As one who love Pet Jobs, I must say, gear stinks. Though the AF3 for most Pet Jobs is really nice, if you get it to +2, I'm still using my original gear that I got with my PUP before the level cap changed and the AF3 gear came out. It's not over sentimental reason, it's my gear is better for what PUP can get until I can get all the +2. But pet jobs do need help. I personally would like to see us be able to take more control over what our pets can do.
Here is some things I would like to see....
For BST, I would like more control in the SIC...Instead of the pet doing a random TP move. Such as go into SIC and then another menu of the TP moves the pet can do, and chose from that.
For SMN, I would like to see what is a TP move and what is magic based....Separate the TP from the magic or at least put it in the info part of each move instead of * Description:Shiva deals ice damage to target. Maybe add on Depending on amount of TP or something to that matter.
For DRG, I have no comment, mine is only 24...But from what I have done on it, I would like a little more control over what the wyvren does and does not do...Maybe it gets better the higher the player gets, but doing all the back line jobs I have done, it seems there is little control over the wyvren.
Now for my most favorit job...PUP!!! I defiantly want more control over the automatons! Though I hardly use the other frames, and most of the time, the melee frames are not needed in most situations....I would love to have more control over what spells my automation casts. Can we gets more of an ability to put up more maneuvers to control our pet better? Such as, I always use the Stormwalker Body and Black Head...Granted my automation can even out nuke my 90 fully merited BLM in some situations, it gets rather annoying that even though I have the Scanner Attachment on, that my automation trys to silence a crab. A waste of MP there! There has been times I've wanted to use my PUP to solo on NM to get seals for it, but because I cant control what spells it casts, I cant get Yellow except certain times of the day, and even then that is iffy. So I would like to see when we use the Stormwalker Body and or head, the White Head, or the Black head, we be allowed to use 1 more maneuver to dictate what spells to cast in that group. Example: Stormwalker Body/Black Head: First maneuver tells what spell group to cast...In this case Earth Maneuver. Now my automation will cast Slow and all the stone spells. That way a PUP can go out and solo seals and be able to get Yellow and I dont have to go BLM all the time. LOL With White Head, I would also like more control over the spells too. It's a little annoying that I lost 300 HP and my automation casts Cure V. Being a WHM as well, I would like to be able to get my automation to cast Regen more instead of Cures, but I only get Regen when I've lost less then 100 HP...And it over cures when I loose more HP. With the Sormwalker and Harlequin, again I would like more control over what it casts. The Melee frames and heads seem to be just fine....I get what I want from the maneuvers. Just the mage ones I would like more control over.
As for gear....Meh....As someone that has 3 pet jobs, most gear is made to enhance the pet more then the master. I would like to point out to FF, if the master dies, there is no pet to enhance. Mage gear STINKS! No to very little defense what so ever. No enhancements in the gear to allow the pet job to be on the front line and do decent damage. Pet jobs are forced to be back line jobs in most cases, and when they can get in the middle of the fight, their stats are to low to do any damage let alone get TP. Granted it's the pets that are suppose to shine, but how about some decent gear to allow the masters to do something other then stand around and baby sit their pets. My PUP is loaded in ACC gear, I use Sushi, and all that, and I still cant hit anything, and when I do it's like hitting with a feather pillow.
Thats my 2 cents on pet jobs. LOL Being quiet now.

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