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  1. #1
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    dont know what you guys talking about alot of these 2 hours look hot!. pup smn blu bst rng etc. but iam so looking at that pup. that 2 hours i called for a long time. each pet with own 2 hour. much better then the old one><
    (0)

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Camate View Post
    Anyone down for some new 2-hour information on this fine Tuesday?
    Yes!

    WAR
    Sounds good to me. Anyone who can't see the uses is plumb stupid.

    MNK
    a Defensive 2hour As opposed to their current, Offensive one. I l,ike it.

    WHM
    mmm, Sounds like a Watered down Perfect Defense... Maybe drawing board on this one.

    BLM
    Not super-de-dooper, But not bad. Enmity would need to be nearly non-existant.

    RDM
    IDK, This kinda feels like sh*t - I can't decide WTF SE Wants with RDM. Temper being single target/self only, then still shoving Enhancing magic buffs down their throat? Either make them a good enhancer or not... Almost every spell RDM gets enhancing wise, WHM gets in AoE Form.

    THF
    I hope "Massive Damage" Isn't the same as Coruscanti. Being said, I like how this sounds. I guess it didn't translate well, But I'm guessing "I kick ass while the guy tanking keeps hate".

    --- I have to go to work so i can't go through the rest, But honestly, I Kinda like how most of it sounds, and I think these are pretty decent!

    Thank you for the update CAMS
    (8)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    DRG 2hr is meh. The problem with the Wyvern isnt keeping it alive anymore, its keeping US alive. When we die, the wyvern dies too which is inevitable eventually on any hard fight. The stat bonus to the wyvern had better be gigantic because on difficult fights like Legion or the new Odin fight, my Wyvern hits NMs for like 10-30 damage and breaths do like 80-100ish. Even if it was Deep Breathing potency for 2min, it wouldn't help much except on low level, weak content like Dynamis or level 75 content.
    (9)

  4. #4
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    An awful lot of these are going to come down to duration.
    (3)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by scaevola View Post
    An awful lot of these are going to come down to duration.
    Especially the SMN one. Am I reading this right, that the BP delay will be set to zero? Meaning, you can spam BPs with a (Convertable) MP pool of up to 3k? This could be a massive boost for certain fights. That's about 20 BPs worth of hateless damage that can be spammed faster than weapon skills, if the time allows you to consume all of your available MP.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Rng looks awful, unless i misunderstand what it's saying it's basically unlimited shot with emp feet on...
    (1)

  7. #7
    Player Bloodrain's Avatar
    Join Date
    Aug 2012
    Posts
    15
    Character
    Bloodrainx
    World
    Shiva
    Main Class
    RNG Lv 99
    DRK: Steals an enemy's TP through regular attacks while the effect is active.
    This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal? This is just another completely useless ability given to DRKs. YAY. -.-

    I must say that not ALL of the 2 Hours look useless.. But the majority looks REALLY bad.

    PLEASE Square Enix PLEASE reconsider most of them. PLEASE

    PLEASE
    (0)

  8. #8
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Bloodrain View Post
    This is NOT okay. This BLOWS. Are you kidding me?? What happens when the enemy runs out of TP to steal?
    Quote Originally Posted by bgwiki
    Base Monster physical damage TP gained = Player Base TP per hit (before Store TP but after Delay reduction) + 3 TP
    assuming you have dAGi caped, subtle blow capped,penance, yurin (and that they stack) 430delay wepon
    (11+3)*.5*.5*.6=2.1
    at least 2.1TP from your last hit to drain

    2.1 is low but:
    -DRK is not a big AGI job (won't cap dAGI)
    -DRK doesnt have subtle blow trait, and doesnt use a lot of sb gear
    - you can ask your mnk nin thf whm to not use subtleblow effect on a fight you 2h
    -other people might have hited it
    -monster get tp from its attack

    there is little odds that it doesnt have any tp(1st hit after it tp moved on shadows/3rd eye/inv/miss; it used dmg nullification and didnt get any from its attack)
    (1)

  9. #9
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    *The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.

    Job Effects

    MNK: Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.

    PLD: Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.

    RNG: The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    SAM: All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    I'm just pointing out jobs in which i took to 75~99 and/or working on as my next 99.

    ...FFxi DEVs, are you freak-en serious!?? Those aren't new 2-hours (not even good enough to out-perform the old ones). They look more like decent new abilities but nothing to turn the table and give high-level mobs a good spanking with.

    Pld needs more emnity but I think Plds don't hit hard enough, Sam ofcourse needs to spam more SCs but Sams could miss and strike real slooow, Mnk could use less enmity and counter more even though Mnk has some ++subtle blow.

    Finally Rng, sure there's an issue with hate too, acc, distance and ammo, the main issue is ammo. But i think Rng are aware of the hate and it could help if they had their own "formless strikes" to not pull danger to them. Maybe I'm wrong but I can think of better ideas like, play off the trait the job lacks(weakness) instead of the jobs strong points so it could perform the opposite of what we're all use to. That's different and interesting. (could be fun too)
    (2)
    Last edited by Psxpert2011; 08-04-2012 at 07:42 PM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  10. #10
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    YES!!! XD

    MNK Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    eer, okay! I'm cool with that!

    PLD Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    Awesome!

    RNG The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    I like!

    BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    Um, I was expecting something else...

    Please, take it back to the drawing board. "Run Wild" is better than this and I carry RR scrolls if I'm not on /whm.
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

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