You really need to go back and read the posts. I was not skimming them. If you had bothered to take the time to read my responses to most of your last blast of posts before my patience wore out with trying to respond to every single point in the long run of them, you would have a firmer grasp of that point (in case you don't afford the same respect I try to extend to you....the way you post makes it VERY difficult to respond to in full, all the time--I take the time to try to proofread my posts, re-read them, edit/update them--you sometimes post 4 or 5 times to one of mine because it takes so long sometimes---roughly 35 minutes spent so far on this ONE post to you).
Guess your memory of SE's form of balance may be a bit fuzzy. Each starter nation got these adjustments made to zones that were of the same caliber for their regions. No other starter nation has a zone laid out like H. Ruins, So, naturally, there would be some variances--but they DID have zones previously setup to be used in the same level ranges that received the SAME adjustments. As per SE's past history for adjustments, if they reverted H. Ruins, these similar zones in the other starter nations would likewise be adjusted. So, by extension, what you have requested could very reasonably be expected to apply across the board for those parallel portions of the game--and would be a big upset to a certain section of the playerbase, to correct a problem that already has a correction built into the current structure of the game. On our server, R. Pass and Dangruff are used a LOT for very specific reasons (as I have seen first hand, because I go there a LOT myself), and apparently so is H. ruins, as evidenced by the fact I have yet to NOT find 90+ players using it on our server.
umm.. 59 WHM? Where are you getting that from? My WHM is 99 btw. Case in point that you are in fact skimming my posts, and making wild assumptions about me. If you had taken the time to actually read them , you would have caught that I casted snk/inv with 49 WHM skill and never said I was on WHM. Hint: I was sending Garuda to kill the mobs I was testing (was pointed out in one of the posts). In short, I was exploring on 99 SMN/WHM, in case you still haven't figured it out.
You also would have read that I experimented and leveled in starter zones in 05/06 and experienced the same challenges one would face in all starter zones. If you actually compared them, you would see Bastok and Windy have some similar target options as far as difficutlies go--in some cases the Bastok path could actually be rougher on you. But, I didn't just level in Bastok. I made a lot of friends from Sandy and Windurst, and cooking was my primary craft, so I actually spent a lot of time coming from the Sara and Ronfaure paths (even made the mistake of wandering into KRT and got drawn in by a certain dragon....guess you missed that part too, didn't you?) It wasn't only for bettter support for my crafting, but also because I didn't reallly care too much for the Gustaburg path back then. I used it early on, but quickly got tired of being ripped apart by lizards and turtlebacks and changed camps when I could. Spent many a night chatting under a tree in Sandy, or farming chips/silks in Windy with my friends for cash.
[afterthought:] That zone right there in E. Ronfare has for the longest time had mobs as low as 4, as well as up into the 60's, and even NM's as high as 95....just saying, it really isn't something new to have a massively overpowered mob appear in a lower level zone--granted, maybe not a full time situation for the absurd end of the spectrum, but it has always been possible for players to wander haphazardly into aggro range of a ridiculously overpowering monster...a point that just doesn't seem to be sinking in, no matter how many different examples are given.[just a few thoughts that hit me when reading over this again]
So, yes, I do have some familiarity with the mobs there in the past, but it was about 5+ years ago, so the specifics were blurry--that's why I took the time to actually GO there. You also would have read that LS members have been starting up there and going through the exact same zones/levels/lack of subjob/etc. as you are--only, for some reason, they have been successful at it. Thus, I don't need to pay to create a new character and spend the time to prove something that I have already seen played out in practice...yet another point that you should have picked up on if you were actually reading the posts.
I am not spreading what I am ASSUMING to have seen (you keep using that word...), I am pointing out things I have ACTUALLY seen, experienced, tested...things that have been PROVEN to work and to be TRUE. Why you can't accept such simple truths as being self-evident defies logic.
Maybe that's it...do you like to defy logic simply for the sake of defying it? IDK, but so long as you keep challenging things known/proven to be true and/or disrespecting those who simply see things differently than you, you take the risk of being rebutted/challenged. Please, if you really don't like being debated or called out for bad behavioral traits, either start using more common sense and show some modicum of respect...or just drop it when you have been corrected by those that have already been there/done that.
Again, all of this back and forth could have been avoided if you would have just followed those basic principles and not flown off the handle and assumed a clueless player was attacking you specifically, digging in your heels with a sort of I'm right, your wrong and don't know what you're talking about attitude. If you would just take the time to reflect on your own and other's post(s) and actually seen where things maybe/were in error, or simply a difference of opinion---there would have never been any need for me to put up all these details to support my point of view or to try to provide more accurate versions of the situations being discussed.


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