well SE is bloody stuborn on the whole AOE on RDM, at this point idk why though, they have changed their vision on so many jobs and made loads of alterations that they originaly didnt want for those job's.
Drg 2 hour was fixed to a 20 min JA, nin went from DD to tank, sam from tank to DD, sch got regen 5 instead of cure 5 etc.
I still think they should swap out rdm enhancing and enfeebling to AOE as well on that job as it was the original main holder of those abilitys before new jobs came, RDM has given tons of spells to other jobs its time for it to get some back.
The new 2 hour with AOE spells would be very usefull, just think 50+ boost str, 40% DA, double haste, enspell dmg on top, double value stoneskinra for almost900 or so dmg resist, double phalanx effect, double shellra 5 effect and bareffect. ofc limited to only once evry 2 hours, but even with 2 hour burned these would secure a room for rdm.
ofc it all comes down to how long 2 hour effect last if u only got 30 sec to cast ur spells u might have to prioritize witch is best for situation, but even as is with rdm/sch u should be able to do AOE Shell V and all other enhancing spells that are castable as aoe with /sch.
As for the Rng 2 hour im a bit divided, why do they try to fix ammo usage with a 2 hour ? id probably been more happy to have gotten a does 4x dmg a shoot for x time at 1/4 enemitty and carries over to WS or a TP regain giving 50 tp a tick for 45sec -2 min for rapid zerg with greatly lowered enemitty under 2 hour effect.
As for the ammo isue, if this is se answer to some of the ammo problems they doing it wrong, just up the way to make adaman bullets etc for less materials, or add some new Recycle JA that grants 50% or higher chance of recycle proc under effect, lasting 2-3 min recast 5 min.
As for the BST 2 hour, what where they thinking ?
BSt allready complaining about loss of pets on zones etc from jug and they add another eat ur jug JA that takes ur pet away ....
Heres what BST new 2 hour should be Grants access to all PET Ws ( including sevral they left out on sevral pet's ) or a regain/haste/DA effect on pet for 2-5 min with endless points to use on pet sic ws, allowing u to finish a kill on target faster on stronger targets.
Or even a Callable 2 hour pet ( mayby a chocobo like from origin story of BST ) or a Opo Opo NM pet with special sic attacks and higher then regular jug pet stats, just so many sugestions and they went with killing ur jug/charm pet or a DRG 2hour copy.
i wonder though if the Sam 2 hour might end up supa overpowered.