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  1. #1
    Player Cowardlybabooon's Avatar
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    Mar 2011
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    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Byrth View Post
    I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.
    Include Stun with terror.
    (4)

  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    Sounds good to me. At least 95% resistance, in either case.
    (0)

  3. #3
    Player noirin's Avatar
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    Mar 2011
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    windurst
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    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    As long as they don't pull a Sacrosanctity on WHM's new 2hr [1hr?] and make it only last for 1 hit or 30 seconds. If i recall the original design of the new ability was suppose to make your party highly resistant, if not immune, to enfeebles. As Byrth said, it should make you highly resistant to everything he mentioned [it's suppose to be a 2hr afterall]. 2 minutes of duration sounds pretty decent, i can't imagine more than a handful of fights that would last much longer than that, where this would come importantly into play.
    (0)

  4. #4
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    Well it needs to differentiate itself from perfect defense in some way. If it doesn't have the -dt then it needs to nullify extra effects like Byrth mentioned. It should, at the very very least, nullify every effect that PD does. Charm absolutely needs to be nullified, same for petrify, etc.
    (2)

  5. #5
    Player Mirage's Avatar
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    Yeah, the new WHM special ability would be pretty weak if it doesn't protect against more status effects than Perfect Defence currently does. Considering PD adds an enfeebling resistance and damage resistance for up to a minute, the new WHM ability should at least have a duration close to that, and resistance to more enfeebling effects than P.Def because it doesn't give any sort of damage resistance.

    If it only protects against status effects that are normally easy to deal with, such as silence, paralyze and slow, it won't be very strong, and even less useful if used against a mob that doesn't even use more than a few different debuffs.

    Will this status effect resistance also work against auras? I think it should, at least partially.

    Now that I think about it, a resistance to Dispel sounds very good. I hope this happens.
    (6)
    Last edited by Mirage; 10-30-2012 at 09:02 AM.

  6. #6
    Player Mirage's Avatar
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    In regards to charm, is there any way to actually resist charm? I mean, does it have an element so that you can stack elemental resist gear and hope to avoid it, or is gear which specifically states "resist charm" the only way to avoid it?

    I think charm should be affected by resistances like any other magically inflicted status, if this isn't already the case. It is pretty dumb to let a monster that is over 20 levels below you be able to charm you, and even dumber for them to be able to keep the charm on you for a long time, like it currently feels like they are able to.

    Also, whm should get bardarkra and barlightra.

    Now, less off topic:

    Camate: If Unbridled Learning spells currently are so bad that being able to continuously use them during the new Special ability still doesn't make the ability good, I think that is a pretty strong indication that the unbridled learning spells currently just aren't very good at all. Considering UL spells can't be used very often outside of this new SP ability, perhaps the dev team should just admit that the spells aren't very good, and improve a lot of the current ones as well.

    If UL spells already were strong enough for it to warrant the one spell per 5 minutes limit they have, the new SP ability would probably already be good, and we wouldn't be having this issue at all!
    (2)
    Last edited by Mirage; 10-30-2012 at 09:12 AM.

  7. #7
    Player Hashmalum's Avatar
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    Apr 2011
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    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirage View Post
    In regards to charm, is there any way to actually resist charm? I mean, does it have an element so that you can stack elemental resist gear and hope to avoid it, or is gear which specifically states "resist charm" the only way to avoid it?
    Charm is light element, which is why BSTs used to use Apollo Staves back in the day when charmed monsters were actually good for anything at all.
    (0)

  8. #8
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    So best news ever. I am excited to see new blu spells. Hopefully, you guys are passing on the developers our wishlist for blu spells in the blu forums.

    I am also taking away from that statement on blu that there will eventually be more non-UL spells as well. I'm rather excited.

    Thank you, Camate!
    (0)

  9. #9
    Player Vagrua's Avatar
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    Mar 2011
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    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tennotsukai View Post
    So best news ever. I am excited to see new blu spells. Hopefully, you guys are passing on the developers our wishlist for blu spells in the blu forums.

    I am also taking away from that statement on blu that there will eventually be more non-UL spells as well. I'm rather excited.

    Thank you, Camate!
    I wouldn't hold him to it. (no offense) He's posted about gear adding pet TH to make up for BST pets and Mog House expansion in Storage to all areas in the past without delivering. Just saying, maybe it's not good to get your hopes up so you may not be let down as badly. Not that new blu spells wouldn't be welcomed.
    (0)

  10. #10
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Vagrua View Post
    I wouldn't hold him to it. (no offense) He's posted about gear adding pet TH to make up for BST pets and Mog House expansion in Storage to all areas in the past without delivering. Just saying, maybe it's not good to get your hopes up so you may not be let down as badly. Not that new blu spells wouldn't be welcomed.

    Not to mention getting rid of the cutscene for entering the moghouse in ru lude gardens.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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