Sorry for the necro bump, but Camate edited his post to this in the 2hr thread:
Boooo, I hope they didn't change it TOO much.Greetings!
The development team has been hard at work revamping the new special abilities and I would like to give an update on their progress.
The below changes to current and new special abilities will be implemented with this week’s Test Server update.
Recast timer will be reduced from 2 hours to 1 hour (both current and new special abilities)
Recast timers will be separated
In addition to the above, the new special abilities for the below jobs will see their effects adjusted:
Warrior / white mage / black mage / samurai / summoner / blue mage
Also, as we will be making large scale changes to the below jobs' new special abilities, they will be temporarily removed from the Test Server. Once the adjustments and debugging has been completed for the new effects we will re-implement them to the Test Server.
Red mage / thief /paladin / beastmaster / bard / ranger / ninja / dragoon / corsair
*As these adjustments are currently in development, the number of them that we implement may change depending on if further adjustment is necessary or if bugs are discovered.
We are in the process of organizing the specific adjustment information for all jobs and plan on sharing it with you all tomorrow.
We would like to continue to make adjustments to this content based on feedback for the above changes, so please be sure to try everything out on the Test Server once they are implemented,I thought it was epic as is.
You now get full MP upon using the new 2 hour^^
Really?! It lasts the same amount of time? o.o Wow...that's epic... I mean... I was thinking would have to sub RDM to convert if you wanted to do like: Alex for SMN PT/yourself>>> Convert>>> New 2hr. That's epic. o.o
Doi, I just refreshed the page. Just saw dev post. :P
I think we are prematurely rejoicing lol, I would proceed with cautions and stop any positive posting on the new 2 hours, please do not share any great finding on official forums let alone we suffer the same fate that befallen to Perfect Defense and Embrava.
I don't see it becoming brokenly good, certainly for any current content. It's amazing in Legion, and a party of SMN could take down the adamantoise mob in 30 secs with 6 shivas. But that's it. You then have another half dozen mobs to kill without your SP Ab, and mobs like the behemoth will rape SMNs trying to do BPs, unless of course we can actually PD ourselves then smash out a ton of BPs with new SP.
Even if you can, you'll only kill 3 mobs with a full alliance of SMN. It's a clear, but it's not brilliant.
I think once players found a good strategy that they can exploit to do contents in the shortest amount possible, and with the most safest strategy, we should keep it to ourselves. Embrava was amazing, it was incredibly useful on many things and not just endgame stuffs. But for a long time SE did not even care about it, for a long time there were not that many events where you absolutely need and must have to use Embrava and Perfect Defense, hence they leave it alone. So it is our duty to keep any great news about any jobs combination to ourselves![]()
Useful doesn't mean good. Embrava was horrible from a balance perspective, but it turned into a necessary evil after SE started to design events with artificial difficulty that required artificial boosts to compensate, like Embrava or Perfect Defense. This nerf would have been entirely unremarkable if they adjusted the content accordingly, but they pissed on the rug again in that respect.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
It was only horrible after they realize how USEFUL it is for a lot of things. When it was first introduced, not many players understand what it does and how good it can be. A lot of people did not even realize it is even existed, months after its introduction. The same can be said to Perfect Defense, it's been out for awhile and yet no one really raving mad about this until this year. Whenever jobs or abilities become actually useful, and working as intended for players, SE always make sure that it is no longer useful. Case points to Mnk and War adjustment. Another one is RDM. Let's not forget DRG Tp spams, Ranger, Blm's Manaburn, etc...
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