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  1. #1
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Demon6324236 View Post
    RAIST, while I agree with you teaming up is good it does not solve part of the problem. I will admit that it is a good idea on what to do but can you honestly tell anyone it sounds right that for a Windurstian to complete a rank 2 mission they need a lv90~99 bodyguard? Same with the second limit break, again you would need a level 90~99 body guard to get there unless you know the back roads that use the [S] areas, which by lv55 you are not likely going to have found out about yet. The high level mobs being added was a nice idea however it was poorly implemented, as I said SE did it to follow their current trend on content but the way they did it was to much in the way.
    not exactly the best examples for your argument....but I get what you're saying. But still, that's not really that much of a design issue. Even before these higher mobs were added, many jobs could still get their face eaten trying to solo a lot of older content. The point I think you're missing is that even in the past, a lot of this stuff still almost required you to enlist help to accomplish them (depending on what jobs you had available). So, in a way....nothing has changed except that instead of enlisting a level 75 player (the cap at the time), you would be enlisting a level 99 player (the new cap).
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    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  2. #2
    Player Rosina's Avatar
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    Jul 2011
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    Quote Originally Posted by RAIST View Post
    not exactly the best examples for your argument....but I get what you're saying. But still, that's not really that much of a design issue. Even before these higher mobs were added, many jobs could still get their face eaten trying to solo a lot of older content. The point I think you're missing is that even in the past, a lot of this stuff still almost required you to enlist help to accomplish them (depending on what jobs you had available). So, in a way....nothing has changed except that instead of enlisting a level 75 player (the cap at the time), you would be enlisting a level 99 player (the new cap).
    just to clear something up... these mobs are also in low level quest areas... for r1 level quests. such as "making headlines" "minesweeper" I'm avtually curious how you can do the "hidden" escort quest in dangruf wadi... since that area i think got changed.... I'm all for teamwork and getting/helping ppl... but these quests are for lvl1-10... shouldn't have to get help
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  3. #3
    Player RAIST's Avatar
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    Quote Originally Posted by Rosina View Post
    just to clear something up... these mobs are also in low level quest areas... for r1 level quests. such as "making headlines" "minesweeper" I'm avtually curious how you can do the "hidden" escort quest in dangruf wadi... since that area i think got changed.... I'm all for teamwork and getting/helping ppl... but these quests are for lvl1-10... shouldn't have to get help
    Well.... lets looks at them then:

    Making headlines, from the wiki:
    ■Sneak and Invisible are necessary for the level 85+ monsters that are now behind all cracked walls in the Inner Horutoto Ruins.
    .
    Seems pretty self-explanatory....either you snk/inv yourself, you bring someone who can do it for you, or you get oils/powders either by buying them or have someone make them.

    Minesweeper: All you ever needed to avoid aggro in that zone was sneak if I remember correctly....and SE acknowledged there was an issue with this zone and adjusted it a long time ago. You could easily get to the mobs you needed to get the soot before, and you can do so now as well.

    All By Myself (assuming this is the one you are talking about), again...from the wiki:
    ■A higher level player not in the party can run ahead of Ken and kill most or all of the mobs in his way. This will drastically reduce the difficulty on this quest.
    Just like so many of the other escort quests....there are predictable paths that can be cleared by higher players.

    Again, some of these quests potentially would have required higher level assistance in the past....the only thing that has changed is that in some cases, it is more necessary than before....for others (like GK's) it is just as necessary as it has always been.
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    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player Continuity's Avatar
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    May 2011
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    Character
    Maratea
    World
    Leviathan
    Main Class
    MNK Lv 32
    Quote Originally Posted by RAIST View Post
    Making headlines, from the wiki:
    .
    Seems pretty self-explanatory....either you snk/inv yourself, you bring someone who can do it for you, or you get oils/powders either by buying them or have someone make them.
    No RAIST, that's not the full story. Sneak and invisible wear off when you interact with objects such as the Mahogany Door, which means that once the cut scene ends, you die due to the proximity of the mobs to the door. I'm sorry, but there's no legitimate excuse to force a character to die in order to complete a low level quest. I remember how it was before the change, and it was never a guaranteed death before, regardless of level. The goblins that used to be in the area were far enough away from the door to be avoided.

    Sure, it's not a major issue, and I don't want SE to devote time to it if it means they can't fix more important things... but there's no reason to defend the poor design decision here.
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