Well not really since the average not pet job can only manage about 2 or 3 mobs at or near it level before being completely overpowered anyway so more than 2 or 3 mobs would be the determining factor as solo even with significantly lower level mobs the average non pet job rarely pulls more than 3 from what i seen.
While it is true the claim system does deal with this, the issue is that it doesnt necessarily deal with it effectively, especially when AoE attack moves are being used to get the person on those yellow mobs hate list. This especially done alot with BLM and SMN if they now what they are doing and cycle between ga and ja spells effectively. It proves more difficult to gain hate even on a yellow mob if a magic attack deals over 1000 damage depsite it not being red. Even still if you mange to get or even kill the mob while it yellow, if memory serves correctly you dont get the exp for that mob or it is reduced.
I have been asking for buffs to RDM for awhile, as have many people... yeah, no luck yet, sorry. In any case my main thing with BST comes from people who play it normally tend to be assholes so far as Dynamis goes which admittedly is about the only place I truly encounter them, as I said, only place I would ask them to be nerfed. Please don't think my statement about BST goes anywhere outside of Dyna, because thats the only place I really care at all.
The main reason for my previous post was because of the reason you said it was at 99, and they should use it. Just because you have it to 99 doesn't mean you like it, have it geared, or even enjoy it in the least bit. I have to level BST and SMN for the best CDC head for RDM, Maat's Cap, I don't like the jobs, and they would be level 1 probably, but I have not alot of choices here so I leveled it, just doesn't mean I will actually play it.
Last edited by Demon6324236; 07-24-2012 at 06:22 AM.
How would this be accomplished where it only affects Dynamis and only affects BSTs? Would you put some sort of Pathos in Dynamis that only affects pets? Of course then you ensnare any SMN, PUP, or DRG that decides to enter. Would you buff the enemies? Well then that's going to hurt everyone. Do you change the way procs work so that yellow mobs can't be proc'd or multiple mobs can't be proc'd?
Hmm~... not sure exactly, honestly a reduction in pet HP while in Dyna or making mobs focus on the player rather than the pet when not being attacked would probably do it. BST imo is the overpowered pet job and probably always will be, of them all its the easiest job there is. The fact it rules Dynamis is actually because of this exact reason. BST takes no skilling up for your pet to be effective(SMN/PUP/DRG), takes no gear to give them high stats(SMN/PUP), but either way, some nerf in Dyna would be nice, what to do exactly idk.
uh idk where u get ur info but im a well geared bst and vrtra's pets very much so attacked my pet i get so sick of hearing u baby whine about bst. i leveled mine the hard way back in the day in caedarva mire so maybe recheck ur info b4 u cry in public :P.
AGREED! leave we beastmasters alone and stop trying to nerf us when we use BEAST as our pets... OMG!! i got what our name means BEAST MASTER meaning mastery over beast so duhhhhhh of course the jug pets would be strong BUT only if you merit that one G2 merit trait on the jug pet lvl boost but it only works up to 99 i think the trait is ever 1 merit= 1 extra jug pet lvl so if the jug is 76 it'll be like 81
Well, sort of glory. Just like PUP and DNC, it's still only glorious in one or two non-end game events. If anything, those jobs should keep what they have and be made more viable for end game. Why on Vana'diel would you nerf a job that is already something that's only good at a couple of things?
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