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  1. #51
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    well SE is bloody stuborn on the whole AOE on RDM, at this point idk why though, they have changed their vision on so many jobs and made loads of alterations that they originaly didnt want for those job's.

    Drg 2 hour was fixed to a 20 min JA, nin went from DD to tank, sam from tank to DD, sch got regen 5 instead of cure 5 etc.

    I still think they should swap out rdm enhancing and enfeebling to AOE as well on that job as it was the original main holder of those abilitys before new jobs came, RDM has given tons of spells to other jobs its time for it to get some back.

    The new 2 hour with AOE spells would be very usefull, just think 50+ boost str, 40% DA, double haste, enspell dmg on top, double value stoneskinra for almost900 or so dmg resist, double phalanx effect, double shellra 5 effect and bareffect. ofc limited to only once evry 2 hours, but even with 2 hour burned these would secure a room for rdm.

    ofc it all comes down to how long 2 hour effect last if u only got 30 sec to cast ur spells u might have to prioritize witch is best for situation, but even as is with rdm/sch u should be able to do AOE Shell V and all other enhancing spells that are castable as aoe with /sch.


    As for the Rng 2 hour im a bit divided, why do they try to fix ammo usage with a 2 hour ? id probably been more happy to have gotten a does 4x dmg a shoot for x time at 1/4 enemitty and carries over to WS or a TP regain giving 50 tp a tick for 45sec -2 min for rapid zerg with greatly lowered enemitty under 2 hour effect.
    As for the ammo isue, if this is se answer to some of the ammo problems they doing it wrong, just up the way to make adaman bullets etc for less materials, or add some new Recycle JA that grants 50% or higher chance of recycle proc under effect, lasting 2-3 min recast 5 min.

    As for the BST 2 hour, what where they thinking ?
    BSt allready complaining about loss of pets on zones etc from jug and they add another eat ur jug JA that takes ur pet away ....
    Heres what BST new 2 hour should be Grants access to all PET Ws ( including sevral they left out on sevral pet's ) or a regain/haste/DA effect on pet for 2-5 min with endless points to use on pet sic ws, allowing u to finish a kill on target faster on stronger targets.
    Or even a Callable 2 hour pet ( mayby a chocobo like from origin story of BST ) or a Opo Opo NM pet with special sic attacks and higher then regular jug pet stats, just so many sugestions and they went with killing ur jug/charm pet or a DRG 2hour copy.

    i wonder though if the Sam 2 hour might end up supa overpowered.
    (0)

  2. #52
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kari View Post
    Does Striking Flourish overwrite Climactic?
    I suppose I could test by talking to an NPC to stop my timers and try it, but too lazy atm.

    If it doesn't, I suppose you could stack that on to the last WS too.
    When I first read it, I thought it said that Flourishes would be set to 0 Recast...
    I imagined spamming Reverse for the duration. /drool
    Nope. None of the Tier 3 Flourishes stack. Random trivia, but they also share the same buff spot as Sneak Attack, so they don't stack with that either.

    I wish it did give Flourishes 0 recast and make them cost no FMs. Then we could really have some fun. That is what I originally thought it did from the JP version and I got excited. When the NA version was posted, that was downgraded to "At least it's still better than Trance." Realistically, though, I'm not going to be using this except in the rare situations when I know I won't be playing a job with a more useful 2-hour any time soon. I can use it for another 6000-7000 damage once per Limbus farming run or Assault spam (the only things I seem to do on DNC anymore) assuming I switch Twashtar to the main hand.

    Really, unless they make it the way I thought it was I'm not sure this 2-hour has much potential.
    (3)

  3. #53
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Cool so SAM is getting Perfect Dodge ++ and THF is getting TA + on a 2hr timer and this is considered balanced? I really hope that "Major Damage" isn't the same as "Severe Damage" from Coruscanti.
    (5)

  4. #54
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tamarsamar View Post
    Honestly, RDMs shouldn't be complaining about the new 2-Hour. We already have the best dang 2-Hour Ability in the entire game, so anything they could've possibly given us afterwards was bound to be worse.
    Huh? Chainspell isn't all that....
    (2)

  5. #55
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Daniel_Hatcher View Post
    Huh? Chainspell isn't all that....
    I honestly beg to differ. There are few situations that can't be improved with Chainspell.
    (4)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  6. #56
    Player Aldarin's Avatar
    Join Date
    Jun 2012
    Posts
    2
    Character
    Aldarian
    World
    Odin
    Main Class
    DRG Lv 95
    So I really only play DRG, but to be honest this seems like we get nothing, in addition to a semi-useless 2hr we already have.
    DRG 1st 2hr- Basically the same thing as the BST 2nd that everyone else can mention as useless. The only thing we get is some Haste, which can be gotten through other means, and reduces the effectiveness of our other job abilities.

    DRG 2nd 2hr - Hey look, its spirit surge, only with a 2hr recast.......honestly. Spirit surge currently heals a very nice amount of HP, like 1/2, and then grants a regen effect. This happens every 1min 30secs. If our wyvern hasn't been staying alive due to this, then it's probably not going to stay alive during this 2hr without it getting invincible. Other than that I can see this being like a DRG version of Familiar, which is better than our current 2hr, but still fairly useless.

    Here are some nice changes that could be done.
    lower recast on Call Wyvern - make it 5 min, like Call Beast
    merge Jump with Spirit Jump - there is no reason for 2 abilities, they share the same recast timer anyways, Spirit Jump is just an upgrade of Jump.
    merge High Jump with Soul Jump.
    give fight, heel, and stay commands for wyvern.
    then give us a useful 2hr, or a couple of stances, like nin and sam have.
    (3)
    Last edited by Aldarin; 08-01-2012 at 07:28 AM.

  7. #57
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Will you all stop saying that pup's new 2hour is "good" "not useless" "better than overdrive" or anything else that isn't "it's shit" please? Seriously, it's not better than overdrive, and overdrive is terrible. It's nothing more than a gimmick to amuse unintelligent players and those not well-enough informed about mechanics to recognize why it's terrible.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  8. #58
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Xerius View Post
    Cool so SAM is getting Perfect Dodge ++ and THF is getting TA + on a 2hr timer and this is considered balanced?
    Slow your roll, dude. It only stops TP moves, many of which can be stopped by Third Eye already anyway.

    It's not the worst of these, sure, but there are still not that many situations where I'd use it over Meikyo (which I consider to be on-the-whole mediocre).
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Daniel_Hatcher View Post
    Huh? Chainspell isn't all that....
    I don't know what it is you're smoking but I want some.

    Chainspell is boss.
    (3)

  10. #60
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aldarin View Post
    So I really only play DRG, but to be honest this seems like we get nothing, in addition to a semi-useless 2hr we already have.
    DRG 1st 2hr- Basically the same thing as the BST 2nd that everyone else can mention as useless. The only thing we get is some Haste, which can be gotten through other means, and reduces the effectiveness of our other job abilities.

    DRG 2nd 2hr - Hey look, its spirit surge, only with a 2hr recast.......honestly. Spirit surge currently heals a very nice amount of HP, like 1/2, and then grants a regen effect. This happens every 1min 30secs. If our wyvern hasn't been staying alive due to this, then it's probably not going to stay alive during this 2hr without it getting invincible. Other than that I can see this being like a DRG version of Familiar, which is better than our current 2hr, but still fairly useless.
    You don't even know the name of your only job's 2-hour, so I wouldn't consider you an authority on anything DRG-related. Spirit Surge is your 2-hour. It restores the recast timers on all Jumps and transfers your Wyvern's TP and HP and stat bonuses to you, as well as a potent haste effect. It's better than many jobs' two-hours. With all the TP you get from your wyvern and then your restored jumps (which you should use right before Spirit Surge), you deal a very large spike of damage. The only bad thing about Spirit Surge is if your Call Wyvern timer is down.

    You're thinking of Spirit Link.
    (1)

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