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Thread: BST nerf please

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  1. #1
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
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    RDM Lv 95
    Quote Originally Posted by Camiie View Post
    You already leveled it to 99. If it's so overpowered get off your <Rear> and take advantage of it. Wouldn't that be the smart thing to do as opposed to asking for nerfs?
    Well one could argue the same thing about Red Mage in the pre-75 days when people kept crying it was over powered and look at it now. I wish somebody gave this advice about Red Mage back then and maybe it would have the issues it has now.

    My only issue with pet jobs like BST/SMN/PUP and other jobs like BLM is when selfish people are farming multiple mobs that I'm trying to gain experience from. I think there should be some sort of npc attack power spike after a certain number of mobs to discourage this behaviour myself, but I dont expect SE to have the balls to do anything of that nature.
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    Last edited by CapriciousOne; 09-14-2012 at 09:12 AM.

  2. #2
    Player Camiie's Avatar
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    Mar 2011
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by CapriciousOne View Post
    My only issue with pet jobs like BST/SMN/PUP and other jobs like BLM is when selfish people are farming multiple mobs that I'm trying to gain experience from. I think there should be some sort of npc attack power spike after a certain number of mobs to discourage this behaviour myself, but I dont expect SE to have the balls to do anything of that nature.
    That would be a tough thing to implement without doing more harm than good.
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  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camiie View Post
    That would be a tough thing to implement without doing more harm than good.
    They could probably just make it so that it only happens when the mobs have actually taken damage. Maybe add one or two other rules, but the reality is that the claim system pretty much deals with this already. Yellow = free
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  4. #4
    Player CapriciousOne's Avatar
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    Aug 2011
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    Capriciousone
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    Bahamut
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    RDM Lv 95
    Quote Originally Posted by Camiie View Post
    That would be a tough thing to implement without doing more harm than good.
    Well not really since the average not pet job can only manage about 2 or 3 mobs at or near it level before being completely overpowered anyway so more than 2 or 3 mobs would be the determining factor as solo even with significantly lower level mobs the average non pet job rarely pulls more than 3 from what i seen.

    Quote Originally Posted by FrankReynolds View Post
    They could probably just make it so that it only happens when the mobs have actually taken damage. Maybe add one or two other rules, but the reality is that the claim system pretty much deals with this already. Yellow = free
    While it is true the claim system does deal with this, the issue is that it doesnt necessarily deal with it effectively, especially when AoE attack moves are being used to get the person on those yellow mobs hate list. This especially done alot with BLM and SMN if they now what they are doing and cycle between ga and ja spells effectively. It proves more difficult to gain hate even on a yellow mob if a magic attack deals over 1000 damage depsite it not being red. Even still if you mange to get or even kill the mob while it yellow, if memory serves correctly you dont get the exp for that mob or it is reduced.
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