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  1. #21
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    This leveling guide is brought to you by a very bored person watching shouts in Jeuno...

    East Sarutabaruta to lv7-8, enter Inner Horutoto Ruins at the H-3 entrance. Level there until lv12-13, move to Tahrongi Canyon and level to lv16-20. Move to Buburimu Peninsula and use the boat in Mhaura and go to Valkrum, level to about lv24-26 then move to either Jugner or Pashhow Marshlands(I prefer PM myself) and fight near the OP doing pages. Upon reaching lv30 or so, you can move to the area next to Jeuno, and around level 35~40 you can move to other areas like Yhoator, or The Eldieme Necropolis(doing pages here solo should be fast xp while its still the solo experience you seem to wish) this is how I would say to go about things. At lv50ish you move to Altepa, which provided you fight the right mobs will take you up to lv70ish when you can use Kuftal to hit 75, at that point, goto abyssea, you have no reason not to.
    Or alternatively (solo camps):

    1. up to 10 outside your starter nation - use FoV if you want but at least can get the regen/refresh support there.

    2. 11 to 16 (or to 20 if you dont mind running around) - outside of your starter nation in [S]. At least for Bastok [S], you can level against worms/spalings/birds/crabs just outside the gate til 16 for great exp (can go higher but xp falls off and you'll get more TW mobs).

    3. 16 to 20 (ish), you can do Worms in [S] - North Gustaberg [S]. I love [S] low level camps since you can get Regen/Refresh and Meal durations extension.

    4. 20 to 30 (ish), more worms or other mobs in same zones - Grauberg [S]

    5. 30+ - you can go key/leech in Abyssea or keep going solo'ing or using the old camprus site (http://campsitarus.blogspot.com/).

    If you rather party up you can just use the campsitarus site to choose your camp. Sub in zones/mobs where you can do FoV/GoV when appropriate. The camp sites are all pretty much still there and no one hardly ever camp in there at all (other than the FoV/GoV camps). So if you want some throw-back xp style party, you'll have all your choices of camp sites without all the competitions that used to be there.

    Enjoy.
    (0)

  2. #22
    Player Salvation's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    The horo ruins located in the SW tip of West Sarutabaruta (Cardian tower) is also a good location for solo/ low man exp from around level 15 up into the 40's.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Salvation View Post
    The horo ruins located in the SW tip of West Sarutabaruta (Cardian tower) is also a good location for solo/ low man exp from around level 15 up into the 40's.
    Yep, I forgot that place but it works very nicely as well, just have to be careful of links & magic aggro, can cause problems sometimes.
    (0)

  4. #24
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Spiritreaver View Post
    I have no issue with the OP as laid out and actually support a change of that type. I even 'liked' it.

    However, i'm a bit confused.

    Just want to make sure i'm getting this right; having high lvl mobs, that can utterly destroy a newbie or returning player, in some of the earlier areas of the game, is now an unfair change and is disruptive to low lvl play? Having the looming threat of instant, one-shot death ever-present as a low lvl character trying to do a quest or even just exp doesn't bestow a drive or urge to lvl up and come back and kill said high lvl menaces?

    So initial request aside, am i correct in the train of the thought behind that request Rosina?
    I think the major problem is that with these mobs, you don't even stand a chance if you are in a party to survive. Since 2-3 used to have the capped BCNM at 25, I felt a party of players lvl25 should be able to do the missions up to this point. If you got aggro before the change, you could fight your way past. Now though you wouldn't even stand a chance.
    (0)

  5. 07-21-2012 07:13 AM
    Reason
    meh

  6. #25
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    @ Spirit

    If your talking about my nm/hnm comments, i never stated add to those just make them present. It is also easy to avoid them. As for this, this is normal mobs that where once low lvl... now are high lvl. And you can't avoid them easy. And unlike other "lowbie to highbie" area changes you get aggro'ed easy. It is a bit different 1-2 field bosses vs 10-20 mobs that had level increases. The bosses were always there. The mobs where not.

    Plus my comments were general of making all nm/hnm on 15 min timers vs lotto pop/24hr. But thats another topic all together.
    (0)

  7. #26
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by Xantavia View Post
    I think the major problem is that with these mobs, you don't even stand a chance if you are in a party to survive. Since 2-3 used to have the capped BCNM at 25, I felt a party of players lvl25 should be able to do the missions up to this point. If you got aggro before the change, you could fight your way past. Now though you wouldn't even stand a chance.
    the areas near the dragon fights didn't get changed, and they removed the lvl 25 cap.

    but i just remembered a change Danguf wadi was changed also, and now made it harder to 1) get to the lower part of the waterfall for a bastok quest. And 2) made it even harder to farm gausebit greens for chocobo quest. from my run throught, just a small section is still the same level. And only about 6 horder hares are around from what I saw.

    Point of mmorpg is to progress from the start city. you do stuff outside the city, then you explore dungeon around the city, then you progress outward.
    (0)

  8. #27
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    (text limit)

    So you guys know people are joining up wuth this game and coming back. Steam had a summer sale and made ffxi $12, full game all current exp packs $12. So alot of ppl and joining up. Met a few newbies in my new LS. We actually have a WoW player who is enjoying ffxi cuz its not as easy as WoW currently is. Plus i'm meeting TONS of ppl returning to ffxi.
    (0)

  9. #28
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    @ mod. I would find that acceptable too... but I like having a productive day, not run from 1 area of the game to another. I took a lvl 1 from a home nation to jeuno. traveling itsn't hard. But it shouldn't be forced on a player, more so if they haven't the time to do it. I am enjoying being around windurst, its one of my fav regions. I miss being able to solo in location I used to solo in. I miss being able to get fame quests done. As it stands, i need to be 99 to do a good portion of quests/ rank missions just to remotely survive the trip. Not something i'm fond of.

    I actually ran around and did travel to valkrum dunes to find good places to solo @. took so much time away from actually leveling.
    (0)

  10. #29
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Some hot tips for you on getting around hard mobs.

    A combo of
    http://wiki.ffxiclopedia.org/wiki/Sneak
    and
    http://wiki.ffxiclopedia.org/wiki/Invisible
    still work perfectly for being stealthy.
    they also added the two spells to vendors.

    or you could be more daring and try:
    http://wiki.ffxiclopedia.org/wiki/Spectral_Jig

    as for fame missions, i'll reference you to the selbina millioncorn and windy cornette missions, which are explained here:
    http://wiki.ffxiclopedia.org/wiki/Quick_Reputation

    yes, for logistic's sake, it is derp that level 80 mobs are in lowbie zones.
    who /checks mobs anymore?

    the bastok rank1-2 mission doesn't put you in the high level mobs.
    (2)

  11. #30
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Zerich View Post
    Some hot tips for you on getting around hard mobs.

    A combo of
    http://wiki.ffxiclopedia.org/wiki/Sneak
    and
    http://wiki.ffxiclopedia.org/wiki/Invisible
    still work perfectly for being stealthy.
    they also added the two spells to vendors.

    or you could be more daring and try:
    http://wiki.ffxiclopedia.org/wiki/Spectral_Jig

    as for fame missions, i'll reference you to the selbina millioncorn and windy cornette missions, which are explained here:
    http://wiki.ffxiclopedia.org/wiki/Quick_Reputation

    yes, for logistic's sake, it is derp that level 80 mobs are in lowbie zones.
    who /checks mobs anymore?

    the bastok rank1-2 mission doesn't put you in the high level mobs.
    But the Windurst Missions do: Rather than be cynical perhaps you should be supportive. There are quests as well as missions that require these places be explored.
    The Dangruf stone a lvl. 10 quest put right in the midst of level 90+ mobs. The books can offer sneak and invisible, but once your remove it, you're SoL. You'd have to level to 25 as a WHM/RDM/SCH/DNC to make sure you could by pass this (But seeing how 2 of those are Advanced Jobs... You'd have to wait longer), or wait to 50 in order to sub those jobs. If you're a new player, it's not likely you'll have the gil to afford gear, weapons, and spells. Which is why you do quests anyway to get them free or the gil to purchase them. A stack of Prism Powder is 24k and Silent Oil is 25k on Sylph on the AH. It's not an un-reasonable request, the 'newb' areas are there for the starting players to get used to game mechanics and offer a bit of danger, but nothing that should be completely overwhelming. If you're TOO reckless then you invite your demise, but if it's an area that is high trafficked by a story arch, then it shouldn't have this. The games flower as ALWAYS been Sarutabaruta -> Tahrongi -> Buburimu/Valkurn: With each level bracket allowing a little more and more freedom to travel further and further away from the starting cities.



    A level 50 THFs quest is also impacted by this change, the the Canal for SMN is flooded with aggressive mobs that would destroy a level 50 player out to get a coffer for their AF.



    Quote Originally Posted by Spiritreaver View Post
    I have no issue with the OP as laid out and actually support a change of that type. I even 'liked' it.

    However, i'm a bit confused.

    Just want to make sure i'm getting this right; having high lvl mobs, that can utterly destroy a newbie or returning player, in some of the earlier areas of the game, is now an unfair change and is disruptive to low lvl play? Having the looming threat of instant, one-shot death ever-present as a low lvl character trying to do a quest or even just exp doesn't bestow a drive or urge to lvl up and come back and kill said high lvl menaces?

    So initial request aside, am i correct in the train of the thought behind that request Rosina?
    There's a difference here, being 1-shoted by a monster you can beat relatively soon, rather than having to do Almost All limit breaks, Sub job quest, maybe a well re-equipping.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

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