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  1. #1
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    wtf RDM? Is the dev team serious? really? Why the hell would RDM, the job with highest enfeebling skill and probably best enfeebling gear would need THIS? RDM was allways the job that could land anything, aslong as its not full resistant.

    Redo RDM.

    Either, get back to Idea 1 and improve it. Give Rdm an enhancing Buff- Special Ability. That last like 2 min, dont wear off after 1 spell and where enhancing spells can be either
    a) made from self target only to party target
    b) double duration
    c) or both of them :3

    or redo your new.. special ability to not limit it for one spell. Hold on the 60 sec duration, keep the 100% Accuracy if you want, but you have it back. Give those enfeeblings cast while the special ability is on a strong effect+ and double duration, not just normal effect. Rdm dont need help to land 1 spell 100% Rdm really dont need. If he does, he /blm and has the ability every 10 min

    Mnk seems ok, nin aswell, Cor is lol aswell, especially 1

    Cor should be atleast like this 1=10, 2=20, 3=30, 4=40, 5=50 6=60. 1 still sucks, but not that bad.
    (2)

  2. #2
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    311
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    To be honest, I liked some of the new two hour abilities. I see some new 2 hours Job abilities such as SMN, DRG, WHM, BLU, BRD, SAM really nicely. However, what I don't understand is why is it that Corsair is not getting the ability to do 3 rolls, or Red Mage isn't getting that ability that enhances the potency enhancing magic?

    I'm really sorry for asking to the Dev Team, but Is there really an actual balance problem with corsairs being able to do 3 rolls, or RDMs with increased potency and duration to Enhancing Magic with their new abilities?
    (4)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    The only relevant information I take away from all these posts is that I really do not want to be in Camate's shoes during these troubled times. Seriously, my condolences.
    (12)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Antanias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    121
    Character
    Antanias
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Arcon View Post
    The only relevant information I take away from all these posts is that I really do not want to be in Camate's shoes during these troubled times. Seriously, my condolences.
    They seem to give him and Okipuit the bad news more often (offers the community reps a fanataic's tonic)
    (5)
    "Tonight on the Vana'diel Report, a poor innocent player lost a valuable 10-15 seconds of their lives by reading Antanias's signature."

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Arcon View Post
    The only relevant information I take away from all these posts is that I really do not want to be in Camate's shoes during these troubled times. Seriously, my condolences.
    I can just imagine Camate explaining his job to somebody after this week.

    "One group of crazy guys picks the craziest guy. He tells me something utterly insane. I tell this to an opposing group of crazy people, and it makes them really mad. The craziest person on that side writes me a novella about the efficacy of infanticide using a racist, haunted tank that can not be related back to anything sensible in modern society."
    (16)
    Last edited by SpankWustler; 11-17-2012 at 11:23 AM.

  6. #6
    Player Thore's Avatar
    Join Date
    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    Am I the only one thinking these new 2hrs are starting to be a lost cause?

    They've had to redo them how many times now? And they just keep getting worse and worse with each revision... (for the most part anyway)
    (6)

  7. #7
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    we can have a clear picture of what SoA's job's silly abilities will be lol.
    (0)
    Last edited by Monchat; 11-17-2012 at 07:30 PM.

  8. #8
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Every once in a while, I wonder if Camate ever does really translate any of Spanky's posts. I just wish I could be in the room watching the devs when they read them.
    (12)

  9. #9
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    With this week’s Test Server update we will be implementing the new special abilities for monk, red mage, ninja, and corsair, so I would like to share with you each of the new effects!
    • Monk
      While the effect is active, your max HP will be doubled and upon activating the ability HP will be recovered for the amount that is added.
      • The effect will stack with items and other max HP enhancing effects.

      Since large problems were discovered through testing for the previous counter effect, we changed the effect while still keeping to the idea of a defensive ability, and made it so there is an HP increase effect to increase your endurance and deal with large damage.

    We are planning to add new special abilities for thief, paladin, and beastmaster during next week’s Test Server update.
    Since i didn't see ppl talking about new MNK 2hrs, lemme put a point that was overlooked:

    When you put double HP it will actually remove the sj restriction of souleater (5% of real HP with double HP = 10% real HP), causing the new "defensive special ability" to actually increase a lot MNK/DRK DPS due the current haste/doublt/triple/quadruple attack overflow. With a proper gear MNKs would beat 5k HP while this effect is up, reaching nearly the same amount of HP converted to damage a DRK with enhanced souleater can have.

    Also, think that if it stacks with other HP bonus effects it will also stack with mantra, generating another 40% of real HP (20% of doubled HP), making this ability a bit too powerful for an ability that will be usable every 1hr-30 min.

    If someone was going to receive this ability, it should be DRK, not MNK. ^^

    MNK one should be related to kick attacks...would be nice for a change. Maybe a progressive critical damage increase for every kick that lands and making kick attacks having 100% critical hit dor the duration of the effect...it would be like a mighty strikes for footworker MNKs.
    (4)

  10. #10
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Lienn View Post
    Since i didn't see ppl talking about new MNK 2hrs, lemme put a point that was overlooked:

    When you put double HP it will actually remove the sj restriction of souleater (5% of real HP with double HP = 10% real HP), causing the new "defensive special ability" to actually increase a lot MNK/DRK DPS due the current haste/doublt/triple/quadruple attack overflow. With a proper gear MNKs would beat 5k HP while this effect is up, reaching nearly the same amount of HP converted to damage a DRK with enhanced souleater can have.

    Also, think that if it stacks with other HP bonus effects it will also stack with mantra, generating another 40% of real HP (20% of doubled HP), making this ability a bit too powerful for an ability that will be usable every 1hr-30 min.

    If someone was going to receive this ability, it should be DRK, not MNK. ^^

    MNK one should be related to kick attacks...would be nice for a change. Maybe a progressive critical damage increase for every kick that lands and making kick attacks having 100% critical hit dor the duration of the effect...it would be like a mighty strikes for footworker MNKs.
    Its amazing that you saw this and a room full of DEV's didn't, however as a drk im more concerned with the fact that our SPs are gimped, they do not effect ws's and they cannot be stacked. Both DRK SPs need to be able to be stacked AND both SP need to activate on WS as well.
    (1)

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