Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 137
  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    391
    SCH is a broken job, Embrava was just a pathetic excuse at redeeming the situation. SCH has gone from disaster to disaster ever since Lv.75 and just because Embrava is an amazing spell doesn't mean it's not the biggest disaster yet.

    I'm sure a lot of jobs suffered during the cap rise, but SCH certainly got hit hard. SE had absolutely no vision for SCH going forward and it damn sure showed. They started off with Libra and Animus, promptly dropped that train of thought leaving us with some pathetic abilities and a completely unbaked idea, which sadly wasn't a bad idea. Enmity control could have been a useful avenue to go down, Lv.99 could have meant stronger monsters that you'd actually want a definitive tank for, all of that sure disappeared fast. Short of stuff that SCH was obviously going to get (5th Stratagem, tV nukes, etc), SCH really didn't get anything until Embrava. SE had absolutely no idea what they wanted to do with SCH and they effectively looked at the job, realized everything about it was a joke and decided to make Tabula Rasa into the most overpowered ability ever. I wont say that didn't fix the issue, because it did and SCH is now integral to most endgame events, but I will say it was a woefully idiotic fix. Really mirrors their fix to the Modus exploit so if anything at least they're consistently bad at fixing their screw ups. Honestly, this would have been less of a colossal fuck up if they didn't proceed to announce several months later that every job would be getting new 2Hrs. Right, so... Instead of giving the job something balanced that it can actually use without becoming the most important thing in the game, you decided to give it an update which could easily have been pushed back until every other job is getting the same update? Though in hindsight I guess they needed to release Embrava early because it would be impossible to do half the endgame content without it.

    All that said, SCH isn't that broken, Modus and Libra are stupid but they're not game changing. If anything is to blame it is the content they release, SCH would have been fine in Abyssea if they did the logical thing and made Helices a stagger (and not promptly lowered their level). Enmity control would have been a perfectly valid role if they made enmity matter and didn't give everyone the potential to tank with limitless temporary items. If content didn't require every job, when in actuality you only need a single party, bringing a competent SCH instead of a BLM or WHM would be reasonable. Maybe if we weren't flooded with temporary items MP efficiency would still be something that is actually desirable. SE is terrible at balancing content and something like Nyzul Isle is a shining testament to that. In a game with 20, going on 22 jobs, events like Nyzul should not require specific jobs to barely complete it. No matter what job you bring to an event like Nyzul Isle, you should have a reasonable attempt at beating it (within reason of course, bringing 6 BRDs would just be ridiculous). With something like PD and Embrava already in the game though, I don't see this trend changing any time soon. I'd love to be wrong but as usual I'm probably not, that new mole event looks nothing like Nyzul, does it?

    Honestly, I'm amazed I can be this bitter about my favorite job being given the best spell in the game. I hope all the new 2Hrs will be just as good as Embrava simply to balance out the issue, but from what I remember hearing at the VanaFest, it doesn't sound like it.

    As for suggesting things for SCH, give it up (delicious irony!). Modus is never going to be fixed, Libra will forever be worthless and even if they do, Embrava is always going to eclipse anything they'll ever do for SCH. Short of removing it from the game completely, SCH is done. New merits is the last substantial adjustment this job will see and unless one of them enhances the potency of enhancing spells, no one will care because it does nothing for Embrava. Come 2013, GEO and RNC will be getting 99% of the job adjustment space and a job like SCH which is already perfect thanks to a single spell would be lucky to even be remembered by SE. Again, I'd love to be wrong but I'm not, SCH specifically hasn't had a significant adjustment since getting Embrava and pretty much the last time the community reps graced these halls with their presence and news from the development team it was about Embrava. Though I guess that is slightly less significant when they're taking nearly 6 months to adjust Boost.
    The OP is almost completely right with their views on Embrava. It's overpowered and if anyone thinks differently, or that it is OK because its a 2Hr spell, they're wrong. The only sense the OP is wrong here is that we don't need a weaker version of Embrava or Kaustra outside of Tabula Rasa, we already have them. Well... Except for native and Accessionable Haste that is. Tabula Rasa was weak therefore Embrava does not make sense though, 2Hrs in general are weak and Embrava goes far beyond making Tabula Rasa less useless. The only adjustment Tabula Rasa needed was "Stratagems do not wear off upon casting", so we wouldn't need to waste 50% of its duration reapplying the damn things, though they tripled the duration of it anyway so whatever. As it is now, Tabula Rasa without Embrava is still above average, Embrava just pushes it into absolutely ridiculous levels.

    Honestly, I don't see any reason for Embrava (or Kaustra) to have the duration they do. Nerf them down to the same duration as PD and lets leave it at that, there is no reason for a 2Hr to last nearly 15 minutes. Nyzul Isle will be impossible but its obvious that F100 is meant to be anyway and I'd rather not have every single suggestion or update eclipsed by Embrava. Oh they fixed Modus Veritas? That's great, now cast Embrava. Oh Libra is useful now? That's great, now cast Embrava. Oh you want a new ability? But that would be overpowered, you already have Embrava.

    Embrava is the be all and end all of SCH, they can either nerf it, delete it or give every job something on the exact same level. Leaving things as they are is completely unacceptable though.

    TL;DR -
    (9)

  2. #12
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    Quote Originally Posted by Komori View Post
    Are you serious? A job that's required in one endgame event and can solo almost everything else is no longer useful just because you can't do it all?
    .


    Hello!
    (1)
    Live, Laugh, LOVE.

  3. #13
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Well I'll never stop agreeing with the modus and Libra suggestions at least. As stated a million times on this board simply remove modus' ability to stack and make it not miss. It becomes useful for the single SCH again without the potential to one-shot HNMs. You know what I think would be funny, though? Take a page from the Meteor implementation and add a super rare piece of gear that makes modus land 100% on everything and still allow it to stack Just kidding, kind of.

    Libra is a laughable disappointment still. A rep post from long ago hinted at adding more info to it. The range is still ridiculous though.

    Beyond that I might have agreed with the other suggestions, but I'm quite happy with the job now after changes to healing potency, Regen V and Kaustra/Embrava. I get to play it as much as I want in VW, Nyzule, Dynamis and Abyssea. Some of those occurrences may be for a single spell, yes, but I'm not sure I care about that or that it's anything unusual - I know I was only invited to xp parties on RDM for one spell for years. Bad design? Sure, but the bottom line for me is that whatever gets me in the door I play the job to its fullest and show everyone why they should have invited me on SCH even if I didn't have Embrava!

    I'm happy with Stromsurge's stat boost. The proximity requirement and one-for-all boost spells means on WHM I cannot realistically full-time an optimal bonus in fights where they matter. If I can only keep them up half the time on WHM and have no problem full-timing a boost on SCH appropriate for each job and ws, a half-potency number is appropriate to me.
    (1)
    Last edited by Merton9999; 07-24-2012 at 11:47 AM.

  4. #14
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Sch shouldn't be wanted for a SINGLE SPELL, that in itself points out the big problem with sch. Unless they want them for that single spell, they don't want them. that's why sch needs fixed
    (1)

  5. #15
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Wait, SCH was useful?
    ...
    ...
    ...
    Joking aside, the vast amount of bandwagon SCHs Embravaing in [A] (dear god why did you bring SCH to [A]?!) is borderline infuriating and one of the many reasons I hesitate to touch mine anymore.
    (1)

  6. #16
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Krystal View Post
    Sch shouldn't be wanted for a SINGLE SPELL, that in itself points out the big problem with sch. Unless they want them for that single spell, they don't want them. that's why sch needs fixed
    I agree that invites to events as a SCH aren't very common, but that's more of an issue with the community itself and them not knowing what a good SCH can do (And crappy bandwagon SCHs don't help of course). And part of the reason why people want Embrava is because it's something only SCH can do. To make people want SCH for something, SE will need to give SCH something useful and unique. That's why giving SCH stuff other jobs have already won't solve any problems.

    For example, giving SCH Cure V at this point won't solve anything. After the cure adjustments, SCH can already restore another players HP to full with a Raptured Cure IV (And in Abyssea, come close to it). Even if we did have Cure V, then what? WHM still exists. They too have Cure V. And VI. WHM works just fine. In fact, even though I know SCH can main heal perfectly fine, WHM is the specialist in the area and will always be superior, as it should be. SCH is a great 2nd best healer though.

    If you really want to improve SCH, you need to come up with stuff that doesn't already exist in the game, and stuff that makes sense for SCH to have. For example, giving SCH the ability to remove Amnesia doesn't make sense, because WHM should have that first. That's also why giving SCH a weaker Saboteur strategem makes no sense (And RDM itself doesn't exactly get invited for that anyways). Nobody invites WHM for it's Boost spells either, they're just extra, so Stormsurge changes will do nothing. And we got an enmity down strategem for Black Magic with Equanimity.

    Don't get me wrong though. SCH is one of my favorite jobs and I'm happy to see other people who enjoy it like I do and want to make it better. But I also know SCH is far from being useless when played right. It's not supposed to be the best healer, or even "Just barely worse than WHM". I main heal all the time and nobody even comes close to dying (Except for mob TP moves that're meant to put players into red, but that'd happen with a WHM too). If people are fully healed and alive, what more could anyone want? And it's not supposed to be about big explosions like BLM. Every time I do a 500ish Helix I know I just dealt 9k damage provided the mob lives at least 3 mins. Then I nuke it some more with tier Vs.

    So again, come up with stuff that doesn't exist. A quick example might be...

    Spell: Affligo (Laten for weaken)
    Description: Gradually decreases target's TP.
    Type: Enfeebling/Dark

    So the opposite of Adloquium. If it dealt 10 TP/tick similar to BLU's plauge from Delta Thrust you could see some serious results. Everyone likes less monster TP moves. Would it improve invites? Probably not. But it's a start.
    (9)

  7. #17
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Sorry Krystal, SCH may not be the ultimate perfect healer or nuker like a WHM or BLM, but the job is far far far from broken at all. In fact the jobs is quite good as it is, and great if it played by a player who understands the job perfectly. Let me share a tip with you, a scholar who knows what the job can do, and geared right eliminate the need of a whm in a worm party, or ugly range party, with ISL popping every 5-10 mnts the whole party never really need healing. Embrava + Regen 5 take care of that, and it can be applied to the whole alliance when it comes to Embrava. As many has stated the job can have a few tweaks and perhaps a couple more unique spells, but as it is, its sitting pretty at extremely quite good job. Self Skillchains + MB, unique 2 hours, quite potent +2 empyrean armor set, etc... MANY MANY players are quite oblivious, ignorant, dumb, stupid, when it comes to certain non mainstream jobs, even when certain jobs suddenly see a bandwagon spike, ex: beast master, many of these so called bandwagoner have little clue on what the job can do at its full potential. Don't blame yourself that many of your LS members have no idea on what scholar can do. Strive to be a good scholar and show them what you can do The job is far from useless.
    (4)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Sch shouldn't be wanted for a SINGLE SPELL,
    RDM-Refresh? WHM-Cure V/VI?


    -Adoloquiem is amazing for fights.
    -The ability to AoE ailments across alliances without Yagrush is pretty sweet, WHM/SCH could do it too, if they opt to use that sub but only once every 2 minutes.
    -Boost BLM and COR damage/Accuracy with Storms/Klimaforms.
    -Unparalleled DoT spell damage between MP conservation and Ebullience and raw dot/tick damage from Bio2/Kaustra/Helices.
    -Only job that can AoE cure across parties.
    -Phalanxga
    -Regen V AoE is ridiculous healing over time. It freakin heals 3.5k in the span of its duration with Perpetuance for a little over 100 mp.
    -Animus Mineo is actually useful in long fights like Odin.
    -Embrava. Probably in the top 3 best 2hrs along with Astral Flow and Wild Card.
    -Regen V with Tabula Rasa+Embrava heals everyone 3500HP PER MINUTE.
    (14)
    Last edited by Ophannus; 07-29-2012 at 08:31 AM.

  9. #19
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yup, thanks for listing all the thing SCH can do Orphannus, the job is far from broken, especially in the hand of seasoned player.
    (5)

  10. #20
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    SCH is the best Healing over time job
    SCH is the most mp effiecent nuker in the game
    SCH has the strongest 2hr in the game

    If you think SCH is broken ur either a troll or you need to learn to play SCH better.

    SCH has some useless stuff but so does every other job in the game get over it
    (7)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast