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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    My first thought behind the THF ability was, well, Lets not get into all the naughty words and threats popping into my head as i went red with rage... But then i saw it can steal SP Abilities... 2hours...

    Steal. 2hours.

    Now, this I quite actually like. I mean its devilishly situational, But to be able to say... Steal Chainspell of Botulus, or Hundred Fists from a MNK NM in Dynamis (lols)... Just sounds cool. It essentially gives THF access to all 2hours In a very limited capacity... I really dig it.

    Keep it how it is. The only thing i Ask, nay beg is...

    1) It prioritizes SP Abilities.
    2) If it misses, Timer is not consumed (PLEASE).
    3) If 2 is impossible, Please give it 100% Success rate so long as there is something to steal.

    THANKS
    (14)

  2. #2
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Personally the thief new 2 hours should be STEAL mob specific two hours abilities (they can listed what SP you can steal from all the bosses) and share that to party members and last 30 seconds, merited/geared to up to 45 seconds. So a thief can dump hundred fists or invincible to a party of DD, or chainspells to a party of mages. That would be this ability very useful, the catch is, that said NM has to use the SP in the first place. This will make all the recent "atrocious adjustment" somewhat bearable and make THF a must have for end game.
    (0)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
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    My opinion: If there is a 2hour active on a mob, THF's new Special will steal it. When stolen, the ability should get the full duration, not the remaining duration from when the enemy used it, so that if an enemy has 5 seconds left of 100 fists when the thf steals it, the thf will be granted 100 fists for the full duration, not just the last 5 seconds.

    If there are no 2hours active on a mob, THF's new special will steal several other buffs, up to perhaps 4, or perhaps half of the buffs on the enemy, rounding up. 1 buff on mob, thf steals it. 3 buffs, thf steals two. 8 buffs, thf steals 4.

    On a side note, it could be fun to tank something significant with chainspell and utsusemi on thf. This opens up for a lot of flexibility and options, really.

    Another hypothetical but very fun question is: If I am THF/SCH and am fighting a SCH mob, steal Tabula Rasa, will I be able to cast Embrava and Kaustra? .
    (6)
    Last edited by Mirage; 11-21-2012 at 11:54 AM.

  4. #4
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mirage View Post
    My opinion: If there is a 2hour active on a mob, THF's new Special will steal it. When stolen, the ability should get the full duration, not the remaining duration from when the enemy used it, so that if an enemy has 5 seconds left of 100 fists when the thf steals it, the thf will be granted 100 fists for the full duration, not just the last 5 seconds.
    I'm quite certain that is impossible, although it shouldn't be that big of a deal. Just use it on time.

    I'll repeat what others have said numerous times: SP abilities need to have priority. If that's not the case, it will simply not be worth it. If that is true, it will be a truly worthy SP ability. It does not need to steal more than one effect, that's a random luxury. Hell, if you want that do Aura Steal > SP, that'll do. It all hinges of the priority of stolen buffs. Get that right and you'll make a lot of people happy. Get it wrong and you'll dig your grave just a little bit deeper.

    Quote Originally Posted by Mirage View Post
    Another hypothetical but very fun question is: If I am THF/SCH and am fighting a SCH mob, steal Tabula Rasa, will I be able to cast Embrava and Kaustra? .
    That's very interesting. It may actually be possible depending on how they code it. And with LA/DA your skills will be rather high as well, and since the MP consumption is percentual, it would be very cheap to use too. Could basically spam it with Sublimation and some Refresh.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  5. #5
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Dear Camate, please let the developer know to stop overcomplicating things. Make it SIMPLE. It is extremely hard to design something simple, workable and elegant. Complication = atrocious design decision. Beast new 2 hours should let you spam your PET ready abilities within the 60 seconds window, gives your pet full 300TP that will not be spent at all during the 30 seconds. And after that grants regen, haste and critical hit rate to pet that last 5 mnts, then you loose your jug pets. Basically enhanced version of Run Wild and CAN BE STACKED with Run Wild and Spur. The catch is you can only perform the ready command again after the pet finish with the animation. So at most you can only use the ready x 6 or 8 times within the 60 seconds. Not exactly overpowered.

    In essence, you get a slightly turbo boost "Familiar" that is stacked with existing ability, and you will loose your pet afterward. Exactly what was asked by the players. Overall it is a great step, thanks again for listening to our pleas and input, greatly appreciated.
    (0)
    Last edited by Luvbunny; 11-21-2012 at 11:50 AM.

  6. #6
    Player
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    Aug 2011
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    111
    Someone has to explain to me why the BST ability would be useful... perhaps I am missing something...

    Pet TP abilities (charmed or jugs) are notoriously useless on anything beyond EP. Pet abilities generally tend to deal 200~400 damage on anything worth fighting (including level 75 cap-era NMs), this generally amounts to 2~3 attack rounds from your pet even less if your pet scores a critical or DA/TA... Now, by the time you finish your Leave/CB/Fight/Ready cycle, then have to wait an additional 2~3 seconds for pet to charge and use the the ability how many attack rounds, critical hits, DA/TA has your pet missed out on? Not only that but for those 60 seconds of you spamming this cycle the Master is not dealing any damage and not getting any TP so in fact, you'd actually end up doing even less damage... Fantod is the only offensive TP that even comes close to being moderately useful and this is only if both Triple Attack and Critical Hit triggers. Another problem which I didn't see anyone point out is that this ability (again) kills your pet... leaving you vulnerable to the full onslaught of the monster's attack if you dare to use it in a solo situation... Even low tier NMs like Mini Gods in sky will beat your face in before you can set the pet back onto them. You'd have to fit snarl into the rotation and it has a 30s delay.

    Sheep's Rage and Slug's DEF/HP down abilities are the only ones worth using and none of them would benefit from this 2 HR.
    (0)
    Last edited by Mavrick; 11-21-2012 at 08:33 PM.

  7. #7
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    are we sure you can actually "steal" abilities, and not just dispel it? this ability should only work on SP abilities, as aura steal works on everything else.
    (0)

  8. #8
    Player Lokithor's Avatar
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    Mar 2011
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    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    I'm sorry if I'm just being negative, but I'm expecting that the word "can" in "special abilities can be stolen" will be useless as the dev team will implement like Aura Steal, where the oldest buff is stolen. Hurray! You can now steal that shell from the NM right after they use Mighty Strikes.

    Camate, please tell us that the ability will be designed so that the special ability will ALWAYS take precedent.

    From a strategic point of view (and this applies to Aura Steal as well), both abilities are kinda useless unless they steal the buff that was MOST RECENTLY applied by the mob. See the buff, steal the buff, not steal the useless 4 minute old shell.

    Otherwise, this will be useless (and totally ignores the pleas from at least the NA player base to give us a damage oriented new special ability).
    (0)
    Last edited by Lokithor; 11-21-2012 at 08:33 PM.

  9. #9
    Player Sasaraixx's Avatar
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    Mar 2011
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    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Lokithor View Post
    Camate, please tell us that the ability will be designed so that the special ability will ALWAYS take precedent.
    It was just confirmed on the JP forum.

    Quote Originally Posted by Oriole View Post
    はい。SPアビリティ以外にも複数の効果がかかっていた場合、SPアビリティの効果を優先して盗みます。
    Yes. In the event that there are multiple effects in addition to SP abilities the SP ability will be given priority to steal.

    It also sounds like the steal is guaranteed. In response to a poster who asked if the large damage of the previous THF ability could be added to this one, Oriole responding by saying that it is possible to add damage, but an accuracy determination would also be necessary and it would be possible for the original 100% successful stealing effect to miss based on that check.
    (2)
    Last edited by Sasaraixx; 11-21-2012 at 10:04 PM.

  10. #10
    Player
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    Quote Originally Posted by Sasaraixx View Post
    It also sounds like the steal is guaranteed. In response to a poster who asked if the large damage of the previous THF ability could be added to this one, Oriole responding by saying that it is possible to add damage, but an accuracy determination would also be necessary and it would be possible for the original 100% successful stealing effect to miss based on that check.
    This may just mean a normal melee accuracy check, which would be 95% in a lot of cases. I'm not sure if that would be better or worse than a 100% chance with no damage. I lean towards worse, given the one-shot nature of the damage and how disappointing Eagle Eye Shot is.

    Of course, it's more likely that "accuracy check" means a Feral-Howl-circa-2009 inaccuracy check. Nobody wants that. Except that one crazy guy on the development team who created evoliths. He wants it so bad that he can taste it, and it tastes like ham-flavored baking soda.
    (1)

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