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  1. #1
    Player Mefuki's Avatar
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    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    You know, I really wish the devs let us in on what they're ideas are BEFORE they start their "numerous and repeated studies" so we can have some input. That way, they can stop wasting their time on stuff like new RDM SP2 or old BST SP2. If they had just told us what their idea(s) were before, we could tell them it's a bad one.

    They're always saying, "Don't just say 'It's bad. Do something else' but be specific." That's what half our responses (both NA and JP) are.
    (9)

  2. #2
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Mefuki View Post
    They're always saying, "Don't just say 'It's bad. Do something else' but be specific." That's what half our responses (both NA and JP) are.
    Yep, we told them exactly how to fix RDM's, just a small change to it, and instead... this.
    (10)

  3. #3
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    8 pages of RDM players getting along and agreeing on something. We should have known it's was a bad omen.
    (9)

  4. #4
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    After WAR got their MNK ability on a worse timer replaced with something actually good, I thought SE finally understood that players wouldn't be happy with lamer versions of other jobs' abilities for SP abilities. And then, they took a flaming poop in the fancy hat of every RDM out there with this insane brain-damaged utter garbage. What is wrong with them?!
    (5)

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    If you're going to stick with the "1 Spell Wonder" Ability that will still leave RDM Dead and worthless since no one brings it to events anyway and this job Ability won't help, at least do it this way:

    Overwhelming Knowledge - Duration 30 Seconds.
    *Enfeebling Magic you cast has Increased Potency, and Lands without Fail. (Will Land on Mobs Immune to it with 1/2 Duration).
    **Potency Increase 2x.
    **Stacks with Saboteur.

    Enfeebling Magic is not that broken. The whole fact that 99% of the Endgame mobs are flat out Super Resistant or Immune to Enfeebling is the reason RDM is dead, Allowing them to land accurately debuffs that aren't immune is pointless. HEY GUYS I USED MY 2HOUR! I PUT ON SLOW FOR 30s, ZERG QUICK.

    No, Seriously, in all the civil manner i can muster, I ask you to go back to the drawing bored with this one. If you're going to give RDM an ability that grants 100% Enfeeble accuracy for 1 single spell, at least make it break immunity. Any RDM worth their darn can already land Enfeebles with any sort of decent Accuracy if the Enemy isn't immune, that was gear sets are for, Magic Accuracy, etc. This is, as other have pointed out, a Glorified Elemental Seal, on a timer 6x as long.

    If i had to make a new Special 2hour for RDM though? The job is already pointlessly dead, Might as well have 1 JA Aimed at Magic (Chainspell) and another Aimed at their Melee Side. (Fixing the job should be focused away from the new 2hour, Might as well throw RDM Melee this bone).

    Infinity Broken -
    Grants a Bonus to Melee Accuracy, Attack, and Enspell Damage for 45(~60?) seconds. Enspell: Increases Weaponskill Damages based on Element.
    *Accuracy Bonus - +25%
    *Attack Bonus - +25%
    *Enspell Damage - +40
    *Weaponskill Bonus - Based on Skillchain Properties(Matching Enspell Type). fTP+0.2 (All hits)

    With RDM's naturally low offensive capabilities, This wouldn't really give it a solid spot in a Zerg, But given a good set, this could help RDMs everywhere for what RDM's are good for... Spot fillers when nothing else is looking . It also appeals to the RDM Melee Side, a Contrast to Chainspell, Which appeals to RDM Magic Side. the Job is a Melee Mage, Even though in FFXI It doesn't do well at either.

    Long story short the job is already dead, If we're going to fix it, Might as well focus on the job at its core, and not this new 2hour, Give this new 2hour to the RDM Fanatics, I know we have them... Because look at what they're currently trying to do otherwise...

    P.S: QUICK FARKING CHANGING THF TWO HOUR WE HAVEN'T EVEN GOTTEN TO PLAY WITH IT HRRRGHLHRBLRHLGHLE GIVE ME MY 2hour !!
    (11)

  6. #6
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Wow they made RDM's much worse then I thought it would be.

    Seriously ... f*cking weak Elemental Seal on a 60 min timer.

    Camate tell the developers that RDM can already do that, /BLM lets us do EXACTLY THAT every 10 minutes.
    (8)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Whats really sad... I half expect them to nerf Elemental Seal just so the RDM 2-hour they just gave us might have a use... That or raise its level to 50+ BLM.
    (8)

  8. #8
    Player Sunrider's Avatar
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    Jun 2012
    Location
    California
    Posts
    138
    How did they miss the message that the previous 2h idea double potency and increased duration? How hard was that to comprehend? How did they come back with a SP Ability that is not only identical to a previously existing sub-accessible Job Ability, but worse? How does one fail that badly?



    Camate, please tell they developers that their new RDM SP Ability is absolute garbage and should be scrapped immediately.
    They must go back to the previous idea and grant double potency and duration. DOUBLE POTENCY AND DURATION.



    Raptor jesus tap-dancing Christ, I really didn't want to call the developers complete fools, but this is ridiculous. Feedback with these yahoos is like talking with Tweedle Dee and Tweedle Dum. This new producer doesn't seem to have improved much.
    (14)
    Last edited by Sunrider; 11-16-2012 at 09:01 AM.

  9. #9
    Player
    Join Date
    Aug 2011
    Posts
    18
    thanks SE... for the fucking useless rdm 2hr... i dont miss debuffs... ever...
    (3)

  10. #10
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Maybe SE is using its massive powers of misdirection here, there's no way a room full of people looked at this RDM thing and signed off on it.

    Keep your eyes open for a nerf, or something.

    Maybe they wanted to take the heat off the embrava/pd nerf.
    (6)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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