Greetings!
We received some feedback asking for Blood Pact effects to scale in potency depending on the number of players in party (less players, stronger the effect), as they thought that the original effects were set the way they are now with a 6-person party in mind.
I figured now would be a good time to go ahead and pass on some information related to this to clear up any misconceptions about the way these stats were set.
The effects of a Blood Pact on an individual player have not been set based on the number of users around the Summoner, it is set based on how much of an effect the player should receive. The main merit for AoE type spells is MP efficiency, since the more users receive the buff, the less MP that needs to be spent.
With that said, there would not be any kind of trade-off when the effect is increased as the number of party members decreases. Similarly, there have also been requests to simply increase the effects of Blood Pacts as well as to change it into a single target effect. For the first request, the Blood Pact's effects has been set keeping similar spells in mind, so this aspect would need to be considered, and for the latter, if we were to make it single target, the effect may not be as powerful as everyone hopes for it to be.