Page 25 of 112 FirstFirst ... 15 23 24 25 26 27 35 75 ... LastLast
Results 241 to 250 of 1118
  1. #241
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Ah, excellent, there's still time to recommend things to the devs then. Most BLU are unsatisfied with our new two hour. May I suggest any of these.

    By Dinah of Phoenix:

    BLU
    Duration: 00:01:00
    Description: Physical spells gain TP for the user. Magical spells drain HP depending on damage dealt. Breath attacks do quadruple damage and instantly cast.
    An extra note by Prothescar was to make breath spells under it's effects ignore a certain percentage of enemy resistance.

    Speaking of him, by Prothescar of Valefor:

    *I modified your suggestion posted on FFXIAH to something that seemed a little more balanced. If you're reading this and want me to change it back just let me know. I don't want to misrepresent you.*

    BLU
    Duration: 00:00:30
    Description: Blue Magic ignores level correction penalties, set recast times to 0, and costs half MP.
    And lastly one suggested by myself:

    How about a 2 hour version of Unbridled Learning for BLU? Say maybe 3-5 spells available, all from endgame bosses. They'd have to be good so, first ones I can think of are Mighty Guard from Shinryu, Diffractive Break from Provenance Watcher, Beleaguerment from Shah. Maybe Laser Shower or Target Analysis from Omega/Arch-Omega, Citadel Buster from Ultima/Arch-Ultima, or Grace of Hera from Alicorn.
    Any of these, I think, most would be very pleased with. Please consider them.
    (4)
    Last edited by Mefuki; 08-12-2012 at 04:59 AM.

  2. #242
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Ophannus View Post
    WAR's 2hr is alot like Spirit Surge in that it's a shorter duration version of another job's ability.

    Warrior's New 2hr has the same effect as Formless Strikes, except it's a 2 hour recast/45second duration vs 5min recast/3 minute duration.
    Similar to how
    Spirit Surge's 25% Haste boost is a 2hr recast/60 second duration compared to Last Resort+Desperate Blows which is a 5min recast/3min duration.
    Formless Strikes has a 10 minute recast, just sayin. But also, It's not really accurate to compare spirit surge to desperate blows, given that spirit surge gives a sizable chunk of str, all of your wyvern's TP, an HP boost, and augments all your jumps while resetting their timers. LR+DB is just berserk with haste. There's too much difference between Spirit Surge and LR+DB to really call them clones of each other (but LR, merited, is an obvious clone of Berserk, until DB)

    That said, it's not just war who got a "new 2hour ability" that's a near carbon-copy of another job ability. That's already been pointed out several times;
    - pld got palisade/reprisal II
    - nin got issekigan II with dash of NTE
    - whm got an AoE Fealty
    - thf got Trick Attack II
    - drg got spirit link II
    - drk got a reversioned blood weapon (big TP drain instead of big HP drain)
    - smn basically got a sexy combination of tabula rasa and chain spell
    - blu got a suckier retake on tabula rasa
    - dnc got a suckier retake on trance
    - pup got 4 weakened (EES uses a 4x multiplier instead of 5x, and can't crit; Manafont and Chainspell are hindered by the global recast that players don't have, as well as the automaton casting AI, and mighty strikes was given to a ghetto mage frame) versions other jobs old 2hours, and 2 equal (Invincible is 30 sec PDT-100%, Benediction is benediction),

    Quote Originally Posted by Ophannus View Post
    DRG's new 2hr needs to reset Call Wyvern to 0 because even though the wyvern doesnt die directly anymore from large attacks, the DRG still does, which causes us to lose the pet when we die. Many times a DRG will run into a fight and die from some instant death move or crazy strong AoE attack or spell and then no wyvern for 20minutes. So despite the increase to wyvern durability and healing options with spirit link, none of that prevents the wyvern's master from dying easily. No other job in the entire game faces a penalty that harsh even after weakness wears off where they lose a huge aspect of their job for such a long time. Other jobs can die amidst a difficult battlefield like Legion and be raised up and within 5 minutes are back to full fighting potential. If a DRG had his wyvern called and dies in the middle of a legion fight and is raised, he's still severely hampered by the fact that he has to wait another 15-20minutes for his wyvern. Letting us restore Call Wyvern's recast by using the new 2hr with the wyvern out would help for these situations.
    I'm sorry, but how much does the wyvern add to your over all damage? 10%? Considering that pup's automaton constitutes about 40% of its damage, and bst's pet constitutes even more, and they're both just as susceptible to that problem, I think you can be a little less melodramatic. Sure, automatons and jug pets can be called back faster than 20 minutes, but that costs the bst a good deal of money, and the pup a good deal of time (Deus revives the pet at ~35% HP, one AoE and it's dead again for another minute, and repair's HP restore comes mostly from it's REGEN effect, or liberal use of oil+3, the cost of which adds up fast). I'm not saying losing your wyvern to this isn't a big deal, but it's not really fair to say "No other job suffers from that" when your job is one of the top 5 DD jobs in the game, wyvern or no wyvern.
    (3)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #243
    Player Mettle's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Mettle
    World
    Carbuncle
    Main Class
    THF Lv 99

    I think you're doing it wrong.

    Quote Originally Posted by Theytak View Post
    Soulsoother Head: Benediction (Will only affect master and pet)
    Benediction that only applies to the master and the pet is not benediction, but it's the only one that'll get any real use. Soulsoother is our pet that can affect party members, so why would it's 2 hour, and the only useful ability in this bunch, not do that?
    Actually, it says Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    (2)

  4. #244
    Player Volarione's Avatar
    Join Date
    Jul 2012
    Posts
    107
    Character
    Volarione
    World
    Siren
    Main Class
    DRG Lv 91
    Idc what anyone says about the pup new two hour, having him be able to use benidiction rocks. I guess you just cant please some people.
    (1)

  5. #245
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I agree, pup get 5 new 2hrs, I think that pretty good.
    (1)

  6. #246
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Mefuki View Post
    Ah, excellent, there's still time to recommend things to the devs then. Most BLU are unsatisfied with our new two hour. May I suggest any of these.

    By Dinah of Phoenix:



    An extra note by Prothescar was to make breath spells under it's effects ignore a certain percentage of enemy resistance.
    Speaking of him, by Prothescar of Valefor:
    And lastly one suggested by myself:
    Any of these, I think, most would be very pleased with. Please consider them.
    While I'm all for unreasonably overpowered effects, The duration being 1 minute is unimaginably unreasonable. Almost every single 2hour so far is 30sec, baring some few of the crazy requests... You're essentially asking for Half Chainspell, Half Manafont, Full Ignoring of Defense, and Level Correction removed?

    I think THF's new 2hour should Ignore Defense, Have 100% Triple Attack proc, and all Hits are Sneak Attack tier Criticals that have no direction restrictions. This Effect Works on Weaponskills as well.

    That is the level of insanity of that request. However, 2hour Ignoring Level Correction would be reasonable, and offer a strong boost to BLU Spells. Could shoot the duration to 30 seconds and throw in "Sets Recast timers to 0" and it seems less like asking for an All-In-one-Zerg Kit.

    Messing around aside, Good contribution :3
    (3)
    Last edited by Karbuncle; 08-08-2012 at 02:52 PM.

  7. #247
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Thf's new 2 hour should do that, so people can wow once every 2 hours.
    (0)

  8. #248
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Thf's new 2 hour should do that, so people can wow once every 2 hours.
    That would probably still only do what? about 10k damage? ; ;
    (0)

  9. #249
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Would be a ton better than their current 2 hours though.
    (3)

  10. #250
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    (True Strike)
    (0)

Page 25 of 112 FirstFirst ... 15 23 24 25 26 27 35 75 ... LastLast

Tags for this Thread