Quote Originally Posted by Crotin View Post
Really? Do you even understand the job and the gear you can get that can make you and your wyvern do amazing things? /RDM you have refresh to always have MP for your wyvern heal you. Phalanx and other buffs. Drachen Armet + Wyrm Armet/Saurian Helm to gain an incredible amount of HP back, even more using Deep Breathing. Status effect hits you, you have Remove Breath if you do a WS which is easy to gain TP as a DRG. Jumps that can gain and take away hate from you. Spirit Link that drains you and gives your wyvern HP, which you can regain back easily. Super Jump to remove hate from both you and your wyvern so you can re-setup who'll start taking damage again between you and the wyvern when you land.

Not knocking you, I understand a DRG being compared to a WAR when the wyvern is dead, but a DRG is a complete monster when the wyvern is out and I think you'd be surprised seeing a good DRG solo something. A ton of DD and if hate is shifted the right way, the survivability is more than you think judging from your post.
yeah DRG can do some crazy stuff, over the years (before cap increase) I tried many combos with DRG, the normal ones and even some "off the wall" ones.
Oddly the one I started to really like was /BLU I got some of my STR back, that I loose when subbing a mage job, and I get regen and a few other status thingies. Casting Cocoon on myself is nice as well, and being able to foot kick to activate healing breath is handy. /BLU is not aways the best to go though, but when I want to do somthing siffrent, it is nice to mess with.


DRG is really the only DD that can sub a mage job, and it work properly for them, /SCH works very well too because of the capped skills using the books.