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  1. #1
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Even making Titan't stoneskin head up to about 300~ Would be a good middle ground. The Phalanx from Diabolos is what i really want buffed, and maybe some of Carbuncle's BPs.
    I agree with that. Diabolos and Carbuncle Ward BPs need buffing, so does Earthen Ward.


    How many charges do you have, was it 4 or 5?
    Last update to stratagems comes at level 90. 5 charges, 48 seconds recast.
    I was hoping for a new update at level 99 but alas nothing changed.
    48 seconds is such a strange timer, makes the OCD in me unsatisfied! :P


    Any fight an Alliance of SMN's can do, An Alliance of a balance party can do better. Though I see your general point, Its just not a solid one.
    I see what you mean there.
    About army of BSTs being better than SMN uh... I dunno. Guess it depends on the fight. BST pets are stronger as in they have more HP/defense/stats, but you also consume items which have a gil cost to summon them and to heal them, with SMN you just use a rechargeable resource (MP) to summon them as much as you want. Also, BP Rage from Avatars are usually much more powerful and spammable than Pet's TP moves.
    I guess it depends on the kind of mob you're fighting of course, but overall I can agree with your statement.
    I don't agree with the "anything an army of SMN can do, a normal alliance can do better". It's true for some fights, maybe the majority of fights, but it's not true for the kind of fights I was thinking of, for example the two new Limbus fights, where a small PTs of SMN has it much easier than a small (or even larger) pt with a normal setup.
    Those mobs have very powerful AoE (or insta-death) which can be really dangerous for players or for pets, while SMNs do not have to worry about sacrificing their avatars.


    And I can agree with most if not all of this. However, I can personally say I'm not a fan of Avatar's Favor... Its a great buff, ad you're right, underestimated, I just wish it didn't have to nerf the summoner.

    BRD Songs don't nerf the BRD
    COR Rolls don't nerf the COR

    I know its not a perfect comparison, but neither of them have to keep an avatar out, draining their resources, and Limiting their BP Choices, While actually having to build up buff potency to make it useful.
    Eh... it's hard to draw a balance line here.
    I mean, Avatar's Favor needs to have a con, otherwise we would all keep it up 100% of the time, right?
    It should be a situational thing.
    Problem is that atm it's something NOBODY uses, despite the fact that in theory some of those buffs are pretty powerful. I think about Ramuh's critical rate or Ifrit's +24% DA, those are crazy buffs, up to the point it makes me wonder if those are real numbers or if someone played a nice trolling trick updating Wiki page.

    AF was a good idea to promote among players a playstyle involving us to keep our avatars out instead of constantly summoning/dismissing our pets (which was the typical playstyle when they added AF), still *something* has to be done about it.
    What? I have no clue. Increasing the range from 10yalms to 20yalms would be a good starting point I think.

    As for the reduced stats on Avatar once you activate AF I think that honestly they have a lower impact than most people want to make it look like, or is it just me being completely wrong here?
    Fighting less powerful stuff I hardly even notice it tbh, whereas on the tougher mobs of course you can clearly see it.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #2
    Player Dantedmc's Avatar
    Join Date
    Sep 2011
    Posts
    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Zhronne View Post
    I mean, Avatar's Favor needs to have a con, otherwise we would all keep it up 100% of the time, right?
    Why? look at afflatus: solace, no cons at all. I honestly feel AF should have just been a JT instead of JA (with no penalties of course). I think SMN needs a few changes to work better in a party.

    General
    -Lower the BP Cap to 12 seconds (-80%) in line with Fast Cast, Haste, and Recast caps
    -Increase Avatar melee damage and possibly BP damage
    -Enhance many of the ward BPs' potency

    Favor Related
    -Remove the negative penalties from avatar's favor
    -Remove the charge up from favor, the favor should always be at full potency. My reasoning for is that it's one buff not 2+ like brd and cor.
    -Change Titan's favor to pdt
    -Change Fenrir' favor to mdt or mdb
    -Increase the potency of Carby's favor and possibly Shiva's Favor

    New Stances
    -One new stance that increases BP damage
    -One new stance that enhances Avatar's Favors in some way

    I feel like these changes would further enhances SMN's roles as a buffer and magic DD.
    (1)