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  1. #1
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zeargi View Post
    But the Windurst Missions do: Rather than be cynical perhaps you should be supportive. There are quests as well as missions that require these places be explored.
    The Dangruf stone a lvl. 10 quest put right in the midst of level 90+ mobs. The books can offer sneak and invisible, but once your remove it, you're SoL. You'd have to level to 25 as a WHM/RDM/SCH/DNC to make sure you could by pass this (But seeing how 2 of those are Advanced Jobs... You'd have to wait longer), or wait to 50 in order to sub those jobs. If you're a new player, it's not likely you'll have the gil to afford gear, weapons, and spells. Which is why you do quests anyway to get them free or the gil to purchase them. A stack of Prism Powder is 24k and Silent Oil is 25k on Sylph on the AH. It's not an un-reasonable request, the 'newb' areas are there for the starting players to get used to game mechanics and offer a bit of danger, but nothing that should be completely overwhelming. If you're TOO reckless then you invite your demise, but if it's an area that is high trafficked by a story arch, then it shouldn't have this. The games flower as ALWAYS been Sarutabaruta -> Tahrongi -> Buburimu/Valkurn: With each level bracket allowing a little more and more freedom to travel further and further away from the starting cities.



    A level 50 THFs quest is also impacted by this change, the the Canal for SMN is flooded with aggressive mobs that would destroy a level 50 player out to get a coffer for their AF.





    There's a difference here, being 1-shoted by a monster you can beat relatively soon, rather than having to do Almost All limit breaks, Sub job quest, maybe a well re-equipping.
    dude, if you think you're a special snowflake who doesn't need to level a mage job for this game, then you better reevaluate what the true roadblock is.
    (1)

  2. #2
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Zerich View Post
    dude, if you think you're a special snowflake who doesn't need to level a mage job for this game, then you better reevaluate what the true roadblock is.
    You're missing the point entirely, but that's no surprise at all.
    (3)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #3
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by Zerich View Post
    dude, if you think you're a special snowflake who doesn't need to level a mage job for this game, then you better reevaluate what the true roadblock is.
    zerich thanks for the tips done via links... I was a 95 dnc and I still got rolfstomped in this areas due to massive links. and bad timed waring of sneak/invise. Think either drk or blm have an AF quest in the canal. also. And the dangruf stone is also used in various other quests/missions think at one point it was one of the random items needed for a LB.


    I wasn't really look for tips on mob avoidence... I just wanna beable to get my quests and missions done w/o too much of a pain. SE never gave a reason for the change and from what I saw on other servers these areas bare barely or not even used much. So why even increase the lvl? Why not just bump the lvl up in treasures area and add gov there... would make more sence i think.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rosina View Post
    zerich thanks for the tips done via links... I was a 95 dnc and I still got rolfstomped in this areas due to massive links. and bad timed waring of sneak/invise. Think either drk or blm have an AF quest in the canal. also. And the dangruf stone is also used in various other quests/missions think at one point it was one of the random items needed for a LB.


    I wasn't really look for tips on mob avoidence... I just wanna beable to get my quests and missions done w/o too much of a pain. SE never gave a reason for the change and from what I saw on other servers these areas bare barely or not even used much. So why even increase the lvl? Why not just bump the lvl up in treasures area and add gov there... would make more sence i think.
    SE has been redoing alot of content, big examples of this are Dynamis, and anything the playerbase has decided to put the word Neo infront of. FoV(Fields of Valor) is no different, it had its remake that was GoV(Grounds of Valor), adding to this change however they added new mobs to make a difference more than just a book floating at entrances to caves. The higher level mobs being in old areas has always annoyed me since they did it, it even killed a soloing spot I used to love in the bottom of Crawlers nest, now inhabited by lv90ish mobs.

    I have no doubt they will probably continue to add more GoV areas, I'm not sure how long its been since the last update, think it was a few months ago, so we should seen one soon. Last time it was beastmen strongholds, not the primary 3 beastmen, but Gigas, Ants, Tonberrys, and Goobues. Next we will probably see common beastmen(Orc/Quadav/Yagudo/Demon), then CoP areas, then Aht, and maybe even the past. Surprisingly the last update added no new high level mobs, which was weird, but welcome.

    Honestly what they should have done in these cases was not add on to areas but make new ones with similar designs, only changing the mobs and putting something special in there you would want from a coffer or something. However this is alot like the other redone parts of the game, and is just the same thing recolored to look new. SE did mess it up for some, and I would like it fixed as much as the next person. Simply trying to explain why SE did it the way they did, or at least why I think they did it the way they did.
    (1)