One thing they need to fix so far as I know with RDM at least is duration. Even if you can stack Chainspell with the new one I would really hate to have to stack them just to fully buff myself in time.
MNK = ewwww
Last edited by DarkMarc009; 10-28-2012 at 12:17 PM.
Congratulations wars!...umm SE can you allow drks new special ability to drain on weaponskills??
With the special abilities to overlap such as WARS makes me wonder if they can tweak DRKS if both act like an EN-style attack en-drain or en-abs-tp there will be zero way for both to be active at the same time as enspell type effects can only have one active at any time.
The new War ability when stacked with mighty strikes basically removes all other DD from the equation it pulls so far ahead. Good balance!
Warriorfantasy 11 is coming!
While we are on the subject of the abilities, for Drg please give us something like zero jump recast timers for 30-60 seconds and then we are talking, nobody cares about wyvern buffing unless its like primeval brew levels of power and we know that isnt going to happen
This.
I thought group content couldn't get any more boring, but just wait until everyone is WAR or GTFO. On the bright side I'm really glad my one and only constant companion already has WAR at 99, so my gameplay is going to consist mainly of collecting SCH pieces and piling up gil until the expansion drops. I'm not looking forward to the day when this game's only source of fun is being an oppressive dick on the Auction House. Well, that and stealing NMs from idiots. Still, that day is fast approaching.
Well really, SAM has the best SP in the game with the new one, even if WAR can pump out tons of damage SAM is going to basically have Perfect Defense but with alot more attached to it, which goes back to the philosophy, "The best DD, is a living DD." DRK with its TP power should be awesome if it drains enough, but competing with that WAR power will be hard, they just gave WAR the ability to knock their hit build down easy, which is what the TP drain effect was basically doing but while screwing the mob as well. MNK's is defense & unusable without hate basically and the DRG power is just bleh! So in the end, I would say WAR is ahead of everyone else in zerging power, but SAM is ahead of everyone else is surviving the zerg, and everyone but those 2 jobs are getting kicked in the groin except DRK if the effect is powerful enough.
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