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  1. #71
    Player Penance's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    I personally would like gear for the pets that make them look differently, like how they implemented pup but then the same for avatars.
    (0)

  2. #72
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    And put what on these magical representations of the slumbering gods? Lol.

    Avatars are weaker versions of the slumbering gods that you have created a pact with because you've shown them that you have strength and courage that makes them feel worthy enough for you to use them. I'm not sure how much they would like to play dress-up however, if they would like people fiddling with their coloring or slapping crowns on them or anything of the sort lol.

    I would like to see PUP be able to use gear that isn't AF/Empyrean and still be geared nicely. I'd also like to see more frames modeling other jobs; I think that would be fine. Not sure what other jobs though and like most people would like to see more attachments as well as a little more control on the spells and weaponskills that the puppets use. But that's my only complaint about the job.
    (0)

  3. #73
    Player Rennix's Avatar
    Join Date
    Mar 2011
    Location
    Windurts
    Posts
    25
    Character
    Rennix
    World
    Valefor
    Main Class
    SMN Lv 92
    If drg is a pet job I guess every other job is a pet job cause they can summon an adventuring fellow.
    (0)

  4. #74
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99
    plain and simple, more pup attachments. More gear alternatives, and a new frame couldn't hurt....
    (0)

  5. #75
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by Rennix View Post
    If drg is a pet job I guess every other job is a pet job cause they can summon an adventuring fellow.
    All jobs can have an adventuring fellow, that takes up a seperate slot from pets. That isn't even a valid comparison.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  6. #76
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    forgive me if mentioned havent read yet but they should just let pets get all/half the stats on gear and get rid of "pet" part. just going with scorpion harness would 10/5 acc and eva really be all that bad for your pet? a master of said pet shouldnt have to choose to be gimp for the pet to be better
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

  7. #77
    Player Rennix's Avatar
    Join Date
    Mar 2011
    Location
    Windurts
    Posts
    25
    Character
    Rennix
    World
    Valefor
    Main Class
    SMN Lv 92
    Quote Originally Posted by KorPoni View Post
    All jobs can have an adventuring fellow, that takes up a seperate slot from pets. That isn't even a valid comparison.
    lol when the wyvern is about as controlable as the advernturing fellow i think it's a valid argument.
    (0)

  8. #78
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    Absence of evidence is not the evidence of absence. lol
    Poor phrasing, I literally went to sleep seconds after posting that at 4am.
    (0)

  9. #79
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    We basically need pet job gear that improves both the owner and the pet. Anything less is half as effective as a normal job.
    (0)

  10. #80
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Summoner will always be the job that had potential, but then was just terribly mistreated.

    I'll point out a few of them.

    A)

    The job has high staff skill, and no spells. The pet fights mainly on its own. Great design to allow for you to melee alongside of your pet.

    But as we all know... the job got no melee gear. It got no EX weaponskills (except mythic). It didn't even get melee traits, while it was at least as reasonable to make a melee out of SMN as of PUP or BLU.

    B)

    The job has excellent range of debuffs on their Blood Pact: Rage. Bind, Blind, Slow, Paralyze, Poison, Gravity, Stun.

    And as we all know... they share timers so you can't possibly waste the timer on debuffs, but have to use the DD pacts. So a job as great at debuffing as RDM or BLU... is left as one of the least useful debuffing jobs in the game.

    Not to mention the ready time of Stun is longer than almost all spells (meteor is the only spell long enough to stun. And only on KB).

    C)

    For some reason SE decided to go with "mind link" story and add perpetuation.

    Which was probably one of the dumbest design choices in the history of video games. The result was that SMN could hardly even be counted as a pet job, because it never had any pet except for the 10 seconds it took to BP each minute. Which calculated is 1/6 of the time. Which translated to wyvern recast time, means the wyvern always died after 3 minutes and you waited the remaining 17 for recast with no pet. Pretty crazy, isn't it? 5/6 of your gaming time, you are petless. PUPs who had 20 min recast automatons and lost their pets after 5 minutes raged on the forums, and they still had a pet 1/4 of the time. But Summoners? They somehow brainwashed themselves into "It was meant to be this way, lets throw cures!"

    The irony is of course that if you stick around long enough, you'll at 90 in full empyrean armor be able to have pets for free with refresh, and play as the game was intended to be played. Well, assuming you want to claim it was intended that all your armor slots would be occupied with "fix perpetuation" slots instead of melee stats, when the job has nothing else to give than staff damage.

    So what does that all tell us? It was not imbalanced without perpetuation... so it was only around to make Summoner a bad job.



    If the job had just been done right from the start, Summoners would have been staff DDs with a glowing pet by their side, throwing out support in forms of buffs and debuffs. Basically a DRG doing less damage and more support. Or you could compare it to a COR, except those have no pets.
    (0)

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