I don't think Arcon is arguing that the "stun lock strategy" is any better, only using it as an example of a strategy that is good and hasn't been nerfed by SE.
Zergs rarely (if ever) are fun. People only confuse the feeling of achievement when getting their drops with "fun", and zergs give them drops more often than other strategies.
Personally, I never minded level capped fights, as they force you to think of other ways than "kill it with superpowered abilities and gear". The only real problem I had with them was the issue of finding people who wanted to help you, because once you were done, there were very few incentives for others to keep doing them, at least when it comes to missions. BCNMs are different because some of them had drops that stayed relevant until endgame and beyond.
I don't mind zergs for some stuff though. Some times, it feels very satisfying to just go crazy and pump out insane damage as fast as you can, but that feeling of awesome is lost if every battle you fight is like that. It's like cocaine, the first time is always much better than all the other times.


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