Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Lilia View Post
    little here and there..... rdm have become nothing for enfeebling in the last years. (gravity2...lol)

    pl ask for so many

    example: poison2 -10tick or bio3 is low ,when you see the higher 1 from other jobs (blu spells 18-25 tic)
    and where is the merit change for rdm??
    RDM was never that big a deal for enfeebling.

    NIN had two-tier enfeebles before we ever even got introduced to merits, and BRD Elegy has traditionally outshined Slow with minimal effort, in addition to Lullaby which picks up where Sleep falls down. BLM and DRK make better use of Bio simply for having higher Dark Magic skill and wider access to Dark skill equipment. Let's not forget that BLM has always exclusively held the elemental DoTs in Choke/Frost/Burn/Drown/Shock/Rasp, any three of which bearing similar affinity can be staked, any two of which bearing neutral affinity being stackable, and has native Sleepga access. We have to sub DRK or BLM for Stun, PLD for Flash, and since then, WHM has gained native access to light-based Repose, which was, until the cap raise, exclusive to WHM. Meanwhile, BLU gets access to Disease in Lowing, regardless of whether they actually use it. RDM never so much as narrowed the market on unique spells, let along potent ones.

    The only reason people jock-ride RDM enfeebling so hard is because they were eager to find something to attach the class to and got gassed up by it's status as our only A-rated skill, a status which has been of ambiguous benefit since about the release of ToAU.
    (1)
    Last edited by Sunrider; 07-29-2012 at 11:31 PM.

  2. #12
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I can proc in VW for enfeebles...mission accomplished for that.
    (0)
    I'm a RequieSCAT-MAN!

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Except they removed T2 procs before this joke of a resistance update.
    (1)

  4. #14
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    They removed all merited spell / ability, and thank goodness for that.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #15
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm ok with them getting rid of merit spells as procs. What I'd like to see next is them get rid of merit spells...

    *Checks Category 1 Merits*...wow these are still pretty bad

    *Checks Category 2 Merits*ummm not much better....

    *Checks everyone else's merits*Yeah, we're getting screwed....
    (4)
    I'm a RequieSCAT-MAN!

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Getting rid of merits in VW Procs was a double edged sword. It effectively killed the need for a few jobs like NIN or RDM, while making VW easier to fill up because you don't need as specific of job setups to maintain procs.

    Imo I like the change but at the same time hate that it killed most want for a RDM in VW due to no need for it, and thats why even though this update helped enfeebling it didn't really help RDM all to much. At least when we had our own unique procs this would have given us a good chance to stick them and would have actually got us in more partys, not less.
    (0)

  7. #17
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    I think the easy follow-up to this update is that Red Mage should receive some means of causing Immunobreak faster and more reliably than other jobs. This could perhaps be achieved through a passive trait, or maybe the tier 2 merits could cause the various debuffs to wear away resistance faster. Thoughts?
    (2)

  8. #18
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Getting rid of merits in VW Procs was a double edged sword. It effectively killed the need for a few jobs like NIN or RDM, while making VW easier to fill up because you don't need as specific of job setups to maintain procs.
    You NEVER brought a RDM anyway, too few procs to give a damn about. Ninja I can see, one of our BRD's now goes /NIN to cover those procs. But our NIN now comes THF, so it's still a win.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #19
    Player Freebytes's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Freebytes
    World
    Leviathan
    Main Class
    BLM Lv 99
    Sweetidealism, that is a good idea. I think giving Red Mage an immunobreak ability that lasts for one minute has a three minute recast would be good. A passive ability would be good too, but it would likely not be 100% like an ability would be.

    Someone on page 1 mentioned that enfeebling should not be the only focus of Red Mage, though. Something new should be added that is totally different within the game that would make Red Mage unique. I do not have the imagination to conjure up something that would be sufficient, though.
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    1 unique thing about RDM is the self buffs, however no one counts it because they are almost never used due to the fact they are mostly useful for melee. Seriously having Brave/Faith with them not stacking would be kinda a fixer of that so that we would have some good selfbuffs for both sides.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast