You know what I agree, I mean look at how powerful the relic staff is in the hands of a BLM! Now just imagine if you gave that to sch! They would be mele bad asses, no one would ever want a war again!
You know what I agree, I mean look at how powerful the relic staff is in the hands of a BLM! Now just imagine if you gave that to sch! They would be mele bad asses, no one would ever want a war again!
Well no rag is the real limit, no one gives a shit if you can't access the second best weapon, unless you can't access the best.Its not really no Rag that's limiting it, it's no trial 216 weapon. The OaT Fulgurante is so incredibly powerful compared to all other non-Rag GS's that without it RUN will become a 3rd tier DD. Even a PUP will become more powerful then they are.
Oki ask the dev's about access to magian weapons, specifically the OaT / Fire STR ones.
Also, I would be willing to bet that even SE isn't retarded enough to release a job without magian weapons. Also, if RUN makes it onto any magian weapon trials, it'll most likely be on an Empyrean because SE wouldn't want to take the time to remove them from just the Empyreans instead of copy pasta all across.
The job is pretty DOA though in terms of DDing and tanking. It specializes in GS and has no access to the strongest GS, which can easily be obtained in a couple months of laid back farming or even in weeks with some zeal.
Okay so if those weapon are out of the question, could there be something new and equivalent made for those job's so that the player base could have another option?
You can keep saying this all you want but that won't make it any more truer. This isn't like when you were in elementary school where you can repeat yourself till your wish comes true.
'Though most would probably just ignore SE, quit alltogether, stop buying their future product, and lost faith at the company.
You =/= Most players. Most players actually would rather play XIV than rejoin XI not because of the rough start a new player will have, but because the community has degraded into something fierce.
Dark Knight ~ 90: Yes I actually use a Scythe.
This does nothing to answer, and infact, completely ignores, the other question posed even in the post you quoted; what about EMPYREAN weapons? Further, will you please just tell use whether or not the new jobs will be able to use magians at all? Right now, it sounds like you guys are trying to say that neither runefencer nor geomancer will have access to magian trial weapons, because magian trials were "balanced around the 20 existing jobs" because good lord, there's something game breaking and unbalanced around every weapon having the same stat bonuses available as every other weapon of similar hand-requirements, except for dmg and delay values.
Whm's got a lot of unique shit, like cure skin, respectable light damage nukes (due to solace), an untouchable throne as the best healer in the game, stupid amounts of mp efficiency, lots of unique party buffs (auspice, pro/shell -ra lines, boost- line, which is unique from rdm because rdm is self-only), as well as all one of rdm's new, unique debuffs (addle). Whm is the strongest healer, the strongest magical buffer outside of embrava, and the strongest mage physically (ie: ability to melee). WHM is sitting on Mary Sue levels of "unique and special" and it really wouldn't suffer at all if it lost some of that. Sorry, econ, I like you, and I think you're a very intelligent guy, but whm is just a little OP right now. They have no place to be bitching about losing one of their many unique/special toys.
They didn't have any problem putting brd on mandau, I don't see why putting cor on annihilator's any different. That's said from the perspective of someone who knows and regularly plays with a very well geared melee brd who does some of the craziest shit.
Also, as for pup, I do want to point out that for pup, shijin spiral and stringing pummel average roughly the same damage (ignoring kenkonken) with SS winning against higher defense shit, and SP winning against lower defense shit. Stringing Pummel is about the same level of power as Victory Smite, as well (ie: regular stringing pummel vs WoE weapon VS, or KKK stringing pummel vs Vere VS), due primarily to our terrible selection of str gear. The primary reason KKK is stronger than Vere for pup is that it has -50 delay on it. Even if we had access to spharai, we'd still never out damage a mnk in zerg situations; kick attacks alone are a huge gap that our puppet can't currently bridge. I really don't care about whether pup gets spharai, I'd still take KKK over them every day of the week, and twice on sunday, but pup having spharai won't suddenly make it stronger than mnk, so SE doesn't have any grounds to worry about that.
Besides, Evasion procs before counter, so pup can't even make the same level of use out of spharai's counter effect, because of how much more evasion we have, relative to a mnk.
An winrar is you!
Well... I don't know, see, Bioware is like how Square is in a way. They were both Single Player game makers, and then they took their steps into MMO world, this game is going alot better than The Old Republic did, however its kinda the same idea. Bioware showed that after all that time, delaying, and everything else, their MMO kinda flopped. Now SE is doing better with FFXI but really, the question is what are they doing with it? If they ignore player feedback, or everyone outside of Japan at least, then what does that say about them with MMOs? If you are running a multiplayer game, feedback is very important, more so than any other kind of game. Now, if SE doesn't listen to players, and it ends up killing this game, I think it will show to others, that SE may not be the best company to put your money into with your Subscription. Another MMO may take players more seriously and really try to do things about flaws players find.
Ohh how little you know...
That OaT competes with Rag damn near. It does that due to it's delay being significantly easier to work with then Rag's 431 delay and that it will on average shave a full hit off your time till 100.
Seriously 431 delay sucks to work with as /WAR.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
You should have retardedly fast TP gain with either weapon unless you suck. It's fine to say it keeps up with napkin math, but in human performance it's not as good as napkin math states. The relatively garbage DoT (before even considering Rag's 2.5 damage mod), more WS saturation, lack of ACC, and lack of perfect timing puts Fulgurante soundly behind Ragnarok.Ohh how little you know...
That OaT competes with Rag damn near. It does that due to it's delay being significantly easier to work with then Rag's 431 delay and that it will on average shave a full hit off your time till 100.
Seriously 431 delay sucks to work with as /WAR.
This is all besides the point though. No one should give a shit about Fulgorante with Ragnarok EASILY available. That's why not having access to Ragnarok is the biggest nail in the Coffin for RUN DD, Ragnarok DRKs or WARs are dime a dozen, and better than any "non-mythic" GS using DD. Talking about a lack of Fulgurante is just beating the dead horse that is RUN DD at that point.
You don't have to change relic weapon itself in any way. If, for example, you think by adding DNC to Mandau would make DNC to do more damage than 'old' Mandau jobs, just add a piece of armor (ammo, ring, whatever) that adds like +10% Mercy Stroke, or latent effect "Mandau equipped: +3% damage", usable only by 'old' Mandau jobs.
Or if that's too radical, next time you make new better armors (this will definitely happen with Seekers of Adoulin), just rebalance new relic jobs at that time. I't's not really that hard to add new jobs to Relic Weapons. You will be doing major rebalancing/rehauls of most jobs for Seekers of Adoulin anyways - might as well kill two birds with one stone.
Many players over the years have asked for this. Instead of saying "We can't be bothered to go through all the hassle" just make it happen. It's the "right" thing to do.
But honestly, as I see it, DNC getting Mandau, COR Annihilator this very moment, etc will not upset current balance that much. What kind of armageddon are you trying to prevent by denying your players this change?
While we understand that you (SE) grasp the game from a programming standpoint and understand the game as a whole...... on paper. What a vast majority of the player base questions is, do any of you actually play the game?
To further clarify that, do any of you actually play the game as freethinking individuals seeking character growth? We want to know if anyone that has any part in the design process there actually plays the game as a game player would in it's current state.
You claim to understand the game when clearly you only understand the concept of the game and not the game itself.
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