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Thread: BST nerf please

  1. #121
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    Have the stats of the pet directly effected by the stats of the master. Career BSTs would have stats already high, thus not harming them because their high stats are in turn creating high stats for the pet. Nude, underskilled, or poorly geared BSTs would not have high stats and thus would have a weak pet in return. For instance if you are using Dual Wield PDT Axes for your BST, your axe skill is capped, then your pet will in turn have high accuracy and attack. DMG and such would still be unique to each pet and keep that the same however attack/accuracy could be based off of the masters skill with the primary weapon at the time Call Beast is used. Pets could also use a multiplier on the players skill level to determine its attack/accuracy to retain diversity between them.

    In Short
    -Make pets attack/accuracy based on the Master's skill level for the weapon in the Main slot upon using Call Beast.
    -Make all pets have their own multiplier on this to differentiate each pet and keep their stats unique.
    -Create gear that enhances the multipliers of pets by certain amounts such as the Elemental Belts/Gorgets do for weaponskills fTP.
    -Enhance pets based on natural stats for the master (STR, DEX, so on, but possibly without + from gear being accounted into it, meaning merits for them will also enhance the pets) giving everyone more diversity for each player by allowing other merits to take hold on them as well while adding a multiplier as with skill levels to keep pets different from one another in terms of stats.

    So far as I can tell, this should hurt no BSTs who play the job, if anything it helps them. While others would have to make sure they skill up at least something to be ok on damage/accuracy, creating a solve to both sides I think. Is there a problem with this idea?
    (1)

  2. #122
    Player Komori's Avatar
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    Bismarck
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    Except how do you make a job ability somehow attach to a skill level? Provoke, Sentinel, Souleater, Last Resort etc. none of them are reliant on any skill level, they're all just as potent as they are at 0 as they are at cap.

    We don't even know if attaching JA to skill level is even possible, so stop asking for BST to become weak. Step down from the high horse your sitting on because I don't think you can see how low BST really is when it comes to anything relevant in today's time. Why do gimp BSTs bother you so much? You don't have to play alongside them; Dynamis is the only reason and if you only fight DC mobs you should have no issues since Perle BSTs would never touch them.
    (2)

  3. #123
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    Idea is bad and you should feel bad

    Obligatory posting in troll thread.
    (5)

  4. #124
    Player Phogg's Avatar
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    Sure, and while we're at it lets have mage's nuking and curing abilities be tied to their staff skills.

    No thanks, not to mention we were even more powerful solo when the game afforded us pets to charm where it matters. Funny how everyone is on the jobs ass now because of one piece of content. It's not like its hard to cap out axe skill anyway, any "gimp" would do it naturally farming in dynamis to at least a degree where your idea solves nothing in that regard.

    I'm a career bst, if you see me on Phoenix check my bazaar message. But guess what, for almost anything anymore I use other jobs, like THF, COR, WAR etc. because those jobs are more effective in most cases unless I absolutely must solo something and cannot find help (not to mention despite our apparent over the top power, you STILL rarely see a BST invited to most group oriented events). I even farm Dynamis as THF with 1 or 2 friends and destroy any solo BST competition around us, so this entire notion that BST dominates Dyna is BS to begin with. With as well geared and experienced with the job as I am, you would think I would use it more if it was truly that overpowered. The only issue is BST pets being able to hold yellow hate over other jobs without a similar level of risk to the master, and that has nothing to do with attack or accuracy anyway, just pet survival.

    The irony is, any career BST would tell you that "problem" is actually something old BSTs used to find annoying about the job. In battle, when we would get links our pets would act erratically and it would cause us to lose control of the fight we are engaged in, and in some cases die because we can't get our pet to pay attention to the main target. It's been a part of the job forever and always will be because of the way "monster pets" are treated in the game.

    The job is not overpowered. It's just not. The only thing it can do well (slowly solo something) can also be done with a variety of other jobs, I don't even know why this is a discussion based on that. So what if people find it easy and reliable to use the job to farm in dynamis, or on some abyssea mob or even whatever they want to kill with the job. That's a YOU problem, not a BST problem. I don't remember anyone complaining about RDM's solo ability back when it was the other king of solo play. The only reason its an issue now is dynamis. So let's nerf the entire job because one sliver of content.....
    (5)

  5. #125
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    Quote Originally Posted by Komori View Post
    Except how do you make a job ability somehow attach to a skill level? Provoke, Sentinel, Souleater, Last Resort etc. none of them are reliant on any skill level, they're all just as potent as they are at 0 as they are at cap.

    We don't even know if attaching JA to skill level is even possible, so stop asking for BST to become weak. Step down from the high horse your sitting on because I don't think you can see how low BST really is when it comes to anything relevant in today's time. Why do gimp BSTs bother you so much? You don't have to play alongside them; Dynamis is the only reason and if you only fight DC mobs you should have no issues since Perle BSTs would never touch them.
    Simple, if it can not be done with skill then simply base it off of Attack/Accuracy itself instead.
    (0)

  6. #126
    Player Phogg's Avatar
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    BTW this entire thread wreaks of hypocrisy anyway. It should be re-titled "I want MY job to be noticeably superior in all ways to other jobs, so lets nerf this one. Kthx."
    (4)

  7. #127
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    Quote Originally Posted by Phogg View Post
    BTW this entire thread wreaks of hypocrisy anyway. It should be re-titled "I want MY job to be noticeably superior in all ways to other jobs, so lets nerf this one. Kthx."
    I fail to understand how a BST with no gear/skilled skills has anything to do with my RDM or it being superior to anything in anyway.
    (0)

  8. #128
    Player Phogg's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    I fail to understand how a BST with no gear/skilled skills has anything to do with my RDM or it being superior to anything in anyway.
    That's not specific to you, but the concept of this entire thread. There's just no point to this thread other than "I don't like all these BSTs around, I think they suck, wah, so lets nerf them so I can feel super duper again!"

    Funny thing about these threads and complaints, they are coming from the same sort of people who at 75 never took BSTs around anywhere because they thought they were gimp and underpowered compared to other DD's (which was in reality an equal load of crap as suggesting they are overpowered now when there is simply very little difference in the job aside from the move toward almost exclusive use of jug pets). Can't have it both ways, cupcakes.
    (5)
    Last edited by Phogg; 07-27-2012 at 07:51 AM.

  9. #129
    Player Luvbunny's Avatar
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    Yup, those two never seems to understand that the beast master as a job is tied to the jug pets as weapon, just like ninja with all their tools, you expense something to gain something. The master itself is good but will never beat other melee DD on their own in terms of raw stats power, if you compare them side by side, the jug pets are the half of the equation so to speak. Instead of having one weapon that is forever yours, beast master have to spend gill on their "weapon" which is half their power and will be gone when they zone out and after 90-120 mnts, sometimes even faster if you are fighting mob that is IT. The only reasons they seems overpowered its because so far the mob fought are old contents that are now squishy and too weak. It's rather pointless trying to educate them, these two never play the job, never will and just butt hurt jealous cuz some Perle beast just took over their camp, or their NMs or they have zero friend that will help them solo Behemoth BCNM lol.
    (1)

  10. #130
    Player Caketime's Avatar
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    Quote Originally Posted by Phogg View Post
    That's not specific to you, but the concept of this entire thread. There's just no point to this thread other than "I don't like all these BSTs around, I think they suck, wah, so lets nerf them so I can feel super duper again!"

    Funny thing about these threads and complaints, they are coming from the same sort of people who at 75 never took BSTs around anywhere because they thought they were gimp and underpowered compared to other DD's (which was in reality an equal load of crap as suggesting they are overpowered now when there is simply very little difference in the job aside from the move toward almost exclusive use of jug pets). Can't have it both ways, cupcakes.
    Listen to this man. +1.


    Years ago when we were excluded from everything due to, well, everything about our job we had to take care of business by ourselves. Now at 99 cap nothing at all has changed for us in the PR department, except now people generally regard us as jerks for existing in the same zone as them. I'll never understand the animosity, but it probably has something to do with my nasty habit of snagging unclaimed NMs at 1% from noob alliances and laughing all the way to the bank.
    (7)

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