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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Screw Geomancer, needs more Cannoneer.


    Cannoneer FFV
    (2)

  2. #32
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Usually, when I see this kind of thread, I think something like "If this idea were any more banal, I'd climb into my own deep-frier to die horribly and be away from it. I'd consider that a net gain, if I could still consider anything."

    This time, I'm thinking, "I really want to shoot one of those at something." I just can't help it. Somehow, this concept is irresistible. Like nachos. Damn. I want a giant cannon.
    (5)

  3. #33
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ophannus View Post
    Screw Geomancer, needs more Cannoneer.


    Cannoneer FFV
    --------------------
    Really?! o.0 friggin awesome! /googlesearchesCannoneerFFV
    (0)

  4. #34
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by SpankWustler View Post
    Usually, when I see this kind of thread, I think something like "If this idea were any more banal, I'd climb into my own deep-frier to die horribly and be away from it. I'd consider that a net gain, if I could still consider anything."

    This time, I'm thinking, "I really want to shoot one of those at something." I just can't help it. Somehow, this concept is irresistible. Like nachos. Damn. I want a giant cannon.
    -------------------
    /laugh
    (0)

  5. #35
    Player Mooshywooshy's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    25
    Quote Originally Posted by kingfury View Post
    -----------------------------------
    Hey Mooshy,

    Quick question, could you shed some light on what process you used to edit the character models? 3Ds Studio Max? Something else?

    I've been wanting to do a 3D ffxi art piece forever, but I've only skimmed on the information on how to best do it. I have Zbrush but I'm still not sure how I would pop in the framework of a ffxi character into the software. Thanks /
    I just do the basic DAT-MQO in Model Viewer, then edit in Metasequoia. It has a basic rendering option for pretty pictures (although lighting is a bit odd sometimes). If you plan on putting them back into the game you cant delete or add any vertexes in Meta. That has to be done in VRS which is a whole other thing to tackle! And im sure the mods would go cray cray lol
    (2)

  6. #36
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mooshywooshy View Post
    I just do the basic DAT-MQO in Model Viewer, then edit in Metasequoia. It has a basic rendering option for pretty pictures (although lighting is a bit odd sometimes). If you plan on putting them back into the game you cant delete or add any vertexes in Meta. That has to be done in VRS which is a whole other thing to tackle! And im sure the mods would go cray cray lol
    ---------------------
    Wow, so it hasn't changed from way back when I read about the process eh? Gotta look up that Metasequoia software then. Thanks a ton Mooshy /
    (0)

  7. #37
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    King I have to say that I always enjoy a post from you like this. They are well thought out and explained in depth, then to top it all off you add art to making your posts all the more badass.

    Thats all I have on this and all your past topic so far but I'll keep my eye out for more of your posts like this.
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  8. #38
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    This is down right awesome, usually I'm used to shooting stuff like this down on the basis of it being too over the top, but for some reason I can see this being manipulated into our current era and actually being awesome. I mean for the longest time I wished that RNGs and other gun wielding classes could use a giant gun, I mean hell when I heard the Armageddon, I was like OMG! This gun is going to be the damn size of a old Style Musket rifle!.... yet it never happened and I still feel a bit of it is diminished due to size. I would kill for a giant boom stick to blow things way with.
    (1)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #39
    Player airsparrowhawk's Avatar
    Join Date
    Aug 2011
    Location
    Whence the wind blows
    Posts
    46
    Character
    Katairyu
    World
    Asura
    Main Class
    SAM Lv 99
    Just a Cannoneer class would be cool to see, it could be a class that takes time to set up and reload it's weapon (so increased delay for sure) but deals large damage to compensate, possibly the special ability could be to 'Build' (somewhat similar to summon) a Cannon, complete with full customization of the Cannon (taking a page out of the Puppetmaster's book there) but instead of attacking autonomously, have it behave like a regular weapon would.
    (1)
    Last edited by airsparrowhawk; 09-06-2012 at 08:34 PM.
    ~ I am the clear blue sky ~

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