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  1. #141
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    While just about anything is better then Benediction (which is very situational at best for various reasons), I'd like to point out that this souped up Divine Caress is roughly (maybe exaggerating to make a point here, but still) useless unless it covers EVERY debuff. Perfect Defense exists (and to a lesser extent, the Chainstun combo), so it isn't like 2hour abilities aren't allowed to break monsters. Really, Benediction should remove Doom with perfect accuracy, but since that's been denied White Mages, they should be able to prevent it with this new 2hour, along with Zombie, Amnesia, Charm, Muddle, Max HP/MP down, Petrification, Gradual Petrification, Weakness, and maybe even Death (spell). If that's all really an issue, just make it not stack with Perfect Defense and you have a reasonable tradeoff.

    I really think White Mage deserves a good 2hour that isn't just instantly doing a couple spells while stealing hate from the tank.
    I agree with this very much.

    I just made the assumption that the new White Mage ability will block all status ailments completely for the duration, because if not, it will be worse than Perfect Defense across the board. That outcome just didn't seem like a possibility at the time.

    After taking in some of the more lackluster abilities and it thinking about it, that seems like a possibility now. I HAS A SAD.
    (1)
    Last edited by SpankWustler; 08-02-2012 at 11:29 AM.

  2. #142
    Player Lollerblades's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    I can't really see the SCH 2hr being used much - only time I'd probably use it is if some idiot annoyed me ... I'd stand there and watch them die
    (5)

  3. #143
    Player Unaisis's Avatar
    Join Date
    Mar 2011
    Location
    under your pillow
    Posts
    121
    Character
    Unaisis
    World
    Fenrir
    Main Class
    THF Lv 99
    Lol, they realized the possibility of RDM's new 2hr having some sort of use~ so they *Fixed* it~
    (5)

    http://www.youtube.com/user/koga41

  4. #144
    Player Bloodrain's Avatar
    Join Date
    Aug 2012
    Posts
    15
    Character
    Bloodrainx
    World
    Shiva
    Main Class
    RNG Lv 99
    DRK: Steals an enemy's TP through regular attacks while the effect is active.
    This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal? This is just another completely useless ability given to DRKs. YAY. -.-

    I must say that not ALL of the 2 Hours look useless.. But the majority looks REALLY bad.

    PLEASE Square Enix PLEASE reconsider most of them. PLEASE

    PLEASE
    (0)

  5. #145
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    Warrior two hour is not competitive with Mighty Strikes. The number of mobs that use Invincible or have shields that can be bypassed by non-ele damage AND are powerful/relevant at 99 enough to necessitate a two hour activation can be counted on one hand. And even then these effects can be gained by Monks using Formless Strikes, Darks using Twilight Scythe, and Cors using Quick Draw, without the use of their two hour abilities.

    Please change it to 100% DA/TA activation with the Acc bonus or keep the faux-Formless Strikes and change the Acc bonus to a Weaponskill Damage bonus %.
    (1)

  6. #146
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I don't understand SCH`s new 2hr, since when did they have anything to do with hate, bar 1 spell? And completely stripping hate from the WHOLE party? THF would like to have a word with you.

    As a THF i`d rather be able to redirect party hate to a single player than a second trick attack.
    SE's vision for THF was hate management, then they broke the hate system and the abilities we have right now don't help manage any hate at all, so why if they`re going to add a 2hr like this do they give it to SCH?
    (1)

  7. #147
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,075
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°€

    Quote Originally Posted by Louispv View Post
    It doesn't even make sense from a storyline perspective. We don't share any sort of spiritual bond with these pets like a DRG does, so absorbing them seems strange. We just fed them so they followed us home.
    And then you feed on them!
    It was pretty grim the first time I read it, but your way of thinking might be more... acceptable, haha!


    I'm also one that is very interested on the Red Mage's ability. Could it possibly grant a stronger haste than usual for example? I do doubt that, however, and with that said, I'll wait to test them all on the test-server before I say anything more about them.

    Though I'm still disappointed even the old ones are '2-hour' abilities in the first place. 30 minutes would be enough to 're-charge' them in my opinion! And no, I'm not saying that because of Nyzul II. I am not even investigating those parts!


    Blubb. >:[
    (1)
    ...or so the legend says.


  8. #148
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Bloodrain View Post
    This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal?
    Quote Originally Posted by bgwiki
    Base Monster physical damage TP gained = Player Base TP per hit (before Store TP but after Delay reduction) + 3 TP
    assuming you have dAGi caped, subtle blow capped,penance, yurin (and that they stack) 430delay wepon
    (11+3)*.5*.5*.6=2.1
    at least 2.1TP from your last hit to drain

    2.1 is low but:
    -DRK is not a big AGI job (won't cap dAGI)
    -DRK doesnt have subtle blow trait, and doesnt use a lot of sb gear
    - you can ask your mnk nin thf whm to not use subtleblow effect on a fight you 2h
    -other people might have hited it
    -monster get tp from its attack

    there is little odds that it doesnt have any tp(1st hit after it tp moved on shadows/3rd eye/inv/miss; it used dmg nullification and didnt get any from its attack)
    (1)

  9. #149
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Calatilla View Post
    I don't understand SCH`s new 2hr, since when did they have anything to do with hate, bar 1 spell? And completely stripping hate from the WHOLE party? THF would like to have a word with you.

    As a THF i`d rather be able to redirect party hate to a single player than a second trick attack.
    SE's vision for THF was hate management, then they broke the hate system and the abilities we have right now don't help manage any hate at all, so why if they`re going to add a 2hr like this do they give it to SCH?
    They're supposed to be battle-tacticians, it actually makes sense for SCH, it just wont be used when the first 2-hour is a damn sight better.

    This is very on the mark what they wanted SCH to be.

    PS. Technically they proved this with two spells for hate gain and reduction, and Libra.


    Quote Originally Posted by Bloodrain View Post
    This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal? This is just another completely useless ability given to DRKs. YAY. -.-

    I must say that not ALL of the 2 Hours look useless.. But the majority looks REALLY bad.

    PLEASE Square Enix PLEASE reconsider most of them. PLEASE

    PLEASE
    Unless you're fighting solo, you're going to be having a LOT of people attacking the enemy, enemy TP should NOT be a problem.
    (3)
    Last edited by Daniel_Hatcher; 08-02-2012 at 10:29 PM.

  10. #150
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    D: What the happened here Camate? This does't have anything to do with Beastmaster! Ok fine we do have a pet... but since when do Beastmasters eat their pets?

    Looking back at the history of Beastmaster I am very curious as to the trail of thought SE had with the Beastmaster Job. 1-75 Beastmasters rely on Charming pets to exp, utilizing jugs when they have no other choice. Then come 75+ Charm is rendered useless and we are told Jug Pets are the new thing with no Charmable mobs in new content. Now SE expects Beastmaster to call up their pets (this does cost gil to do) then dispose of them to heal ourselves (of hp and status aliments) along with a reraise effect?

    No were in Beastmasters history do Beastmasters rely on themselves instead of their pets. Beastmasters work alongside their pets, letting their pets take the majority of damage while the Beastmaster does what must be done. This is the one fact about Beastmaster that has remained consistent through all the twists and turns SE has thrown at the job. For laughs I'd love to hear how the current Job Overview of Beastmaster reads.

    As for the idea of this new 2-hour, Beastmaster's wouldn't so much as touch this. Realistically, when are Beastmasters to use this? We can't use it to save ourselves in a tight spot once our pet dies because we need a pet to discard to use it. Additionally we can't use it to heal ourselves with our pet taking damage for us...

    So someone please explain to me what happened here!

    Quote Originally Posted by Camate View Post
    *The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.
    Camate, please tell the Devs that this new Beastmaster 2-hour is unacceptable. From neither a Beastmaster gameplay standpoint and a storyline standpoint does this 2-hour remotely make sense. In the bolded font just above you say "the effects may be adjusted" we need to see this --> "Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect." completely removed and redone with a useful ability Beastmaster can utilize.

    Apart from Beastmaster (which i stress because it is my main and favorite job within the game) there are many other 2-hours that I believe need to be taken back to the drawing board. BLM, RDM, BST, DRG being what I believe need the most attention and should be completely redone. Before questioning the other 2hours I'd like to know what the plans are for these jobs obtaining these 2-hours? If Merits what would Meriting these 2hours do to better them? Also will these 2-hours share a timer with the current 2-hours or will they be on a different 2-hour timer? Additionally can we get the duration time of each of these 2-hours as it is vital in discerning the effectiveness of most of these 2-hours.
    (0)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

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