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  1. #1
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99

    [dev1126] Extra Fishing Suggestions

    Since SE seems to be still interested in making Fishing adjustments, just wanted to throw out some thoughts. I doubt this will be looked at, but worth a shot.

    1> You've increased the stack size on consumable baits to 99. This is great. However, you didn't do anything to accommodate it. The guild stocks VERY LITTLE amounts per day. It's very easy to buy out the guild in one or two purchases, and generally you'll be left wanting more bait. Also, crafting amounts don't add up towards 99 correctly. For example, Insect Balls are made in sets of 12 still. It might be too much to ask, maybe up them to 33 Insect Balls per synth? Possibly alter the recipe?

    2> Make non-consumable bait [Lures/etc] stack to 12. I can't even begin to explain the annoyance of carrying 45+ Minnows with me to go Fishing, while catching Fish that also do not stack. It's an inventory mess. This is one of the many issues that could easily be solved for inventory space without giving us more inventory SLOTS.

    3> Give us more methods to obtain Dwarf Pugils and Drill Calamary. Also, make them used for more things. The annoyance people go through to obtain them, often are not worth it for what they do. But if they weren't annoying to obtain, they'd have quite a bit of use. Adding more fish that these could catch would also be nice. Remember, these are CONSUMABLE bait. The main annoyance is that you'll only catch 0 or 1 Fish with each one.

    4> Allow us to trade multiple fish at once for Inside the Belly. Also somewhat tied up in the annoyance for #3, but in general, the drop rates of items from ITB are low enough that you'll usually turn in hundreds of a fish to get anything. This is a huge time sink that is just unnecessary due to the NPC animations.

    That's about all I can think of for the moment.
    As someone who's had their Ebisu for just over a year now, I really appreciate that SE has been giving a bit of attention to Fishing here and there, and I look forward to more.
    (6)
    /人 ‿‿ 人\


  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Add the magnetic rig that was mention last week that more or less catches items over fish.
    (0)
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  3. #3
    Player Rishi's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Rishimishi
    World
    Odin
    Main Class
    NIN Lv 99
    Quote Originally Posted by Kari View Post
    Since SE seems to be still interested in making Fishing adjustments, just wanted to throw out some thoughts. I doubt this will be looked at, but worth a shot.

    1> You've increased the stack size on consumable baits to 99. This is great. However, you didn't do anything to accommodate it. The guild stocks VERY LITTLE amounts per day. It's very easy to buy out the guild in one or two purchases, and generally you'll be left wanting more bait. Also, crafting amounts don't add up towards 99 correctly. For example, Insect Balls are made in sets of 12 still. It might be too much to ask, maybe up them to 33 Insect Balls per synth? Possibly alter the recipe?

    2> Make non-consumable bait [Lures/etc] stack to 12. I can't even begin to explain the annoyance of carrying 45+ Minnows with me to go Fishing, while catching Fish that also do not stack. It's an inventory mess. This is one of the many issues that could easily be solved for inventory space without giving us more inventory SLOTS.
    I'd love to be able to HQ synths, now that bait stacks to 99, I dont see why we cant have more than 12 per craft
    (2)

  4. #4
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    3 and 4 I could live without, but 1 and 2 would be life savers and it was silly for SE to not code them in to begin with.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #5
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    How about letting us fish when we feel like instead of restricting us to xx amount of fish per 24 hours and improving the skill rate so it doesn't take a year to get from 1-100? I cba to fish anymore because you can only catch so much fish per day until you get "you were unable to catch anything" messages, or someone else has already fished the area out. The odd times I did manage to fish myself out I just got 0.3 skillup. It's a horrible hobby craft to level. I used to like it when I could spend an entire day not doing anything else but fishing because I wasn't in the mood for much else, even though the skillups were still as bad at least after a day I came away with 2-3 skillup points.
    (0)
    Last edited by geekgirl101; 07-27-2012 at 08:44 PM.

  6. #6
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    High level fishing is very profitable, so it makes sense that the craft is so hard to level.
    (0)
    Last edited by Eric; 07-27-2012 at 09:04 PM.

  7. #7
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eric View Post
    High level fishing is very profitable, so it makes sense that the craft is so hard to level.
    No, it doesn't make sense. If the high level fishing is that profitable then the high level fish should be harder to catch, not nerf the whole craft itself.
    (0)

  8. #8
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by geekgirl101 View Post
    No, it doesn't make sense. If the high level fishing is that profitable then the high level fish should be harder to catch, not nerf the whole craft itself.
    (|Thanks for the offer, but I'll have to pass.|)
    (0)

  9. #9
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eric View Post
    (|Thanks for the offer, but I'll have to pass.|)
    That's only because you care about what's in it for you, not for everyone else. You're too spoilt.
    (0)

  10. #10
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by geekgirl101 View Post
    That's only because you care about what's in it for you, not for everyone else. You're too spoilt.
    I have 11 fishing skill, so I don't know what the fuck you're talking about.

    I just don't think it's fair to punish people who have put the work into getting fishing to 90~110 just because you can't be bothered to spend the time required to skill up.
    (0)

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