Has anyone suggested that instead of nerfing or redefining the 2-hour ability in the game, to make these new 2-hours available with the active support job? For instance, a WHM/BLM would have access to both Benediction and the new BLM 2-hour that could provide a supercharged Curaga V back-up with little chance of the WHM getting wiped out. Imagine a SCH/WHM or RDM/WHM that could effectively cast Dispell-ga. Or, in the case of a RDM/NIN, the ability to use Utsusemi when tools are low and still have Chainspell at the ready? I think this is something that could open a whole new realm of customization/strategy and something the dev team should consider. Already I could see some overpowered combos, let's say RNG/THF or the ever-powerful RDM/NIN for instance, but these things could still be adjusted.
Any thoughts?
Sorry if this has been suggested, 53 pages is a lot to take in >.<
I think you misunderstood. The sub job would provide one of the new 2-hour abilities, not the original. So for instance, in your BLM/RDM example, the 2 abilities available would be Mana Font and the yet-to-be-named ability for RDM which would "grant an increase to the effect of enhancing magic." Realistically, why would you sub RDM? With it the other way around, you could have Chainspell and another yet-to-be-named ability for BLM which would "grant a drastic decrease in enmity generated by magic attacks." The first example with RDM sub would be so-so at best. But, Chainspell without generating enmity would be pretty awesome.
Think about it.
Because your talking about 1 minute of spamming as many high powered T5 Nukes at a mob as you can, against spamming as many T4 nukes without Enmity at a mob as you can. While less~no enmity is helpful, its not often going to beat out the massive damage 20 T5 spells would do by compare to 20 T4 spells. Also you have to take into account how much more MAB is on BLM, so even more power, with Chainspell+Manafont there is no need to hold back for fear of anything except hate.
A nerf to PD and Embrava while not completely unexpected does mean that either they will need to retool certain events or expect them to go the way of pankration (Legion, ADL, NNI).
As for me, SCH being the only useful 99 I have for doing most events and them nerfing the main use for them in an event means I get to spend a lot of my free time playing a different game I guess until they either change it to make it useful (which will probably be as high on their priority list as fixing rdm) or make jobs like PUP and DNC more viable (probably never).
OK SE Nerfing PD and Embrava, honestly i think they just looking a good excuse to do thia and player already give it now
complaining about the recast time on new 2 hours being shared.....
if se do this please nerf legion .... an event where you need PD and embrava to max and where you can still fail if ppl do mistakes.
i dont see really useful reducing the recast timer for SP abilities, when ppl use thier 2 hours? abyssea ? einherjar? limbus? campaing battle? dynamis? basicaly the most of events are too short and dont need to reuse SP abilities and iff you need it like legion take 1-2 cors to wild card ppl
i'd like to know ppl thought about PD and embrava Nefr, dont let SE nerf those 2 abilities, sch and smn are useful now.... they were the most unwanted jobs
I do not trust for this to be done well at all honestly. Please tread lightly and don't pull one of those "typical SE" moves.
It depends HOW they nerf PD as to whether ADL is going to be 'impossible'. If they shorten the duration, you'll need to use more SMN per kill, but being able to merit recast down to 30 mins, you can get 3 uses per SMN in 1 dyna run, and that's without any CORs (assuming Wild Card isn't also nerfed).
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |