Have the stats of the pet directly effected by the stats of the master. Career BSTs would have stats already high, thus not harming them because their high stats are in turn creating high stats for the pet. Nude, underskilled, or poorly geared BSTs would not have high stats and thus would have a weak pet in return. For instance if you are using Dual Wield PDT Axes for your BST, your axe skill is capped, then your pet will in turn have high accuracy and attack. DMG and such would still be unique to each pet and keep that the same however attack/accuracy could be based off of the masters skill with the primary weapon at the time Call Beast is used. Pets could also use a multiplier on the players skill level to determine its attack/accuracy to retain diversity between them.
In Short
-Make pets attack/accuracy based on the Master's skill level for the weapon in the Main slot upon using Call Beast.
-Make all pets have their own multiplier on this to differentiate each pet and keep their stats unique.
-Create gear that enhances the multipliers of pets by certain amounts such as the Elemental Belts/Gorgets do for weaponskills fTP.
-Enhance pets based on natural stats for the master (STR, DEX, so on, but possibly without + from gear being accounted into it, meaning merits for them will also enhance the pets) giving everyone more diversity for each player by allowing other merits to take hold on them as well while adding a multiplier as with skill levels to keep pets different from one another in terms of stats.
So far as I can tell, this should hurt no BSTs who play the job, if anything it helps them. While others would have to make sure they skill up at least something to be ok on damage/accuracy, creating a solve to both sides I think. Is there a problem with this idea?

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