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  1. #11
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eric View Post
    I just don't think it's fair to punish people who have put the work into getting fishing to 90~110 just because you can't be bothered to spend the time required to skill up.
    Do relics and mythics drop out of the sky when you hit 99? No, they don't. A lot of crafting recipes at higher levels require ingredients which can't be obtained just by walking into a guild or drop off a level 1 bat. Fishing should be no different, the higher the level of what you're trying to get should always be a little harder to get or we'd all have the best of everything at the end without any effort and complaining that there's nothing more to do.
    (0)
    Last edited by geekgirl101; 07-28-2012 at 12:38 AM.

  2. #12
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    If I'm not mistaken, the fish that make the most gil require an Ebisu rod, which is a fair amount of work on its own, so what you're asking for is already there.

    Back to the point, I don't see a problem with fishing as it is right now. This game revolves around long-term goals. Make fishing one of your long term goals. Everything in this game doesn't need to be Abyssea-paced. Fishing is separate from the other crafts for a reason. It's different in a lot of ways, including the speed at which you can skill up. Exercise a little patience rather than expecting an easy button just because you're not happy with one aspect of the game.
    (0)

  3. #13
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good morning fishers,

    The Development Team gave us some information regarding your suggestions:

    The reason why consumable bait stacks have been increased to 99 was to alleviate inventory issues. Allowing high quality/normal quality synthesis recipes to yield up to 33 pieces of bait is a different story and as of right now, there are no plans to alter the amount these recipes yield. Also, in regards to non-consumable lures, we do not have any plans of making these stackable.
    (7)

    Okipuit - Community Team

  4. #14
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    I also agree that the lures should not become stackable, so no disagreement here.
    (2)

  5. #15
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Even if the recipe isn't changed to yield 33 pieces, we really should be given the chance to HQ it, say 12/24/36. It's really frustrating that no matter how high your cooking is, you always just make 12! It's certainly not giving me an incentive to level mine past 35, I'm still going to make the same number of meatballs...
    (3)

  6. #16
    Player Rishi's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Rishimishi
    World
    Odin
    Main Class
    NIN Lv 99
    or can they change something so my 97 cooking skill doesn't break on meatballs? if I could HQ it 12/24/36 I wouldnt feel so bad about the breaks I do get.
    (4)

  7. 07-28-2012 06:08 AM
    Reason
    I don't fish

  8. #17
    Player
    Join Date
    May 2011
    Posts
    462
    remember when you did this for fletchings, arrow and bolt heads? killed the AH market for them because sything enough to list a stack of 99 was beyond annoying given the yield inconsistency with stack size.
    (1)

  9. #18
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Okipuit View Post
    Good morning fishers,

    The Development Team gave us some information regarding your suggestions:

    The reason why consumable bait stacks have been increased to 99 was to alleviate inventory issues. Allowing high quality/normal quality synthesis recipes to yield up to 33 pieces of bait is a different story and as of right now, there are no plans to alter the amount these recipes yield. Also, in regards to non-consumable lures, we do not have any plans of making these stackable.
    You say you made that change to alleviate inventory issues, but most fishers still require to take up 40-60 inventory slots in Minnows? Sure, fishing things with insect balls and meatballs has become much nicer, but most fishers target fish that can't be caught with consumable bait, and also break the line on Ebisu.

    I would settle for HQ-ability on the consumable bait synths rather than straight-up 33.
    (4)
    /人 ‿‿ 人\


  10. #19
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kari View Post
    You say you made that change to alleviate inventory issues, but most fishers still require to take up 40-60 inventory slots in Minnows? Sure, fishing things with insect balls and meatballs has become much nicer, but most fishers target fish that can't be caught with consumable bait, and also break the line on Ebisu.
    Minnows can be crafted with minimal skill, and a stack of each material results in 12 minnows for 3 slots. So how do you get to 60?
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  11. #20
    Player Cybernetic_Empire's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    They should just make an extra 80 inventory category and name it "Tackle Box" allowing it to hold rods, bait, lures, etc.
    (1)

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