Premise: I'm not against what you said in this post I'm quoting or in THIS, just wanted to drop my two cents.
Well it does?
It increases duration. If you recall the base lasting time was shit, now with a good summoning magic set you can get a lot of buffs over 180seconds which is good in my book.
For some BPs it also affects its strenght/potency.
Tbh the issue here, more than "fixing the job" as a hole, is about fixing a few blood pacts, making so their base stats are improved or scale better with summoning magic, or both things.
Earthen Ward is one of them, but there are definitely a couple more.
When you talk about "not having enough exclusive buffs" please remember that we're soon gonna get:
1) An additional Avatar, Caith Sith (with additional BPs! :P)
2) An additional 2hr Avatar (Atomos)
3) An additional 2hr JA (just like every other job)
I don't want to say SMN is fine as it is, but in a game with 20+ jobs it's pretty clear you have to make so certain jobs are better/moreefficient than others. If you're too anal about getting all jobs being perfectly "balanced" in that regard, you run into the consequence of making all of them too similar/homogeneized.I'm sorry, Being a mediocre pile of everything does not make the job good, Red Mage is a clear example of that. You can do 1k+ Damage on a Magic Resist mob? Good for you, So can a Half Nakid THF, in half the time, twice as often.
It's bad saying this, especially when one of the jobs who's not among "the good ones" is one of your favourite, but in the long run it's a good thing for all of us.
Stratagems are on 48seconds recast after level 90.They're on 45 Second recasts, and If i'm not mistaken, Strategems are 30 seconds.
I wish it were 30 at level 99!
I'd be fine with 48 seconds and 6 charges too probably.
The same thing could be said about Scholar and Embrava, and back in the days for COR and Wild Card and overall many jobs have been in such a situation over the years.The only thing Summoner's are invited for these days are being a Proc Whore in VW, and Perfect Defense
At least SMN does have a reason for other people to invite them to PTs.
What should jobs like PUP or BST say in that regard? And other jobs as well.
SMN's situation may not be as good as other jobs, but it's not as bad as others either.
Also, SMN is still a powerful job when stacked together. Think about how many things can an Alliance of 18SMNs do if they want, but even less. Look at the new Limbus bosses, currently one of the easiest/mostefficient strategy is to spam SMNs at it.
Making SMN too powerful risks making SMN-stacking perhaps *too efficient*.
I'm sure SE knows this and that's why it's reluctant to buff SMN.
IN SPITE OF THIS I think some BPs should be fixed, like I mentioned above, and I also think the following things should be fixed
- BP recast times: 45 is too much, allow us to stack gear up to 30 seconds please. We'd still be bound by MP limits, seeing what the average MP cost for a BP is, I think it would be a good balancment making the job more efficient without making it "too strong"
- Fix the range of Avatar's Favour. AF is currently a very underestimated and powerful buff, but with such a short range it's hard to make good use of it, so almost nobody does which is a shame. "Potency" is fine as it is for most buffs, but something needs to be done about the range imho



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