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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Cabalabob View Post
    Outside of a few events that PD and embrava are essential for they are completely useless abilities that no one uses, nerfing them is basically saying "this has a use in the game, let's change that". Leave them as is. if anything Odin and Alex should be taken off astral flow and have something else limiting their use. Alexander is the only reason astral flow gets used anymore, rendering every other aspect of astral flow useless. even If people wanted to use the other aspects of astral flow the mindset of "I might need perfect defense later so I best not use astral flow now" stops them. Embrava is a little better on this front seeing as it can be used in conjunction with the other effects of tabula rasa but still has the same mindset limiting the 2hrs other uses.
    PD Maybe, Embrava is not.
    (0)

  2. #2
    Player Kroma's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Kroma
    World
    Odin
    Main Class
    BLM Lv 68
    Has anyone suggested that instead of nerfing or redefining the 2-hour ability in the game, to make these new 2-hours available with the active support job? For instance, a WHM/BLM would have access to both Benediction and the new BLM 2-hour that could provide a supercharged Curaga V back-up with little chance of the WHM getting wiped out. Imagine a SCH/WHM or RDM/WHM that could effectively cast Dispell-ga. Or, in the case of a RDM/NIN, the ability to use Utsusemi when tools are low and still have Chainspell at the ready? I think this is something that could open a whole new realm of customization/strategy and something the dev team should consider. Already I could see some overpowered combos, let's say RNG/THF or the ever-powerful RDM/NIN for instance, but these things could still be adjusted.


    Any thoughts?

    Sorry if this has been suggested, 53 pages is a lot to take in >.<
    (1)

  3. #3
    Player Modoru's Avatar
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    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kroma View Post
    Has anyone suggested that instead of nerfing or redefining the 2-hour ability in the game, to make these new 2-hours available with the active support job? For instance, a WHM/BLM would have access to both Benediction and the new BLM 2-hour that could provide a supercharged Curaga V back-up with little chance of the WHM getting wiped out. Imagine a SCH/WHM or RDM/WHM that could effectively cast Dispell-ga. Or, in the case of a RDM/NIN, the ability to use Utsusemi when tools are low and still have Chainspell at the ready? I think this is something that could open a whole new realm of customization/strategy and something the dev team should consider. Already I could see some overpowered combos, let's say RNG/THF or the ever-powerful RDM/NIN for instance, but these things could still be adjusted.


    Any thoughts?

    Sorry if this has been suggested, 53 pages is a lot to take in >.<
    BLM/RDM

    Manafont Chainspell.

    NOPE.
    (1)
    Opinions are opinions. Keep 'em that way.

  4. #4
    Player Kroma's Avatar
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    Apr 2011
    Posts
    5
    Character
    Kroma
    World
    Odin
    Main Class
    BLM Lv 68
    Quote Originally Posted by Modoru View Post
    BLM/RDM

    Manafont Chainspell.

    NOPE.
    I think you misunderstood. The sub job would provide one of the new 2-hour abilities, not the original. So for instance, in your BLM/RDM example, the 2 abilities available would be Mana Font and the yet-to-be-named ability for RDM which would "grant an increase to the effect of enhancing magic." Realistically, why would you sub RDM? With it the other way around, you could have Chainspell and another yet-to-be-named ability for BLM which would "grant a drastic decrease in enmity generated by magic attacks." The first example with RDM sub would be so-so at best. But, Chainspell without generating enmity would be pretty awesome.

    Think about it.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kroma View Post
    I think you misunderstood. The sub job would provide one of the new 2-hour abilities, not the original. So for instance, in your BLM/RDM example, the 2 abilities available would be Mana Font and the yet-to-be-named ability for RDM which would "grant an increase to the effect of enhancing magic." Realistically, why would you sub RDM? With it the other way around, you could have Chainspell and another yet-to-be-named ability for BLM which would "grant a drastic decrease in enmity generated by magic attacks." The first example with RDM sub would be so-so at best. But, Chainspell without generating enmity would be pretty awesome.

    Think about it.
    Because your talking about 1 minute of spamming as many high powered T5 Nukes at a mob as you can, against spamming as many T4 nukes without Enmity at a mob as you can. While less~no enmity is helpful, its not often going to beat out the massive damage 20 T5 spells would do by compare to 20 T4 spells. Also you have to take into account how much more MAB is on BLM, so even more power, with Chainspell+Manafont there is no need to hold back for fear of anything except hate.
    (0)

  6. #6
    Player Mittenz's Avatar
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    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    A nerf to PD and Embrava while not completely unexpected does mean that either they will need to retool certain events or expect them to go the way of pankration (Legion, ADL, NNI).

    As for me, SCH being the only useful 99 I have for doing most events and them nerfing the main use for them in an event means I get to spend a lot of my free time playing a different game I guess until they either change it to make it useful (which will probably be as high on their priority list as fixing rdm) or make jobs like PUP and DNC more viable (probably never).
    (1)

  7. #7
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    OK SE Nerfing PD and Embrava, honestly i think they just looking a good excuse to do thia and player already give it now
    complaining about the recast time on new 2 hours being shared.....
    if se do this please nerf legion .... an event where you need PD and embrava to max and where you can still fail if ppl do mistakes.

    i dont see really useful reducing the recast timer for SP abilities, when ppl use thier 2 hours? abyssea ? einherjar? limbus? campaing battle? dynamis? basicaly the most of events are too short and dont need to reuse SP abilities and iff you need it like legion take 1-2 cors to wild card ppl

    i'd like to know ppl thought about PD and embrava Nefr, dont let SE nerf those 2 abilities, sch and smn are useful now.... they were the most unwanted jobs
    (2)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Minikom View Post
    OK SE Nerfing PD and Embrava, honestly i think they just looking a good excuse to do thia and player already give it now
    complaining about the recast time on new 2 hours being shared.....
    if se do this please nerf legion .... an event where you need PD and embrava to max and where you can still fail if ppl do mistakes.

    i dont see really useful reducing the recast timer for SP abilities, when ppl use thier 2 hours? abyssea ? einherjar? limbus? campaing battle? dynamis? basicaly the most of events are too short and dont need to reuse SP abilities and iff you need it like legion take 1-2 cors to wild card ppl

    i'd like to know ppl thought about PD and embrava Nefr, dont let SE nerf those 2 abilities, sch and smn are useful now.... they were the most unwanted jobs
    They didn't need an excuse, the perfect excuse was compared to other jobs SCH's and SMN's 2-hour was OP.

    At 30 minutes recast (lower with Synergy) they'll be used far more often.
    (0)

  9. #9
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    I do not trust for this to be done well at all honestly. Please tread lightly and don't pull one of those "typical SE" moves.
    (2)

  10. #10
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    It depends HOW they nerf PD as to whether ADL is going to be 'impossible'. If they shorten the duration, you'll need to use more SMN per kill, but being able to merit recast down to 30 mins, you can get 3 uses per SMN in 1 dyna run, and that's without any CORs (assuming Wild Card isn't also nerfed).
    (1)

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