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Thread: BST nerf please

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  1. #1
    Player Habu's Avatar
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    Sep 2011
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    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Quote Originally Posted by Camiie View Post
    I think what people really need to do is accept that they can't lay sole claim to Dynamis zones anymore, and that there is going to be competition for mobs at times. People need to drop this sense of entitlement and quit thinking that whatever lies before them belongs to them.
    Now you're starting to sound like a real HNMer
    (0)

  2. #2
    Player
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    But your not the target of the nerf being asked for, we do not want BSTs who work at it to be nerfed, can you not understand that?
    (0)

  3. #3
    Player Aldersyde's Avatar
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    May 2011
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    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Demon6324236 View Post
    But your not the target of the nerf being asked for, we do not want BSTs who work at it to be nerfed, can you not understand that?
    There is no way to implement what you're asking for without hitting career bsts or punishing ppl who haven't even leveled the job. Why can't you understand that? I wrote a whole post about this morning.
    (2)

  4. #4
    Player
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    Have the stats of the pet directly effected by the stats of the master. Career BSTs would have stats already high, thus not harming them because their high stats are in turn creating high stats for the pet. Nude, underskilled, or poorly geared BSTs would not have high stats and thus would have a weak pet in return. For instance if you are using Dual Wield PDT Axes for your BST, your axe skill is capped, then your pet will in turn have high accuracy and attack. DMG and such would still be unique to each pet and keep that the same however attack/accuracy could be based off of the masters skill with the primary weapon at the time Call Beast is used. Pets could also use a multiplier on the players skill level to determine its attack/accuracy to retain diversity between them.

    In Short
    -Make pets attack/accuracy based on the Master's skill level for the weapon in the Main slot upon using Call Beast.
    -Make all pets have their own multiplier on this to differentiate each pet and keep their stats unique.
    -Create gear that enhances the multipliers of pets by certain amounts such as the Elemental Belts/Gorgets do for weaponskills fTP.
    -Enhance pets based on natural stats for the master (STR, DEX, so on, but possibly without + from gear being accounted into it, meaning merits for them will also enhance the pets) giving everyone more diversity for each player by allowing other merits to take hold on them as well while adding a multiplier as with skill levels to keep pets different from one another in terms of stats.

    So far as I can tell, this should hurt no BSTs who play the job, if anything it helps them. While others would have to make sure they skill up at least something to be ok on damage/accuracy, creating a solve to both sides I think. Is there a problem with this idea?
    (1)

  5. #5
    Player Komori's Avatar
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    Mar 2011
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    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Except how do you make a job ability somehow attach to a skill level? Provoke, Sentinel, Souleater, Last Resort etc. none of them are reliant on any skill level, they're all just as potent as they are at 0 as they are at cap.

    We don't even know if attaching JA to skill level is even possible, so stop asking for BST to become weak. Step down from the high horse your sitting on because I don't think you can see how low BST really is when it comes to anything relevant in today's time. Why do gimp BSTs bother you so much? You don't have to play alongside them; Dynamis is the only reason and if you only fight DC mobs you should have no issues since Perle BSTs would never touch them.
    (2)

  6. #6
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    Quote Originally Posted by Komori View Post
    Except how do you make a job ability somehow attach to a skill level? Provoke, Sentinel, Souleater, Last Resort etc. none of them are reliant on any skill level, they're all just as potent as they are at 0 as they are at cap.

    We don't even know if attaching JA to skill level is even possible, so stop asking for BST to become weak. Step down from the high horse your sitting on because I don't think you can see how low BST really is when it comes to anything relevant in today's time. Why do gimp BSTs bother you so much? You don't have to play alongside them; Dynamis is the only reason and if you only fight DC mobs you should have no issues since Perle BSTs would never touch them.
    Simple, if it can not be done with skill then simply base it off of Attack/Accuracy itself instead.
    (0)

  7. #7
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    Idea is bad and you should feel bad

    Obligatory posting in troll thread.
    (5)

  8. #8
    Player Phogg's Avatar
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    Dec 2011
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    Sure, and while we're at it lets have mage's nuking and curing abilities be tied to their staff skills.

    No thanks, not to mention we were even more powerful solo when the game afforded us pets to charm where it matters. Funny how everyone is on the jobs ass now because of one piece of content. It's not like its hard to cap out axe skill anyway, any "gimp" would do it naturally farming in dynamis to at least a degree where your idea solves nothing in that regard.

    I'm a career bst, if you see me on Phoenix check my bazaar message. But guess what, for almost anything anymore I use other jobs, like THF, COR, WAR etc. because those jobs are more effective in most cases unless I absolutely must solo something and cannot find help (not to mention despite our apparent over the top power, you STILL rarely see a BST invited to most group oriented events). I even farm Dynamis as THF with 1 or 2 friends and destroy any solo BST competition around us, so this entire notion that BST dominates Dyna is BS to begin with. With as well geared and experienced with the job as I am, you would think I would use it more if it was truly that overpowered. The only issue is BST pets being able to hold yellow hate over other jobs without a similar level of risk to the master, and that has nothing to do with attack or accuracy anyway, just pet survival.

    The irony is, any career BST would tell you that "problem" is actually something old BSTs used to find annoying about the job. In battle, when we would get links our pets would act erratically and it would cause us to lose control of the fight we are engaged in, and in some cases die because we can't get our pet to pay attention to the main target. It's been a part of the job forever and always will be because of the way "monster pets" are treated in the game.

    The job is not overpowered. It's just not. The only thing it can do well (slowly solo something) can also be done with a variety of other jobs, I don't even know why this is a discussion based on that. So what if people find it easy and reliable to use the job to farm in dynamis, or on some abyssea mob or even whatever they want to kill with the job. That's a YOU problem, not a BST problem. I don't remember anyone complaining about RDM's solo ability back when it was the other king of solo play. The only reason its an issue now is dynamis. So let's nerf the entire job because one sliver of content.....
    (5)

  9. #9
    Player Phogg's Avatar
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    BTW this entire thread wreaks of hypocrisy anyway. It should be re-titled "I want MY job to be noticeably superior in all ways to other jobs, so lets nerf this one. Kthx."
    (4)

  10. #10
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    Quote Originally Posted by Phogg View Post
    BTW this entire thread wreaks of hypocrisy anyway. It should be re-titled "I want MY job to be noticeably superior in all ways to other jobs, so lets nerf this one. Kthx."
    I fail to understand how a BST with no gear/skilled skills has anything to do with my RDM or it being superior to anything in anyway.
    (0)

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