dont know what you guys talking about alot of these 2 hours look hot!. pup smn blu bst rng etc. but iam so looking at that pup. that 2 hours i called for a long time. each pet with own 2 hour. much better then the old one><
dont know what you guys talking about alot of these 2 hours look hot!. pup smn blu bst rng etc. but iam so looking at that pup. that 2 hours i called for a long time. each pet with own 2 hour. much better then the old one><
Yes!
Sounds good to me. Anyone who can't see the uses is plumb stupid.WAR
a Defensive 2hour As opposed to their current, Offensive one. I l,ike it.MNK
mmm, Sounds like a Watered down Perfect Defense... Maybe drawing board on this one.WHM
Not super-de-dooper, But not bad. Enmity would need to be nearly non-existant.BLM
IDK, This kinda feels like sh*tRDM- I can't decide WTF SE Wants with RDM. Temper being single target/self only, then still shoving Enhancing magic buffs down their throat? Either make them a good enhancer or not... Almost every spell RDM gets enhancing wise, WHM gets in AoE Form.
I hope "Massive Damage" Isn't the same as Coruscanti. Being said, I like how this sounds. I guess it didn't translate well, But I'm guessing "I kick ass while the guy tanking keeps hate".THF
--- I have to go to work so i can't go through the rest, But honestly, I Kinda like how most of it sounds, and I think these are pretty decent!
Thank you for the update CAMS
DRG 2hr is meh. The problem with the Wyvern isnt keeping it alive anymore, its keeping US alive. When we die, the wyvern dies too which is inevitable eventually on any hard fight. The stat bonus to the wyvern had better be gigantic because on difficult fights like Legion or the new Odin fight, my Wyvern hits NMs for like 10-30 damage and breaths do like 80-100ish. Even if it was Deep Breathing potency for 2min, it wouldn't help much except on low level, weak content like Dynamis or level 75 content.
An awful lot of these are going to come down to duration.
tandava crackows + chocobo jig + animated flourish = prouesse ring
Especially the SMN one. Am I reading this right, that the BP delay will be set to zero? Meaning, you can spam BPs with a (Convertable) MP pool of up to 3k? This could be a massive boost for certain fights. That's about 20 BPs worth of hateless damage that can be spammed faster than weapon skills, if the time allows you to consume all of your available MP.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Rng looks awful, unless i misunderstand what it's saying it's basically unlimited shot with emp feet on...
This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal? This is just another completely useless ability given to DRKs. YAY. -.-DRK: Steals an enemy's TP through regular attacks while the effect is active.
I must say that not ALL of the 2 Hours look useless.. But the majority looks REALLY bad.
PLEASE Square Enix PLEASE reconsider most of them. PLEASE
PLEASE
assuming you have dAGi caped, subtle blow capped,penance, yurin (and that they stack) 430delay weponOriginally Posted by bgwiki
(11+3)*.5*.5*.6=2.1
at least 2.1TP from your last hit to drain
2.1 is low but:
-DRK is not a big AGI job (won't cap dAGI)
-DRK doesnt have subtle blow trait, and doesnt use a lot of sb gear
- you can ask your mnk nin thf whm to not use subtleblow effect on a fight you 2h
-other people might have hited it
-monster get tp from its attack
there is little odds that it doesnt have any tp(1st hit after it tp moved on shadows/3rd eye/inv/miss; it used dmg nullification and didnt get any from its attack)
I'm just pointing out jobs in which i took to 75~99 and/or working on as my next 99.*The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.
Job Effects
MNK: Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
PLD: Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
RNG: The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
SAM: All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
...FFxi DEVs, are you freak-en serious!?? Those aren't new 2-hours (not even good enough to out-perform the old ones). They look more like decent new abilities but nothing to turn the table and give high-level mobs a good spanking with.
Pld needs more emnity but I think Plds don't hit hard enough, Sam ofcourse needs to spam more SCs but Sams could miss and strike real slooow, Mnk could use less enmity and counter more even though Mnk has some ++subtle blow.
Finally Rng, sure there's an issue with hate too, acc, distance and ammo, the main issue is ammo. But i think Rng are aware of the hate and it could help if they had their own "formless strikes" to not pull danger to them. Maybe I'm wrong but I can think of better ideas like, play off the trait the job lacks(weakness) instead of the jobs strong points so it could perform the opposite of what we're all use to. That's different and interesting. (could be fun too)
Last edited by Psxpert2011; 08-04-2012 at 07:42 PM.
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
YES!!! XD
eer, okay! I'm cool with that!MNK Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
Awesome!PLD Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
I like!RNG The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
Um, I was expecting something else...BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
Please, take it back to the drawing board. "Run Wild" is better than this and I carry RR scrolls if I'm not on /whm.
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
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