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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ya know, about that MNK one... While it was a nice idea for defense, it also was nice for the small offense boost it gave too by the MNK punching the mob in the face for trying to hit them, will MNKs be seeing any type of damage boost to continue with this? Or will the removal of physical damage taken by MNK be turned into a pure HP boost?
    (1)

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Appraisal:
    * Monk's 2-hour is going to lead to it being the exclusive job for some zergs. I do not see this as a good thing. I don't know what other ideas you had for this 2-hour, but I recommend you find one of them. I mean, it definitely fits the job, but I worry about balance when you make it so Monk is suddenly the only job that can double its own HP and full-heal itself.

    * Red Mage's is horrendous unless the description is somehow a terrible mistake in both the JP and EN versions. One spell with enhanced accuracy, but not ones the monster is immune to? That's just a restricted version of Elemental Seal on a much longer timer. Even Troubadour (10 minute recast, 1:20 duration with AF2+2) allows you to cast multiple songs. I do not foresee this ability having useful applications.

    * Ninja's is cool. I would lengthen the duration to 60 seconds given that casting Utsusemi takes away ~4 seconds of melee time.

    * Corsair's is okay I guess, but feels like a weak rehash of Wild Card. I would have stuck with three rolls.
    (13)

  3. #3
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Monk: It's an alright ability, trading off doing damage from counters for being able to take enemy WS. Double HP for only one minute seems kinda dinky though.

    Red Mage: Wow, seriously? An ability that's actually weaker than elemental seal as a hour recast ability? Tell the devs to make it work for immunities and make the enfeebling 2-3x potency and duration or don't even bother. The previous SP was better.

    Ninja: While an offensive SP is welcome, I would really like it if this ability either not tied to shadows, or came bundled with some kind of ability to reduce the effect of AoEs on shadows. Take a look at Mighty Stikes and Hundred Fists- not only do those not have a crippling prerequisite for thier use, but they last 15 seconds longer. As Ninja has a pretty useless SP1 ability I would ask that this ability be strengthened considerably if the dev team does not plan on making Mijin Gakure better in any way.

    Corsair: While it's nice to target a specific ability, the random-ness of the ability kinda kills its strategic use. With that handicap it's just...okay.
    (3)

  4. #4
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    lol the new COR one sucks;
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #5
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Mnk: Incoming 20k HP Galka mnk screenshots. Value: debatable, but I could see some use to it.

    Rdm: So... Elemental Seal on a 60 minute timer? That only affects Enfeebling Magic? And is still blocked by immunities? I'm not seeing the point..

    Nin: Interesting. Is that per-weapon, or per-round? If per round, would it only affect mainhand, or only offhand? Still pointless on mobs that like to spam AOEs (which is basically all endgame stuff right now), though. Also, duration is too short given that you may have to recast shadows to keep its potency up.

    Cor: Does this reduce the current remaining cooldown for a given JA, or does it reduce it by the percentage of the base cooldown? EG: If Berserk has 1 minute left before reuse, does a 50% reduction drop it to 30 seconds, or would it remove 2:30 from the remainder, putting it at 0 (ready)? Overall, though, it just seems like a variant on the SP1. If you didn't want to have the third roll (which could be a bit clumsy to manage), why not make it a 3 minute ability (like brd and smn) that boosts roll potency by 50%-100%?
    (6)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Camate I'm at a complete loss of words on the RDM change. I understand that none of us have seen it or tested it or even know it's true potential. But the enhancing bit seem like a really decent idea, why did they ditch it for this? Did they decide it was too self serving? Or they just couldn't balance it out correctly?

    I'm all for having a enfeeble actual land and do it's job, but sheesh. I'm just kind of blown away that they change things over to this.
    (5)

  7. #7
    Player Thore's Avatar
    Join Date
    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    Rdm might as well not even have a second 2hr if that's what they're going with...
    (15)

  8. #8
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    NIN looks awsome, RDM and COR are useless. Not surprised, DEV team keeps on givinghints that they do not care about RDM at all. MNK is interresting.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    274
    What the hell at the RDM ability... Horrible. Absolutely horrible.
    (15)

  10. #10
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    The NIN SP2 looks good in theory but I question how useful it's going to be when every monster you'd want to to use SP's on have tons of AoEs. Heck, even Campaign generals and old 75 bosses have shadow wiping skills.

    As for the RDM SP2: Perfect accuracy on enfeebling magic? Good.

    Duration of 1 spell? OK, could still be decent.

    Doesn't work on monster normally immune? OK...

    No enhancements to either duration or potency? Um...

    Not actually "perfect accuracy" but can half resist? ...

    I sincerely hope the devs don't need help with figuring out what's wrong here. That is, if they're willing to hear it. According to one translation going around, they might not be...
    (11)
    Last edited by Mefuki; 11-16-2012 at 05:43 AM.

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