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  1. #41
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Babekeke View Post
    The real trick of course, is once you ahve your pop set, kill mobs near the NM pop until you find a ISL, then pop fast, new 2 hour, and when you get low on MP or your 2 hour runs out, /item "Forbidden Key" <st> and start again XD
    New macro ahoy!
    (0)

  2. #42
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Sorry for the necro bump, but Camate edited his post to this in the 2hr thread:

    Greetings!

    The development team has been hard at work revamping the new special abilities and I would like to give an update on their progress.

    The below changes to current and new special abilities will be implemented with this week’s Test Server update.
    Recast timer will be reduced from 2 hours to 1 hour (both current and new special abilities)
    Recast timers will be separated

    In addition to the above, the new special abilities for the below jobs will see their effects adjusted:

    Warrior / white mage / black mage / samurai / summoner / blue mage

    Also, as we will be making large scale changes to the below jobs' new special abilities, they will be temporarily removed from the Test Server. Once the adjustments and debugging has been completed for the new effects we will re-implement them to the Test Server.

    Red mage / thief /paladin / beastmaster / bard / ranger / ninja / dragoon / corsair

    *As these adjustments are currently in development, the number of them that we implement may change depending on if further adjustment is necessary or if bugs are discovered.

    We are in the process of organizing the specific adjustment information for all jobs and plan on sharing it with you all tomorrow.

    We would like to continue to make adjustments to this content based on feedback for the above changes, so please be sure to try everything out on the Test Server once they are implemented,
    Boooo, I hope they didn't change it TOO much. I thought it was epic as is.
    (0)

  3. #43
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    You now get full MP upon using the new 2 hour^^
    (0)

  4. #44
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Really?! It lasts the same amount of time? o.o Wow...that's epic... I mean... I was thinking would have to sub RDM to convert if you wanted to do like: Alex for SMN PT/yourself>>> Convert>>> New 2hr. That's epic. o.o
    (0)

  5. #45
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Doi, I just refreshed the page. Just saw dev post. :P
    (0)

  6. #46
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think we are prematurely rejoicing lol, I would proceed with cautions and stop any positive posting on the new 2 hours, please do not share any great finding on official forums let alone we suffer the same fate that befallen to Perfect Defense and Embrava.
    (0)

  7. #47
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I don't see it becoming brokenly good, certainly for any current content. It's amazing in Legion, and a party of SMN could take down the adamantoise mob in 30 secs with 6 shivas. But that's it. You then have another half dozen mobs to kill without your SP Ab, and mobs like the behemoth will rape SMNs trying to do BPs, unless of course we can actually PD ourselves then smash out a ton of BPs with new SP.

    Even if you can, you'll only kill 3 mobs with a full alliance of SMN. It's a clear, but it's not brilliant.
    (1)

  8. #48
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think once players found a good strategy that they can exploit to do contents in the shortest amount possible, and with the most safest strategy, we should keep it to ourselves. Embrava was amazing, it was incredibly useful on many things and not just endgame stuffs. But for a long time SE did not even care about it, for a long time there were not that many events where you absolutely need and must have to use Embrava and Perfect Defense, hence they leave it alone. So it is our duty to keep any great news about any jobs combination to ourselves
    (1)

  9. #49
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Luvbunny View Post
    Embrava was amazing, it was incredibly useful on many things and not just endgame stuffs.
    Useful doesn't mean good. Embrava was horrible from a balance perspective, but it turned into a necessary evil after SE started to design events with artificial difficulty that required artificial boosts to compensate, like Embrava or Perfect Defense. This nerf would have been entirely unremarkable if they adjusted the content accordingly, but they pissed on the rug again in that respect.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #50
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Arcon View Post
    Useful doesn't mean good. Embrava was horrible from a balance perspective, but it turned into a necessary evil after SE started to design events with artificial difficulty that required artificial boosts to compensate, like Embrava or Perfect Defense. This nerf would have been entirely unremarkable if they adjusted the content accordingly, but they pissed on the rug again in that respect.
    It was only horrible after they realize how USEFUL it is for a lot of things. When it was first introduced, not many players understand what it does and how good it can be. A lot of people did not even realize it is even existed, months after its introduction. The same can be said to Perfect Defense, it's been out for awhile and yet no one really raving mad about this until this year. Whenever jobs or abilities become actually useful, and working as intended for players, SE always make sure that it is no longer useful. Case points to Mnk and War adjustment. Another one is RDM. Let's not forget DRG Tp spams, Ranger, Blm's Manaburn, etc...
    (1)

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