Dose somebody have a clue how to teach your automaton to use a lower tier cure instead of V or VI? Esp. when you only need to heal 600 or less hp?
Dose somebody have a clue how to teach your automaton to use a lower tier cure instead of V or VI? Esp. when you only need to heal 600 or less hp?
Soulsoother will cure based on the amount of HP needed to be cured. If the amount needed is under 200 you'll get a Cure IV. If the amount is under 600 I believe you'll get a Cure V and any other instance is a Cure VI. I could be wrong on that last hp amount, it's been a while since I played it. If the current highest tier available is on a recast timer it will use the next highest instead.
Other than that I believe you're out of luck. Toss on Mana Conserver and a Dark Maneuver to help the MP costs when you can is my only advice.
That's what I noticed. But it's still a waste.
Since the recent cure-update a cure IV will heal for 600hp plus.
Yeah, might want to get bugging the devs to do something about this. With the cure adjustments it should certainly be adjusted. I could see it being an easy fix too!
Why bother?
Just want to know, because(for me at least) automaton MP is pretty much a non-issue. And has been such for years at this point.
And don't get me wrong, you want to push for the change, go for it imo. It won't harm anything. Just wondering why bother is all.
Because the current behaviour of dumping cure6 at you when a cure4 would do is incredibly dumb? Because "just DAD" is only useful if you are only ever fighting stuff with no aoes? There is no reason automaton AI bugs that are this trivial to fix should persist because "it doesn't affect me". It affects a lot of people, even something trivial like diaga will screw you on DAD.
In general:
Not at all sorry about my view on this. I seriously consider it in the same vein as worrying about delay from using manuvers or the ongoing crusade by some to have Asuran Fists on PUP 'just because'. We all know how SE operates by now in regards to PUP and if having to pay attention to auto MP and actively work to keep MP up(just like mages have to incidentally) is one of the last areas where the job is struggling? That is fine by me, especially after the MASSIVE AI overhaul automatons recently got.
Now that said, by all means ask away for that stuff from SE. If your requests are granted, sweet; i'll adapt to them. If they aren't? No skin off my nose, i'll keep on doing what i'm doing.
@ the following in particular:
I spent so many years dying because Klaxon felt the need to -na me instead of give me ANY cure. So my personal view on being able to force my little buddy to cure me at all, is very forgiving of what cure he uses. Its just another case of different strokes for different folks.
Two Cure 4's for 176mp(88x2) or one Cure 5(135mp) or one Cure 6(227mp); as long as i'm getting the bleedin' cure when i NEED the bleedin' cure, i couldn't be assed sweating which one Klaxon lays on me. That's me though of course, i'm easy.
As to not fighting stuff with no AOEs, is that somehow a bad thing? If i'm about to do an activity ingame and i know upfront that it is going to be AOE heavy, as much as i love PUP-its not gonna be my first choice. If others only have the one option of PUP for everything, i feel a bit for them-but ultimately its on them to diversify their available jobs.
That's about all i have to say on it. Feel free to lay into me as needed. Not the first or last time my view on something ingame isn't the more popular one.
Yeah, we already got that. Which is why I said "just because you don't care, doesn't mean it doesn't matter". It is wonderful for you that you love pup being the worst job in the game bar none. But not everyone else thinks that is awesome. You don't need to re-state over and over how much you love having pup be crappy. We get it. We're not going to suddenly decide we're ok with it too just because you say it a lot.
Yes. How pathetic is it that you actually think "just don't fight anything that has any aoe moves ever" is reasonable? Or that you think "well it at least casts cure now" is acceptable? Just because pup was even worse before, doesn't mean it is ok still being a completely useless job. Oh thank you for beating me with a whip instead of a chain oh glorious SE master, it feels so good! Pup not being your first choice is the whole point. Pup is never the first choice for anything. Or the second, or third. It is always the 20th choice for anything. That should be something to fix, not something to be thankful about.
Pardon me, but while i'm happy you have a zeal for PUP, might i suggest slow your roll.
If i didn't care about the job, i would have quit it years back. I think you have, in my case at least, confused my opinion on which points of the job are 'in dire need of help' and which 'would be nice if they were adjusted', with me not caring.
@1-PUP is by no means the worst job in the game atm. It hasn't held that dubious honor in quite some time imo. And that is in great part due to the PUP community in general. How we actually test things, discuss them, and move forward. Having differences of opinions i think have done more good than ill for the job over time. Like i said, my opinion on this is in the minority, but if it helps a change be made, or not; so much the better.
Also, 'best' and 'worst' are so subjective now in FFXI as to be meaningless almost to the point its just silly.
Not good in say Abyssea means what? Not many procs? Well in that case throw in all jobs that aren't NIN, WAR, MNK, WHM or BLM. That's alot of jobs pulling for last place their, 15 now-17 in some months.
Bad in VW? My Stringing Pummels on PUP are at least average to the other WSs going off willy-nilly in this event. Not forgetting that my little Klaxon if a hint finding machine for weakness. But i spend most of the fights not DD'ing like i'me invited for-its spent keeping Klaxon up. But that is a pet-job problem there, not PUP specific
And i could list many more subjective instances, but you get the point there.
@2-PUP should be, first and foremost, a job you like playing. After that, everything else is gravy. That said, i find that long-time PUPs are more realistic idea about what they want and expect of the job than newer PUPs.
I've gone PUP to quite a few events: Salvage, Nyzul the 1st, Ein, Limbus, Dynamis the 1st, Sky, Sea, Voidwatch, Abyssea, and others that i just don't feel like typing. I've also gone as other jobs to the same events and i can honestly say the job performed very well, even before the recent overhaul. But i'm not going to delude myself and say that PUP was the absolute bestest job i could have gone to something as. The job is a hybrid, and by its very nature it is SUPPOSED to be good at alot of things but not the best at that many.
So does that mean i shouldn't take PUP to an AOE-fest like VW? Not at all. What it does mean is i should use the good common sense God gave a cat to bring a job that i don't have to spend the better part of the fight trying to keep half my job from disappearing.
Or i should always ditch PUP on a seal run in Abyssea? No, i can build lights easily and work TE. But i know up front on the proc front i won't be setting the world on fire.
I suggest you go to Alla and read the post in the PUP forum there Madame Jinte wrote to another up and coming PUP that also thinks forcing square pegs into round holes is a good way to go 100% of the time. She is much more technical and thorough than i could ever want to be.
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All that said, let us get right to it:
Why don't you, after you've been a PUP for more than a hot minute, come back and then we can have an actual discourse on stuff-PUP. And in the meantime, you can be working on that problematical issue you seem to have of flying off the handle when someone has valid opinions(not popular, but yes valid) based on years' worth of both hands-on and observed experience.
I mean i'm the first one to call out dumb ideas(well ideas i think are stupid anyways), but i never question someones right to have them.
Here is a topic we can get into when you are ready: What's really needed next for PUP in terms of job betterment since the main three issues(in no real order: 1.Activate recast-remedied by Deus Ex Automata, 2.Gear selection-remedied by decent selection at high lvl now and the fact ppl make cap so fast now, and 3.-Na's over Cures-remedied by the recent AI overhaul) its had for years, are all now just history?
or you can just go back to berating me, i did chuckle at the whips bit tho.
However you like tho really, because i get the feeling that after your current enthusiasm over the job wanes and you move to the next thing, i'll still be here playing it.
Howdy puppetmasters!
At higher levels, automatons will only choose to use Cure V or VI once damage is taken and this decision is not based on the amount of damage taken. This has been the way automatons function since the adjustments that took place during the March version update.
If you would like your automaton to use a specific Cure based on the amount of damage you take, it’s possible to do so by utilizing a light maneuver while using the Damage Gauge attachment.
Devin "Camate" Casadey - Community Team
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