I can honestly say that I'll never use this two hour on BST.
I can honestly say that I'll never use this two hour on BST.
incorrect actually Abs-TP still works even at 300 TP. learned from helping ls on multiple Glavoid runs
Oki, pass it on please. The beast community (at least those that can be botherred to wade through all the drivel on these forums to get to the meaningful content) has spoken, the answer is a RESOUNDING "NO!!!" to the new 2-hour. Scrap the concept completely and go back to the drawing board. Again, there are a myriad of suggestions from back when you guys 1st proposed new 2hours back at the inception of these forums. Disregarding anything similar to this useless piece of monkey dung the devs came up with and the obvious OP suggestions there were still plenty of viable alternatives to work from.
Seriously, if you didn't want the playerbase's input and opinions, why did you ask for them?
@Frank,
you were a little vague there on the beast 2 hour. Are you saying the consensus opinion amongst beasts is that we need to keep our pets? That's my personal opinion, but the devs seem to be convinced that beasts feel differently.
THE PET HAS TO STAY, no matter what!! Agreed totally. What kind of an idiot come up with this retarded new 2 hours for beast master, not to mention countless of extremely horrendous ideas for 2 hours for several jobs, ALL EXCEPT Samurai, which actually get one of the best new two hours, pretty much the best of the best from several jobs. The thing that is the most baffling is their constant ignorance to what the players are trying to tell them. Several threads already made suggestions and their stance is still, WE DO NOT CARE NOR LISTEN.... This is a very sad direction indeed....
I agree that the new BST 2 hour should not be one that consumes the pet. I'd like to see a new idea that enhances the pet in some way.
Last edited by Keinn; 08-31-2012 at 09:18 AM. Reason: Removed unneeded portion
First thing I will say is that reading these 2 hour abilities was a painfull process. I will try to tackle these 1 at a time.....
The new warrior 2 hour ability: seems fine if it's applied to weaponskills as well as swings, it would be viable for regular situational use.
The new monk 2 hour ability: This seems like a tanking 2 hour ability and a reasonable panic button for anything that doesn't use area of effect melee swings constantly. Sounds more like it should be done for paladin than monk to me.
The new white mage 2 hour ability: I can see it being situationally usefull. I hope it means -all- status ailments including death.
The new black mage 2 hour ability: back to the drawing board on this one. Just useless. maybe give black mages a job ability type spell like say "ultima" that consumes the mp pool entirely and does a solid 4000 unresistable damage.
The new red mage 2 hour ability: back to the drawing board on this one too. Seems a futile attempt at a 2 hour.
The new thief 2 hour ability: This may be quite usefull if repairs to the enmity mechanics are made, but it feels more like it should share a timer with trick attack and sneak attack, and do the same damage when bully is in effect on the monster that is targeted reguardless of another player standing there, rather than acting as a 2hr.... but if a 2 hour on it's own timer is what we get it's livable.
The new paladin 2 hour ability: I just don't know what you are trying to suggest here, this sounds like what reprisal should have been. I mean honestly, a 2 hour ability that mitigates all magic and breath damage whilest keeping the enemies attention focussed on the paladin for the duration of the 2 hour ability would have been a better option. And there are many better options posted on the forums no doubt.
The new dark knight 2 hour ability: this would have to be 100% procc to be usefull nothing resisting it. unlike blood weapon vs undead (a futile gesture, by way of illustration). And honestly, I think that dark knight would want something more damaging than tactical.
The new beastmaster 2 hour ability: I lack the vocabulary to describe what a bad idea this is.
The new ranger 2 hour ability: This seems like a potentially usefull 2 hour ability, I would suggest that all actions taken under this should generate 0 enmity, to make it worthy of having a 2 hour recast.
The new samurai 2 hour ability: This one seems about right for an ability you can use once every 2 hours.
The new ninja 2 hour ability: I can see the thinking on this one, but I doubt it will be well received by the player base, perhaps a rethink here too.
The new dragoon 2 hour ability: This is possibly the most pointless thing in the entire list. Start again please. I suggest something like a 2 hour where the player super jumps, the wyvern becomes constantly under the effect of deep breathing and the player takes control of the wyvern and can repeatedly use smiting breath, similar to chainspell but for breaths.
The new summoner 2 hour ability: This seems like it would be fun, if nothing else. I would suggest reducing the mp cost to 0 for this also.
The new blue mage 2 hour ability: I feel that unbridled learning should allow access to casting any spell that you have learnt although you wouldn't gain traits or bonuses from it as it's not set. That would make this 2 hour ability work. Otherwise just another gimmick.
The new corsair 2 hour ability: kind of acceptable imo, but people won't want to give up wild card for 2 hour resets so easily.
The new puppet master 2 hour ability: again this feels more like a gimmick than a well thought out 2 hour ability. however I'm less knowledgable about puppetmaster than any other job on the game, but surely we can do better.
The new dancer 2 hour ability: This must have sounded good on paper, but again this is a token 2 hour ability. please go back to the drawing board.
The new scholar 2 hour ability: This should be a spell that can be used under tabula rasa not a new ability.
Ofcourse these are just the oppinions of someone who's played the game since it was available in the uk.
I'm not saying my suggested fixes/instructions are the only way to go, just ideas. I'm sure there are better ones out there. I just feel something had to be said, these seem like 20 minute or even 30 minute timers would be better for them.
Even regular 2 hour abilities should probably be on 30-60 minute timers nowadays rather than 2 hour timers.
Last edited by Czeph; 08-31-2012 at 09:22 AM. Reason: typo
Rather than a static number, lets go with something a bit more fun! It allows you to cast Ultima on a mob, single target, takes all MP, damage is unresistable and deals 5 times the users current MP.
Honestly I see this as 1 of the worse 2-hours we are getting. BRD is in the same line as a COR in a way, however COR has to use a 2-hour for 1 more buff where as with the Emp Harp a BRD can already do upto 4 songs at any time. Seems a bit unbalanced on the buffer side in my opinion.The new corsair 2 hour ability: kind of acceptable imo, but people won't want to give up wild card for 2 hour resets so easily.
Agreed, this ability is 100% worthless in the current game when put beside Tabula Rasa.The new scholar 2 hour ability: This should be a spell that can be used under tabula rasa not a new ability.
Yep, abilities like these are to long and too weak now days, I was hoping these 2-hours would be worth the wait but SE once again let us all down, except SAM, SAM is wonderful.Ofcourse these are just the oppinions of someone who's played the game since it was available in the uk.
I'm not saying my suggested fixes/instructions are the only way to go, just ideas. I'm sure there are better ones out there. I just feel something had to be said, these seem like 20 minute or even 30 minute timers would be better for them.
Even regular 2 hour abilities should probably be on 30-60 minute timers nowadays rather than 2 hour timers.
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