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  1. #41
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Byrth View Post
    Dancer's looks better than Trance. It's not going to be super useful, but it's something.

    Climactic -> Evisceration -> NFR -> Reverse -> Rudra's -> New 2-hour -> Reverse -> Rudra's
    Does Striking Flourish overwrite Climactic?
    I suppose I could test by talking to an NPC to stop my timers and try it, but too lazy atm.

    If it doesn't, I suppose you could stack that on to the last WS too.
    When I first read it, I thought it said that Flourishes would be set to 0 Recast...
    I imagined spamming Reverse for the duration. /drool
    (0)
    /人 ‿‿ 人\


  2. #42
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Mavrick View Post
    I dare anyone here to find a another job with as much useless job abilities as BST.
    I'm actually genuinely impressed they managed to come up with a 2-hour for NIN I can say with a straight face is legit worse than Mijin Gakure.
    (2)
    Last edited by scaevola; 08-01-2012 at 06:36 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #43
    Player
    Join Date
    Aug 2011
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    1,749
    Suddenly, I know how that little Japanese man who lives in an emoticon and flips over tables feels. I give up on cleverly formatting a response to include the cells.

    Also, I was hoping that the power of Embrava and Perfect Defense were indicators that the Development Bros had learned how to make super-duper awesome two-hour abilities. That hope just died of complications from a respiratory infection while bed-ridden in a nursing home, suffering from dementia and only visited by its children once a month.

    That said, I think a lot of them are pretty cool even though they're not amazing.

    WAR - Regular attacks will become non-elemental and grants a drastic increase in accuracy.
    This will be extremely useful for between 1-5% of the situations a Warrior would normally be in, such as fighting Naraka in Legion and probably some stuff I can't remember. This would actually be one of the better ones if it didn't have to compete with Mighty Strikes, which is pretty damn mighty.

    MNK - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    Assuming the Development Bros know that Counters currently grant 0 enmity, I could see this being good for what it is. Still, a tanking ability that works best with limited support or incompetent support is unlikely to compete with damage-dealing ability that works best with limited support or incompetent support.

    WHM - Grants party members protection from status ailments.
    Much better than Benediction in this day and age. I bet it will still be worse than Perfect Defense, although the duration could make all the difference here.

    BLM - Grants a drastic decrease in enmity generated by magic attacks.
    Something that increased damage would be more useful, since Mana Font does not do that.

    RDM - Grants an increase to the effect and effect duration of enhancing magic.
    so much depends
    upon

    a red mage
    ability

    given a high
    potency

    alongside the duration
    increase.

    THF - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
    I like major damage!

    PLD - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    This sounds worse than Invincible for the few situations that players would bring a Paladin to handle. Although, if this reflects a LOT of damage, I have to think someone could find some use for it. There is always a place for heavy damage if a job is already along to do other stuff.

    DRK - Steals an enemy's TP through regular attacks while the effect is active.
    This could be amazing and this could be horrible. If this is Absorb-TP on every swing, it will be amazing. If the effect is more like the additional effect on Twilight Knife, it will be horrible.

    BST - Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    I assume the Reraise is in the place of the offensive buffs granted by Spirit Surge, and this has no offensive side. If that is the case, this is truly an execrable ability. Run Wild has found a drinking buddy. A drinking buddy who suffers from crippling alcoholism and a failing liver.

    If there's no offensive buff, this ability is not good. Not good at all. It's bad. Very bad. BAD END.

    BRD - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
    Very few things are killed using magic damage and Soul Voice is a pretty solid 2-hour, so I'm not sure when anyone would use this. It could have an awesome potency and an awesome duration, and I still can't think of when it would be used.

    This doesn't sound like a bad ability, but I doubt there's any niche for it.

    RNG - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    This sounds much better than Eagle Eye Shot, partly because Eagle Eye Shot is so bad. Not a bad addition to Ranger for folks who still use Ranger for zerg-type stuff.

    SAM - All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    This sounds great. GOOD END.

    NIN - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
    This is less awful than Mijin Gakure. That is the nicest thing I can say.

    Something that increased damage would be better.

    DRG - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
    This sounds beyond pointless for group activities. Depending on the duration, it might be worthwhile for soloing or in a duo?

    SMN - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
    It's no Perfect Defense, but I was expecting something much worse. This could be epic for Shock Squall...which is generally only used in the same situations as Perfect Defense...so...uh...Good for finishing something off with five Predator Claws or Heavenly Strikes while in a very small group, I guess.

    This isn't bad, but again, it's not Perfect Defense.

    BLU - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
    Most of the Unbridled Learning spells aren't even worth casting once every five minutes, so I don't see the point of this. If those spells were adjusted, this ability could be lot of fun.

    As it stands, this ability sounds worse than any two-hour ability ever. It has a chance to get a lot better as more monsters are introduced in Seekers of Andoulin, but I won't hold my breath.

    Seriously, this one is bad. Worse than the Beastmaster thing. Worse than waking up on the floor of a public restroom. The worst.

    COR - Grants the ability to use up to 3 Phantom Roll effects.
    Everything depends on the duration and, more importantly, the mechanics. This could be epic. It could also fall flat.

    PUP - Automaton will use special abilities. Special ability usage will depend on the automaton head.
    Harlequin Head: Mighty Strikes
    Valoredge Head: Invincible
    Sharpshot Head: Eagle Eye Shot
    Stormwaker Head: Chainspell
    Soulsoother Head: Benediction (Will only apply to the master and automaton)
    Spiritreaver Head: Manafont
    Really awesome concept but the execution is really clumsy.

    This would be infinitely more useful if Mighty Strikes were moved to Valoredge, and Eagle Eye Shot as well as Benediction-lite were replaced by something else. Benediction-lite, in particular, is really bad.

    DNC - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
    Additionally, while the ability is in effect, Finishing Moves will not be consumed.
    This is really nice. What Trance is to Dancer's atrophied healing side, this ability will be to Dancer's relatively healthy stuff-hitting side. Not amazing or game-breaking, but this sounds very nice.

    I'd like to think that the Development Bros' bitterness after Byrth and roughly one-hundred other people made fun of their newborn Ternary Flourish helped motivate them while they making this. Shaking their fists at the sky with vengeful thoughts in their minds, the Development Bros set out to make a time when all flourishes are useful.

    SCH - Will direct enmity of all party members to an indicated player.
    This is interesting, and surprisingly strong given how timid the Development Bros usually are with enmity, but it's not Embrava. This is not Embrava.

    EMBRAVA.
    (18)

  4. #44
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Job Effects
    WAR Regular attacks will become non-elemental and grants a drastic increase in accuracy.

    ^-- Meh, mnk already has this in Formless strikes, this would be a good new JA for war, but not a 2hr.

    MNK Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.

    ^-- This seems redundant to what mnk already has. Bolded section: you are introducing a new tank sometime within the next 6-12 months and you are giving a unintentional tank job something that increases their enmity by a large amount? That's just a fuck you to anyone trying to tank, scenerio, mnk pulls hate, hits this 2hr for whatecer reason, looks whose the tank for the rest of the fight unless they die.

    WHM Grants party members protection from status ailments.

    ^-- Um barspells? ^ reads to me as AoE Fealty which is largely useless and would be even more so useless only every 2 hrs. This would be epic as a new regular JA however.

    BLM Grants a drastic decrease in enmity generated by magic attacks.

    ^-- with enmity douse this is not really an issue anymore. Unless enmity douse is down, then u need to be intelligent and not go batshit with spells.

    RDM Grants an increase to the effect and effect duration of enhancing magic.

    ^-- why? As most people have said, unless you make them AoE it's pointless.

    THF Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.

    ^-- Current enmity? Enmity developed during this 'assault'?

    PLD Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.

    ^-- Add in a increase in enmity cap while this is active and i could see this being REALLY useful.

    DRK Steals an enemy's TP through regular attacks while the effect is active.

    ^-- Not a drk personally but knowing that drk is a DD job and this would let u spam more ws, i could see it being useful

    BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.

    ^-- no, just no. Let us use tp abilities without the tp restriction or take off the recast on tp abilities or something.

    BRD Drastically reduces the magic defense, magic evasion, and INT/MND of the target.

    ^-- .... meh, you COULD let us have 3 songs for one brd?

    RNG The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.

    ^-- Not a rng but only useful thing there is no ammo consumed.

    SAM All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as
    more special abilities are evaded.

    ^-- This seems like a tank ability, not a sam ability.

    NIN Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.

    ^-- Nin already got this... they don't need an another ability for it?

    DRG Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.

    ^-- It'd have to be a lot... like make the pet entirely impervious to dmg.

    SMN The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.

    ^-- Overpowered a tad.

    BLU While the ability is in effect, blue magic from Unbridled Learning can be used continuously.

    ^-- As a regular blu this is f'ing epic.

    COR Grants the ability to use up to 3 Phantom Roll effects.

    ^--- ... yay?

    PUP Automaton will use special abilities. Special ability usage will depend on the automaton head.
    Harlequin Head: Mighty Strikes
    Valoredge Head: Invincible
    Sharpshot Head: Eagle Eye Shot
    Stormwaker Head: Chainspell
    Soulsoother Head: Benediction (Will only apply to the master and automaton)
    Spiritreaver Head: Manafont

    ^-- Eh better then overdrive, not by much though.

    DNC Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
    Additionally, while the ability is in effect, Finishing Moves will not be consumed.

    ^-- Dnc does not really have long enough recast timers to worry about flourish timers, the finising moves would come down to duration.

    SCH Will direct enmity of all party members to an indicated player.

    ^-- Like pull everyone elses enmity off and put it on say the tank? Or make all future enmities directed at that person? If the latter that would help with tanking problems and make sch very useful in a tank situation.
    (3)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  5. #45
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    It's actually tragic that the one two-hour that has a neat, not-at-all-overpowered strategic application was given to SCH, which will proceed to never, ever use it.

    Should roll the entire SCH two-hour into THF's tbqh.

    EDIT: For those wondering, the DNC one really is quite powerful; the limiting factor for Flourishes (and really, the big reason everybody's always dogging on the Group 3 Flourishes) is how quickly you can get FMs and how using those FMs for anything other than Reverse is a false choice 90% of the time. This ability resolves that, so while Rudra's obviously benefits the most, being able to use Striking/Ternary with no regard to Reverse is good for everybody. Again, its actual usefulness obviously comes down to duration, though.
    (4)
    Last edited by scaevola; 08-01-2012 at 06:53 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  6. #46
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    thf 2 hour, is this spike damage i.e. 1 hit or an increase in damage for 30 seconds?
    does it still work if no player is standing in front of you .i.e. solo?
    (0)

  7. #47
    Player renasci's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Renasci
    World
    Bismarck
    Main Class
    BLU Lv 99
    Completely unimpressed by BLU.

    If it gave access to your -entire- spell list, like BLUs have been asking for as a JA for... forever, then maybe we'd be getting somewhere.

    Most of the Unbridled Learning spells aren't even worth casting once every five minutes, so I don't see the point of this.
    (3)

  8. #48
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    BRD new 2hour sounds great if you have way too many BRDs. This seems to happen all the time and I'm glad somebody finally addressed it.
    (10)

  9. #49
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Honestly, RDMs shouldn't be complaining about the new 2-Hour. We already have the best dang 2-Hour Ability in the entire game, so anything they could've possibly given us afterwards was bound to be worse.
    (2)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  10. #50
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by detlef View Post
    BRD new 2hour sounds great if you have way too many BRDs. This seems to happen all the time and I'm glad somebody finally addressed it.
    best post so far
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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