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  1. #131
    Player Crotin's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Crotin
    World
    Phoenix
    Main Class
    THF Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    DRG has never been mediocre DD. And why are you soloing on it, do you solo on WAR too? lol
    Really? Do you even understand the job and the gear you can get that can make you and your wyvern do amazing things? /RDM you have refresh to always have MP for your wyvern heal you. Phalanx and other buffs. Drachen Armet + Wyrm Armet/Saurian Helm to gain an incredible amount of HP back, even more using Deep Breathing. Status effect hits you, you have Remove Breath if you do a WS which is easy to gain TP as a DRG. Jumps that can gain and take away hate from you. Spirit Link that drains you and gives your wyvern HP, which you can regain back easily. Super Jump to remove hate from both you and your wyvern so you can re-setup who'll start taking damage again between you and the wyvern when you land.

    Not knocking you, I understand a DRG being compared to a WAR when the wyvern is dead, but a DRG is a complete monster when the wyvern is out and I think you'd be surprised seeing a good DRG solo something. A ton of DD and if hate is shifted the right way, the survivability is more than you think judging from your post.
    (0)

  2. #132
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Bigtop View Post
    This was actually changed to a cap, due to smn burns, when they made 2 separate blood pacts
    Are you just making stuff up while you post?

    When they made 2 separate blood pacts, there was no gear combinations to get past -15, so you have no idea to know this unless a developer told you. It wasn't until augments came around that you could get enough -BP timer to notice the cap.

    And if SE cared about smn burns to set a 45 sec cap, they would have set a haste cap when melee began to haste up and zerg NMs. (Unless you want to claim SE developers hate Summoners and favor melee, which I could easily accept)
    (0)

  3. #133
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    Quote Originally Posted by Crotin View Post
    Really? Do you even understand the job and the gear you can get that can make you and your wyvern do amazing things? /RDM you have refresh to always have MP for your wyvern heal you. Phalanx and other buffs. Drachen Armet + Wyrm Armet/Saurian Helm to gain an incredible amount of HP back, even more using Deep Breathing. Status effect hits you, you have Remove Breath if you do a WS which is easy to gain TP as a DRG. Jumps that can gain and take away hate from you. Spirit Link that drains you and gives your wyvern HP, which you can regain back easily. Super Jump to remove hate from both you and your wyvern so you can re-setup who'll start taking damage again between you and the wyvern when you land.

    Not knocking you, I understand a DRG being compared to a WAR when the wyvern is dead, but a DRG is a complete monster when the wyvern is out and I think you'd be surprised seeing a good DRG solo something. A ton of DD and if hate is shifted the right way, the survivability is more than you think judging from your post.
    yeah DRG can do some crazy stuff, over the years (before cap increase) I tried many combos with DRG, the normal ones and even some "off the wall" ones.
    Oddly the one I started to really like was /BLU I got some of my STR back, that I loose when subbing a mage job, and I get regen and a few other status thingies. Casting Cocoon on myself is nice as well, and being able to foot kick to activate healing breath is handy. /BLU is not aways the best to go though, but when I want to do somthing siffrent, it is nice to mess with.


    DRG is really the only DD that can sub a mage job, and it work properly for them, /SCH works very well too because of the capped skills using the books.
    (0)

  4. #134
    Player vyhakeyo's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Vyhakeyo
    World
    Lakshmi
    Main Class
    PUP Lv 90
    As one who love Pet Jobs, I must say, gear stinks. Though the AF3 for most Pet Jobs is really nice, if you get it to +2, I'm still using my original gear that I got with my PUP before the level cap changed and the AF3 gear came out. It's not over sentimental reason, it's my gear is better for what PUP can get until I can get all the +2. But pet jobs do need help. I personally would like to see us be able to take more control over what our pets can do.

    Here is some things I would like to see....

    For BST, I would like more control in the SIC...Instead of the pet doing a random TP move. Such as go into SIC and then another menu of the TP moves the pet can do, and chose from that.

    For SMN, I would like to see what is a TP move and what is magic based....Separate the TP from the magic or at least put it in the info part of each move instead of * Description:Shiva deals ice damage to target. Maybe add on Depending on amount of TP or something to that matter.

    For DRG, I have no comment, mine is only 24...But from what I have done on it, I would like a little more control over what the wyvren does and does not do...Maybe it gets better the higher the player gets, but doing all the back line jobs I have done, it seems there is little control over the wyvren.

    Now for my most favorit job...PUP!!! I defiantly want more control over the automatons! Though I hardly use the other frames, and most of the time, the melee frames are not needed in most situations....I would love to have more control over what spells my automation casts. Can we gets more of an ability to put up more maneuvers to control our pet better? Such as, I always use the Stormwalker Body and Black Head...Granted my automation can even out nuke my 90 fully merited BLM in some situations, it gets rather annoying that even though I have the Scanner Attachment on, that my automation trys to silence a crab. A waste of MP there! There has been times I've wanted to use my PUP to solo on NM to get seals for it, but because I cant control what spells it casts, I cant get Yellow except certain times of the day, and even then that is iffy. So I would like to see when we use the Stormwalker Body and or head, the White Head, or the Black head, we be allowed to use 1 more maneuver to dictate what spells to cast in that group. Example: Stormwalker Body/Black Head: First maneuver tells what spell group to cast...In this case Earth Maneuver. Now my automation will cast Slow and all the stone spells. That way a PUP can go out and solo seals and be able to get Yellow and I dont have to go BLM all the time. LOL With White Head, I would also like more control over the spells too. It's a little annoying that I lost 300 HP and my automation casts Cure V. Being a WHM as well, I would like to be able to get my automation to cast Regen more instead of Cures, but I only get Regen when I've lost less then 100 HP...And it over cures when I loose more HP. With the Sormwalker and Harlequin, again I would like more control over what it casts. The Melee frames and heads seem to be just fine....I get what I want from the maneuvers. Just the mage ones I would like more control over.

    As for gear....Meh....As someone that has 3 pet jobs, most gear is made to enhance the pet more then the master. I would like to point out to FF, if the master dies, there is no pet to enhance. Mage gear STINKS! No to very little defense what so ever. No enhancements in the gear to allow the pet job to be on the front line and do decent damage. Pet jobs are forced to be back line jobs in most cases, and when they can get in the middle of the fight, their stats are to low to do any damage let alone get TP. Granted it's the pets that are suppose to shine, but how about some decent gear to allow the masters to do something other then stand around and baby sit their pets. My PUP is loaded in ACC gear, I use Sushi, and all that, and I still cant hit anything, and when I do it's like hitting with a feather pillow.

    Thats my 2 cents on pet jobs. LOL Being quiet now.
    (0)
    90 BLM, BRD, RDM, PUP, SMN, and WHM

    7 years on Ifrit Server, now on Lakshmi

  5. #135
    Player vyhakeyo's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Vyhakeyo
    World
    Lakshmi
    Main Class
    PUP Lv 90
    I mean, I understand why they made PUP use mage gear.....We mainly use the mage automations and our stats conenside with overload, but why do we have to pick our automations over melee?

    The general feel I've read is gear based for most jobs and timers...Especially with the melee type jobs like PUP. I've been trying to get Verethragna for my pup, but my automation dies in a few minutes, and now I got 15+ minutes kitting that stupid Heceyes until I can call out again that will not cast only Drain and Aspar if I use the Deus Ex Automata and dies with in seconds when I do. I can solo Shoggoth on RDM and BLM, but the limitations of timers, range of Deploy (You gotta get really super close to use it, and can hardly run out of rage of the spells to save the automation let alone yourself), and the stopping in mid stride to put a maneuver up for the nuke (Though in my macros I put gear changes so I would blink to keep my stride going instead of stopping for the animation of putting up a maneuver), causes me nothing but problems. Even with Atmas, I go into Abyssea to solo, using White head to keep me alive, and take 10+ minutes per mob even though I have great Atmas on (Atma of the Razed Ruins, Atma of the Voracious Violetm and Atma of Cloak and Dagger) I'm still hitting under 100 per swing, if I even manage to make contact...And I'm using Sole Sushi on top of it. I use Enkidu's Harness, Usukane Hizayoroi, Cirque Necklace, Pantin Taj +1, and so on, and I still cant do much damage when I'm trying to melee...Yet I've seen more damage come from my WHM using a club then I can from the Afflictors. Though H2H caps only 20 skill levels below MNK, our Acc, Attack, and defence stinks, and have no choice but to be dependent on enhancements from gear and foods to solve this problem....Yet we are stuck in Mage gear that does not provide enough to off set what we lack...And the AF3 is an improvement, but my WHM can still out damage my PUP. You give WHM Reverend Mail, but PUP does not get anything really decent to even melee in. So yes, I think gear really needs to be looked at. I think Timers should be adjusted for these higher levels we are now at as well. Though we can merit down Activate down to 16 minutes 40 seconds, that is still forever for a pup to stand around swinging at air and cussing up a storm because they cant do anything or damage. Then we use Deus Ex Automata, and if it's Black head, all it does is Aspair and Drain, White head, no MP to even cure it self, and melee frames so close to dead that 1 AOE and it's gone again. If you even pop an Oil +2 you end up with no choice but to sit out and wait for your automation to heal up because the first maneuver you put up after using Deus Ex Automata overloads it. Plus most PUPs want the spells from the Black head that there is no merits left to bring down Activation time to the 16 minutes and 40 seconds, and in my opinion 3 minutes 20 seconds is not worth the 15 merits it takes to even get it there. So yes, I have to agree with everyone that timers and gear, especially with PUP needs to be reworked.

    Ok, now really shutting up....I hope.
    (0)
    90 BLM, BRD, RDM, PUP, SMN, and WHM

    7 years on Ifrit Server, now on Lakshmi

  6. #136
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Oh yeah... SMN needs Bahamut.

    That is all.
    (0)

  7. #137
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by vyhakeyo View Post

    For DRG, I have no comment, mine is only 24...But from what I have done on it, I would like a little more control over what the wyvren does and does not do...Maybe it gets better the higher the player gets, but doing all the back line jobs I have done, it seems there is little control over the wyvren.
    It is a little difficult at your level to really control your Wyvern to the extent that I believe you want. An Attack/Retreat command would be handy, however at lvl 90 you sorrrrt of have that with Smiting breath. The Wyvern won't continually attack unless you engage, hit it once then stay engaged, however to control your Wyvern you use some form of enhancing/healing spell on yourself and that will trigger the breath.

    In a sense you can't control your Wyvern like the other jobs can - without the Attack/Retreat function, however you control it via the ways I mentioned above.

    This has already been said on here, but you will learn how to act on certain situations that gives you enough control of your pet without making it the same as any other pet job.

    In the end, DRG is pretty much the only major DD pet job (Correct me if I am wrong here, I mean I know BST can do some decent damage with pets like Sashra, however by major DD - I am talking essentially a zerging role similar to a SAM / WAR / DRK). So I believe the way they did it is sufficient, in my opinion. Otherwise if we could control our pet like the other jobs could - We would essentially be a heavy-hitting version of the others.

    Anyways, if you decide to level it - you will learn how to control it. It just isn't as simple as a macro.
    (0)

  8. #138
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Malamasala View Post
    Are you just making stuff up while you post?

    When they made 2 separate blood pacts, there was no gear combinations to get past -15, so you have no idea to know this unless a developer told you. It wasn't until augments came around that you could get enough -BP timer to notice the cap.

    And if SE cared about smn burns to set a 45 sec cap, they would have set a haste cap when melee began to haste up and zerg NMs. (Unless you want to claim SE developers hate Summoners and favor melee, which I could easily accept)
    No 25% haste cap, what? When did they remove that? (Quit the game 8 months ago)
    (0)

  9. #139
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zyeriis View Post
    No 25% haste cap, what? When did they remove that? (Quit the game 8 months ago)
    Haste cap is still in effect. 25.6% Always has been and always will be.

    *edit* That is of course gear cap. Atmas / Magic etc have their own cap.
    (0)

  10. #140
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    SMN-
    Change carbuncle mitts to effect all pets including spirits. or mitts for each avatar but staves already take up alot of room
    Add dual element avatars
    Make Odin and Alexander actual avatars
    All blood pacts have seperate timers. and add more of them
    All avatars gain an en-element and armor that starts at 5min duration including hastega(all that mp for 1min is too weak)
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

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