They wouldn't need to change the stats on the relics; it's just an excuse they think we'll buy into for some reason. Nothing would be gamebreaking with the stats as they are, on the jobs that should get them. End of story.
Edit: it's also really starting to sound like this Okipuit guy is talking on his own, referencing the BST thread where he posted rudely, ignoring the previous post by other SE reps about BST TH+ equipment.
Last edited by Alistaire; 08-03-2012 at 11:13 AM.
I don't see why so many WHMs are self-entitled about Mjollnir to be threatened by the prospect of SCH ever being added to it. You utter the words "Molva Maul" and they all put fingers in their ears and start screaming "LALALALALA" at the tops of their lungs . . .
That said, yeah, not being able to add post-CoP jobs to Relic Weapons (and, by extension, post-WotG jobs with Empyrean Weapons) "because we would have to change the stats" is a bit of a non-sequitur, as everybody here has pretty much called out so far. Even if it's for this whole "balance" facade that SE is also frequently derided for (because let's face it, that did get thrown out the window with the introduction of Empyrean Weapons), I would bet you that adding Excalibur to Blue Mage would mandate giving it better stats, since we all know BLU is SE's baby in terms of the gear they have available to them. And I, for one, would certainly not argue against an Excalibur buff.
There are no job specific stats on relic weapons and in no way are the jobs in question better or worse suited to using the weapons than those already on them. There is no logic behind their decisions.
Only possible job being messed with PUP via counter I think...
I would think the fact that Relics and Emps have no job specific stats would be a reason they SHOULD be equippable by new jobs. Honestly, I'd rather not have either new jobs if we have to choose between Mythic or AH weapons, I highly doubt any of the stuff they add in SoA will be as available as even a Tenebreuse or as useful as a Fulgurante. I'd assume new stuff would be either Rare/EX with a horrible drop rate, or AHable with a 20-30mil price tag. If we who are looking forward to Rune Fencer are lucky, we might get Hoarfrost Blade/Borealis, or our best GS might be a Jingang or a Kriegsmesser. Don't get your hopes up or you'll be like the Ridill owners whose mouths were watering when BLU's weapon type was announced only to be let down.
EDIT:
There is that, I suppose, still, not groundbreaking.
Any job can sub MNK, use Counterstance, and get much more Counter than Spharai gives.
And changes to current stats are a bad thing in a lot of cases (This would mean adjusted base damage and delay to compensate for multiple jobs); be careful what you wish for, people. I don't see why the new jobs shouldn't get empyreans/magian weapons (since empyrean weapons are "considered" (there are definitely exceptions to this) the most powerful magian weapons), but relics I can kinda understand.
This is, indeed, not new reasoning for SE.
I can name ONE weapon right off the bat that would have lowered stats: Spharai.
The damage and delay would both be lowered (this I could guarantee) to compensate for PUP. PUP is NOT known for having high delay weapons; Verethragna's damage/delay ratings are the way they are because PUP is on it. Hand-to-hand R/M/E is one of those cases where the empyrean has the weakest damage rating for one job but the highest for another because it has to compensate for another job.
This isn't disrespect towards the job, either - it's merely observation.
Case in point, just damage/delay on the level 99 weapons:
Spharai: DMG:+52, Delay:+86 MNK
Glanzfaust: DMG:+51 Delay:+96 MNK
Verethragna: DMG:+42 Delay:+51 MNK/PUP
Kenkonken: DMG:+41 Delay:+49 PUP
I can guarantee they wouldn't put PUP on Spharai and call it a day. SE is all about "balancing" - whether we players agree with it or not. And their point of view of "balancing" in the case of weapons and multiple job use can be seen well comparing those damage and delay ratings. That is the most likely scenario that Okipuit is referring to from the development team.
Eh, figured I'd put my two cents into this - I don't really play anymore, but I had to show an example of what they could most likely mean. That doesn't even consider other stats that could be adjusted.
WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99
Without a doubt you guys are grasping at straws. We have heard a lot of excuses, but this is by far the worse.
Emperian weapons have stats geared purely to their WS modifiers. The only thing you could say is the base damage should be higher or lower, but this is really a moot point.
The relic staff is garbage so I will skip over even talking about that, but the relic GS on the other hand.
So we have PLD and DRK. Jobs that are completely different in their intended roles (that is all that matters for you guys right?) that get the same sort of weapon, but not Runic Fencer? Going by the logic of the Dev team Runic Fencer should not be on any existing weapon. However, I am strongly expect that they will be on existing weapons you can pick up at your local AH.
I can see not adding armor to abyssea for the two jobs as that throws off the number of papers each NM drops or the number of jobs a +2 item is used for. But, weapons that even multiple jobs can already use? You want to claim that is geared to the job when multiple jobs with various intended uses and power can use them? What is this, I don't even..
Last edited by Sp1cyryan; 08-03-2012 at 11:35 AM.
I'm not sayin by anymeans its game breaking, just something PUP doesn't have, that it would get... Trust me, I'm not against this ;>_> just making a point.
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