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  1. #1061
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    YES!!! XD

    MNK Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    eer, okay! I'm cool with that!

    PLD Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    Awesome!

    RNG The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    I like!

    BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    Um, I was expecting something else...

    Please, take it back to the drawing board. "Run Wild" is better than this and I carry RR scrolls if I'm not on /whm.
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  2. #1062
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    YES!!! XD



    eer, okay! I'm cool with that!



    Awesome!



    I like!



    Um, I was expecting something else...

    Please, take it back to the drawing board. "Run Wild" is better than this and I carry RR scrolls if I'm not on /whm.
    You're a bit late to the party, SE has rewritten most of these abilities completely. Have a look around how they work now, or on test server.
    (5)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  3. #1063
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mefuki View Post
    Is there anything SE could do to make the current RDM SP2 functional? Perhaps we should give improvement suggestions for it as well, just in case the devs are married to the whole enfeebling theme.
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    (5)

  4. #1064
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I suspect SE fears a repeat of Tabula Rasa, which is why they're hesitant to
    1) Make the enfeebling 2-hour powerful and resistance-breaking, which would let you freeze yourself during fights and maintain a debuff like Gravity.
    2) Restore the old 2-hour
    (2)

  5. #1065
    Player Thore's Avatar
    Join Date
    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    How about a 3rd version of rdms new 2hr?

    SuperOmega Bad Breath: Upon activation the enemy is afflicted with numerous (if not all) enfeebling effects, bypasses immunities and surpasses cap, Instant Use.

    But really, their current idea has got to go the way of pankration, maze mongers, chocobo racing... etc. gone and certainly forgotten.
    (0)

  6. #1066
    Player CireFF's Avatar
    Join Date
    Nov 2012
    Posts
    2
    Character
    Brienne
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I have some information to share about puppetmaster (and I suppose ranger too indirectly) and ninja.
    • Puppetmaster
      We will be proceeding with puppetmaster’s new special ability as it currently is on the Test Server.

      Aside from this, based on suggestions that we received for this new special ability, we are considering some things for future adjustments and would like to share them with you.
      • Eagle Eye Shot
        There have been a lot of requests to improve the damage capabilities of Eagle Eye Shot, but we will not be making adjustments specifically for automatons. Since this ability’s owner is the ranger, we are planning to revamp Eagle Eye Shot and we will make the changes to the automaton version based on this.

      • Strengthening Automatons
        In regards to suggestions for abilities to strengthen automatons, we believe that instead of having this done via the new special ability it should be realized through Overdrive. In the future, we will be performing adjustments on Overdrive and would like to use your ideas as reference.
      We will continue to make adjustments to puppetmaster as a whole including attachment adjustments.

    Thank you so much for the response! It's a relief to know that the developers are recieving the feedback regarding Heady Artiface. Since the main issue many PUPs have with the ability is how they're utilized with the automaton's inherent restrictions, it's encouraging to know that while H.A. will remain as proposed, they are still going to look into adjusting the automatons themselves. Perhaps after some of those things are addressed H.A. will be more effective (awkward increased casting/RA delay when mixing heads- I'm looking at you >.>)

    It's also very welcoming to hear that adjustments to Eagle Eye Shot and Overdrive are being considered. I'm sure any RNG or PUP will excitedly embrace these changes.

    I am curious, though, if other old 2-hour adjustments are being considered alongside these? (Invincible negating ALL dmg and not just physical, perhaps?)



    On another note, the recent interim report mentions that sometimes it's difficult when the development team is looking at proposed adjustments in the context of future changes they want to make down the road, while the players are simply looking at how the adjustments affect the game how it is now. I can't help but wonder if the RDM SP ability is an example of this. The development team really needs to understand however, that simply inveiling an ability without providing the context of the future changes is only going to inflame the player-base, which is the exact opposite of what they're trying to do by making us excited about new additions. The players will be much more understanding and excited for these new abilities only if the underlying systems are changed FIRST. New abilities added before the system is changed/fixed feels backwards and is inviting complaints and criticisms and frustrations.
    (0)

  7. #1067
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I have some information to share about puppetmaster (and I suppose ranger too indirectly) and ninja.
    • Puppetmaster
      We will be proceeding with puppetmaster’s new special ability as it currently is on the Test Server.

      Aside from this, based on suggestions that we received for this new special ability, we are considering some things for future adjustments and would like to share them with you.
      • Eagle Eye Shot
        There have been a lot of requests to improve the damage capabilities of Eagle Eye Shot, but we will not be making adjustments specifically for automatons. Since this ability’s owner is the ranger, we are planning to revamp Eagle Eye Shot and we will make the changes to the automaton version based on this.

      • Strengthening Automatons
        In regards to suggestions for abilities to strengthen automatons, we believe that instead of having this done via the new special ability it should be realized through Overdrive. In the future, we will be performing adjustments on Overdrive and would like to use your ideas as reference.
      We will continue to make adjustments to puppetmaster as a whole including attachment adjustments.
    Good news for PUPs there, although I wonder... are the devs also considering a quickswap option for automatons like players have with jobs? It would be a great tool to have in any case, but it's going to be especially important for the new SP2.
    And Harlequin.. poor Harlequin.. I hope the devs realize that the frail little thing would spontaniously short-circuit if you tried to Heady Artifice it... keep in mind it's been exposed to sea water for years before it was found again, left rotting and rusting. It needs a complete disassembly and renewal, not a lick of paint...

    Quote Originally Posted by CireFF View Post
    On another note, the recent interim report mentions that sometimes it's difficult when the development team is looking at proposed adjustments in the context of future changes they want to make down the road, while the players are simply looking at how the adjustments affect the game how it is now. I can't help but wonder if the RDM SP ability is an example of this. The development team really needs to understand however, that simply inveiling an ability without providing the context of the future changes is only going to inflame the player-base, which is the exact opposite of what they're trying to do by making us excited about new additions. The players will be much more understanding and excited for these new abilities only if the underlying systems are changed FIRST. New abilities added before the system is changed/fixed feels backwards and is inviting complaints and criticisms and frustrations.
    I have the same position on this. RDM SP2 (for some reason I want to call it "Endymion" now) makes no sense in the current game, but might work in an environment where ordinary Elemental Seal cannot reliably land an enfeeble against 999 defense, while SP2 would land it for great effectiveness (especially when you combo it with Saboteur).

    Surely the devs must understand by now that the players resentment for the change lies with the lack of information? Inform us already!
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #1068
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kristal View Post


    I have the same position on this. RDM SP2 (for some reason I want to call it "Endymion" now) makes no sense in the current game, but might work in an environment where ordinary Elemental Seal cannot reliably land an enfeeble against 999 defense, while SP2 would land it for great effectiveness (especially when you combo it with Saboteur).

    Surely the devs must understand by now that the players resentment for the change lies with the lack of information? Inform us already!
    I think the best route to take would be to make sure all content is ready before releasing it instead of releasing half baked stuff, getting people all riled up and then constantly telling them to be patient while they fix it.

    Right now, I feel like the waiter keeps dropping raw chicken on my plate and going "Just wait a while. It'll be good when it's cooked. I swear.". But, only half the food ever gets cooked...
    (4)
    Last edited by FrankReynolds; 12-04-2012 at 12:50 AM.

  9. #1069
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I think the best route to take would be to make sure all content is ready before releasing it instead of releasing half baked stuff, getting people all riled up and then constantly telling them to be patient while they fix it.
    Well.. it IS the test server, after all. They can try out different options and see what works best and what is liked more or less. But even then they should know that it's no use adding a new feature when there's no proper test environment yet... It's like testing icing effects on winter tires on a hot summer day.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. 12-05-2012 05:31 PM

  11. #1070
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Carth View Post
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    I agree wholeheartedly. However, in its current state and in the current metagame, I feel it would be a welcome addition to Red Mage's arsenal if it weren't on an SP Timer.
    (0)
    Last edited by sweetidealism; 12-05-2012 at 05:37 PM.

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