Seconding this. While I'd love separate timer for jump/high jump and spirit/soul jump, if you have to nerf them to do it, don't bother. We'd just end up with twice as much JA delay cutting into our melee for the same or less TP gain.
Now, if they won't be nerfed, then /joy, 4 jumps!
How about giving DNC some of that "Not shared JA Timers" love? =P
/人 ◕ ‿‿ ◕ 人\
Hyperbole much ....Somewhat of an inconvenience? Talk about a huge understatement. I am all for you all creating content that doesn't revolve around us needing to be invincible in order to win consistently. The problem I have is that you still don't seem to understand that certain jobs have practically ZERO use in endgame content
SMN has Shock Squall and as others have said, it's pretty amazing provided the SMN has their skill capped. SMN could stand to have those stupid timers lowered to 30s or less though. Also needs it's buffs duration set to 3~5min so that they could use them more frequently.
SCH is wow ... if you seriously so ignorant as to think SCH has "no use in end game" then there's nothing anyone can say to convince you otherwise.
Otherwise there are indeed jobs that are left out due to their near uselessness, none of those jobs were mentioned in this recent info and if anything having their "2hrs" on a 30min timer might make them a bit more useful.
What's really happening is people are scared sh1tless that SE is about to nerf the two mechanics they've been abusing to beat SE's stupid "Evil GM" content. Content that was designed to never be regularly beaten and to suck playtime out of you. I was worried about this until the recent message stating they were already aware that some content currently requires those special ability's to beat. They will be looking into revising that content to be frequently be beatable without having to resort to abusing PD / Embrava mechanics.
Last edited by saevel; 09-07-2012 at 06:21 AM.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
No, It wasn't. And you don't think so either because you actually go on to agree with me. Contradict yourself much? Or perhaps you should choose which sections you quote more carefully.
I already mentioned Shock Squall. Your point is redundant.
SCH uses . . . outside of Embrava and perhaps Alacrity stunning, what have you got? Go.
I would agree with you if White Mages running out of MP was a serious problem or there was actually a need for second healers.Originally Posted by Rezeak
Maybe it will help push the game back in the right direction of tanks actually being viable over just zerging everything.
Not until they fix enmity. Right now your melee are your tanks and absolutely no other way for it to work. Doing a 3K WS nets you approx 3000 CE and 9000 VE, the enmity caps are 10000 CE and 10000 VE, "Provoke is 1800 VE and 1CE, Flash is something like 1280 VE and some small amount of CE. So you can see that damage by FAR outweighs all other sources of hate gain, and once multiple people are at 20,000 TE the monster will target the last person to hit it, aka the person with the lowest delay / most haste. This means that in order for "tanks" to get anywhere near the top of the hate list they need to be rocking full DD gear spamming high damage WS's while being super buffed by a COR and double BRD rotation. At that point they've sacrificed so much that their no longer "tanks" and are just "gimp DDs". Try to imagine a PLD/WAR with a Rag in Phorcy's using resolution over and over again to keep "hate". At that point in time wouldn't it just be better to use a WAR or DRK instead? PLD's primary advantage is that it takes less damage then other melee's, but if it has to throw that away to obtain mediocre damage output, why even use them at all.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I think everything Mr. Matsui has said has made perfect sense so far. Past experiences with SE have made me a pessimistic beast, but I'm willing to give him the benefit of the doubt. He appears to have actually listened to most of the (rational) feedback on these forums in regards to this topic. I hope he does the same with other topics.
NNI and Legion clearly need more adjustment if they plan on having people do them without the use of PD / Embrava with any sort of regularity. As far as ADL, won't Sam's new SP ability negate almost all his attacks? or am I reading that wrong?
I'm happy with the direction this is going. PD and Embrava + Ragnarok is getting old. Apparently we just kill boss mobs for the most part now and well......I've played Chrono Trigger. I know what Boss Fights feel like when they are fun. This game, not so much some days.
I'm a RequieSCAT-MAN!
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