The point is that reducing them to one hour makes almost no difference at all when you look at how most two hours are used. It really has nothing to do with balance. By reducing the effectiveness of the "one hours" they are in effect making them useless for anything. How often do you use your 2hr?
The real issue here (whether they will admit it or not) is the development teams obvious lack experience doing anything in the game. It's pretty evident by the choices they make when nerfing things in general. Sometimes I wonder if they even play at all anymore...
Last edited by Vivik; 10-26-2012 at 05:00 PM.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
Thank you very much for the update! I am looking forward to seeing what has been decided for the additional 2-hour abilities.!
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Heh, Mighty Strikes could be used with a new JA that makes all of your swings DA?
... I small a WAR nerf incoming!
Normally, my most useful 2hr is Invincible on PLD. I use it for OSHIT moments.
Then I usually get hit by Thundaga V.
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