Weren't we promised the ability to access Storage from anywhere a long time ago?
Weren't we promised the ability to access Storage from anywhere a long time ago?
So PS2 limitations = cost issues now? Aren't you guys creating an entirely new expansion, or is the expansion going to be limited by cost issues as well? I thought this was SE's most profitable game. I wonder where all the money has gone :O *cough*14*cough*.
Last edited by Helel; 12-13-2012 at 11:49 AM.
There will always be cheap players, but if cost is the issue on installing another mog sack type storage unit then I'm sure a lot of folks would gladly pay 20 bucks or so for it kinda like how the security token worked. Do a poll, that way people can't moan as much when you ask them to pay. If its pay or nothing, ill take pay. We won't ban you for RMT :-)
I can understand cost issue. You have to pay people to code everything and then implement it. That can take a lot of man hours to get fully up and running for something that isn't vital to the rest of the game.
Don't get me wrong i would LOVE mog house additions but in the grand scheme of things it's low on the totem pole It's simple not cost effective to funnel resources to this when those same resources can be spent on fixing fundamental issues such as enmity, enfeebling, and other qausi-broken content.
Thank you for at least saying that these things are possible. It means that you all may look into it and give us a surprise
Can we allow our moogles to sit down now and then? Their wings must get really tired!
Not sure how tough this would be technically, but I've always wanted to test my macros and skillchains from the comfort of my Moghouse. I've never really saw the point in going through all the trouble to obtain a Mannequin for simply looking at the thing, so I figured if these mannequins could be retrofitted into something useful, I would love to have "Battle test Mannequins".
Mog house Battle Test Mannequins:
These would allow players the following options without having to leave ones' Moghouse:And lastly it would be fun to invite friends over to join in the fun of beating up something inside your moghouse while bored.
- Testing weaponskill damage
- Testing battle related macros for mistakes. Allowing the best opportunity to fix any problems before actual battles.
- Testing self made Skillchains. Players can practice timing and the chance to better understand skillchains.
- Testing Offensive Job abilities
"Cost" in game development doesn't usually mean money. When something is "expensive" or "costs a lot" it means it uses a large amount of resources in the game engine. In this case, I read it as requiring a large amount of recoding, and reworking how the system works though.
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