Results 1 to 10 of 25

Dev. Posts

Hybrid View

  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Malthar View Post
    But wait... Serious?! This is a bug? You mean, all those times that my pet died while getting the 20 min TE it wasn't supposed to come after me?!
    No, You miss the point.

    Assault, Bloodpacts, etc, All generate hate, What's happening is when a summoner releases his pet, Enemies he has not acted on in any way will kill him. This is apparent in any fights where Aggro is used to "Super Tank" (Meaning, one person mass gathers the enemies, or allows them to attack him without acting on them, So he can't lose hate if people cure him since the enmity is not there). - So in that light, Releasing a pet would give hate to the SMN, when in reality it should not.

    That's what they're fixing.
    (5)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Karbuncle View Post
    No, You miss the point.

    Assault, Bloodpacts, etc, All generate hate, What's happening is when a summoner releases his pet, Enemies he has not acted on in any way will kill him. This is apparent in any fights where Aggro is used to "Super Tank" (Meaning, one person mass gathers the enemies, or allows them to attack him without acting on them, So he can't lose hate if people cure him since the enmity is not there). - So in that light, Releasing a pet would give hate to the SMN, when in reality it should not.

    That's what they're fixing.
    Basically what he said then. If he sends his pet to kill a TE, said pet is killed 1st, the TE currently comes after the BST, and kills them. This change means that it will not come for the BST, instead it stops and goes away.
    (0)