP ability needs to be more powerful than Aurasteal.

    Before you say "but it can steal special abilities!"....

    This CANNOT be made to be possible: "HNM uses Hundred fists.....THF Uses SP2....THF steals the effect of protect from HNM."

    And yes, it NEEDS to steal AT LEAST three enhancement effects, not simply 1, and it NEEDS to prioritise an SP ability above everything else.

    DO THAT, and you have finally given thf a very useful SP2 ability. (And I will be shocked.)

    Do it not...and this SP2 ability will be useless.

    I'm betting on useless.
    (7)
    Last edited by Nebo; 11-21-2012 at 11:23 AM.

  10. #930
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Personally the thief new 2 hours should be STEAL mob specific two hours abilities (they can listed what SP you can steal from all the bosses) and share that to party members and last 30 seconds, merited/geared to up to 45 seconds. So a thief can dump hundred fists or invincible to a party of DD, or chainspells to a party of mages. That would be this ability very useful, the catch is, that said NM has to use the SP in the first place. This will make all the recent "atrocious adjustment" somewhat bearable and make THF a must have for end game.
    (0)

Page 93 of 112 FirstFirst ... 43 83 91 92 93 94 95 103 ... LastLast

Tags for this Thread