Page 56 of 108 FirstFirst ... 6 46 54 55 56 57 58 66 106 ... LastLast
Results 551 to 560 of 1124

Dev. Posts

Hybrid View

  1. #1
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Ophannus View Post
    If you uncouple shared recasts like Spirit/Soul jump >>PLEASE<<< do not make them weaker. One of the community reps said the reason why they grant so much TP is because it's a shared timer and if the timers became unshared they would need to weaken the effects. Please do not weaken spirit and soul jump by lowering their recast or their damage or their TP generation. DRG needs TP generation to deal damage compared to compete at all with other damage dealers. Spirit Surge is a 2hour version of a 25% ability haste which lasts for 60 seconds--compared to Last Resort which does the same haste but also grants attack boost and lasts for 3minutes and 5min recast!!
    Last Resort can be merited down to 4min10s. Sorry to add salt to your wounds :/
    (2)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  2. #2
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Seconding this. While I'd love separate timer for jump/high jump and spirit/soul jump, if you have to nerf them to do it, don't bother. We'd just end up with twice as much JA delay cutting into our melee for the same or less TP gain.

    Now, if they won't be nerfed, then /joy, 4 jumps!
    (2)

  3. #3
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    How about giving DNC some of that "Not shared JA Timers" love? =P
    (19)
    /人 ‿‿ 人\


  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Somewhat of an inconvenience? Talk about a huge understatement. I am all for you all creating content that doesn't revolve around us needing to be invincible in order to win consistently. The problem I have is that you still don't seem to understand that certain jobs have practically ZERO use in endgame content
    Hyperbole much ....

    SMN has Shock Squall and as others have said, it's pretty amazing provided the SMN has their skill capped. SMN could stand to have those stupid timers lowered to 30s or less though. Also needs it's buffs duration set to 3~5min so that they could use them more frequently.

    SCH is wow ... if you seriously so ignorant as to think SCH has "no use in end game" then there's nothing anyone can say to convince you otherwise.

    Otherwise there are indeed jobs that are left out due to their near uselessness, none of those jobs were mentioned in this recent info and if anything having their "2hrs" on a 30min timer might make them a bit more useful.

    What's really happening is people are scared sh1tless that SE is about to nerf the two mechanics they've been abusing to beat SE's stupid "Evil GM" content. Content that was designed to never be regularly beaten and to suck playtime out of you. I was worried about this until the recent message stating they were already aware that some content currently requires those special ability's to beat. They will be looking into revising that content to be frequently be beatable without having to resort to abusing PD / Embrava mechanics.
    (7)
    Last edited by saevel; 09-07-2012 at 06:21 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    Hyperbole much ....

    SMN has Shock Squall and as others have said, it's pretty amazing provided the SMN has their skill capped. SMN could stand to have those stupid timers lowered to 30s or less though. Also needs it's buffs duration set to 3~5min so that they could use them more frequently.

    SCH is wow ... if you seriously so ignorant as to think SCH has "no use in end game" then there's nothing anyone can say to convince you otherwise.

    Otherwise there are indeed jobs that are left out due to their near uselessness, none of those jobs were mentioned in this recent info and if anything having their "2hrs" on a 30min timer might make them a bit more useful.
    No, It wasn't. And you don't think so either because you actually go on to agree with me. Contradict yourself much? Or perhaps you should choose which sections you quote more carefully.

    I already mentioned Shock Squall. Your point is redundant.

    SCH uses . . . outside of Embrava and perhaps Alacrity stunning, what have you got? Go.

    Quote Originally Posted by Rezeak
    SCH with it's Regen V + nearly infinite mp makes it a better healer than WHM in alot of places and also makes it take the spot as second healer. (not to mention SCH/BLM is an amazing stunner)
    I would agree with you if White Mages running out of MP was a serious problem or there was actually a need for second healers.
    (5)

  6. #6
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Maybe it will help push the game back in the right direction of tanks actually being viable over just zerging everything.
    (3)

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Vagrua View Post
    Maybe it will help push the game back in the right direction of tanks actually being viable over just zerging everything.
    Not until they fix enmity. Right now your melee are your tanks and absolutely no other way for it to work. Doing a 3K WS nets you approx 3000 CE and 9000 VE, the enmity caps are 10000 CE and 10000 VE, "Provoke is 1800 VE and 1CE, Flash is something like 1280 VE and some small amount of CE. So you can see that damage by FAR outweighs all other sources of hate gain, and once multiple people are at 20,000 TE the monster will target the last person to hit it, aka the person with the lowest delay / most haste. This means that in order for "tanks" to get anywhere near the top of the hate list they need to be rocking full DD gear spamming high damage WS's while being super buffed by a COR and double BRD rotation. At that point they've sacrificed so much that their no longer "tanks" and are just "gimp DDs". Try to imagine a PLD/WAR with a Rag in Phorcy's using resolution over and over again to keep "hate". At that point in time wouldn't it just be better to use a WAR or DRK instead? PLD's primary advantage is that it takes less damage then other melee's, but if it has to throw that away to obtain mediocre damage output, why even use them at all.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I think everything Mr. Matsui has said has made perfect sense so far. Past experiences with SE have made me a pessimistic beast, but I'm willing to give him the benefit of the doubt. He appears to have actually listened to most of the (rational) feedback on these forums in regards to this topic. I hope he does the same with other topics.

    NNI and Legion clearly need more adjustment if they plan on having people do them without the use of PD / Embrava with any sort of regularity. As far as ADL, won't Sam's new SP ability negate almost all his attacks? or am I reading that wrong?
    (6)

  9. #9
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by FrankReynolds View Post
    As far as ADL, won't Sam's new SP ability negate almost all his attacks? or am I reading that wrong?
    Even if it does, that gets you one ADL, per ~5 DD's 2hours. Whereas PD can be given to the pt, so you can use the same DDs and cycle SMNs.

    I don't think SAM is the answer to post PD ADL. <,<
    (1)

  10. #10
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm happy with the direction this is going. PD and Embrava + Ragnarok is getting old. Apparently we just kill boss mobs for the most part now and well......I've played Chrono Trigger. I know what Boss Fights feel like when they are fun. This game, not so much some days.
    (1)
    I'm a RequieSCAT-MAN!

Page 56 of 108 FirstFirst ... 6 46 54 55 56 57 58 66 106 ... LastLast

Tags for this Thread