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  1. #1
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99

    Ranged Attack for animators

    Just a random thought, but I think it would be interesting if animators had a minor provoke effect when using it as a ranged attack. Enough to claim a mob if unclaimed, but not enough to keep it's attention for long if you remain out of range.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    A better idea would be an ability to "provoke" a target.
    The basic concept why puppetmasters don't have such an ability is that SE claimed that you'll use your automaton or just stay back and let other people in your party do the trick.

    I for myself like the idea that you don't have to rely on your automaton, subjob or other party members to support your party (or soloplay). Maybe SE decides that it is time to get us something (animationwise) like frypan? *g*
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  3. #3
    Player Enochroot's Avatar
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    Dec 2011
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    137
    Character
    Enochroot
    World
    Phoenix
    Main Class
    BST Lv 99
    Hate to say it but I doubt the devs will go for this. I can just hear them saying "if you want provoke on your pup, sub /war"
    (1)

  4. #4
    Player
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    Aug 2011
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    Windurst
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    Quote Originally Posted by Enochroot View Post
    Hate to say it but I doubt the devs will go for this. I can just hear them saying "if you want provoke on your pup, sub /war"
    .


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  5. #5
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kristal View Post
    Just a random thought, but I think it would be interesting if animators had a minor provoke effect when using it as a ranged attack. Enough to claim a mob if unclaimed, but not enough to keep it's attention for long if you remain out of range.
    I don't have a problem with this idea, would be pretty neat giving PUP its own type of enmity+ JA. But you have to convince SE to actually make animators into some type of /ra first.
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  6. #6
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Spiritreaver View Post
    I don't have a problem with this idea, would be pretty neat giving PUP its own type of enmity+ JA. But you have to convince SE to actually make animators into some type of /ra first.
    It already is considered a weapon, just without an attack animation or effect. You lose TP when (un)equipping an animator.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player Spiritreaver's Avatar
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    Jul 2011
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    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kristal View Post
    It already is considered a weapon, just without an attack animation or effect. You lose TP when (un)equipping an animator.
    Just because the Animators are equipped in the /ra doesn't make them weapons. Is it subject to the rules of that gear slot? Yes, just like an instrument or a real weapon or fishing pole, you lose TP swapping it in or out of said slot. Again, the TP loss is a function of the slot, not what's put in the slot.

    Still think the idea is neat.
    (1)

  8. #8
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Just because the Animators are equipped in the /ra doesn't make them weapons. Is it subject to the rules of that gear slot? Yes, just like an instrument or a real weapon or fishing pole, you lose TP swapping it in or out of said slot. Again, the TP loss is a function of the slot, not what's put in the slot.

    Still think the idea is neat.
    Instruments, stat items and fishing rods do not lose TP.
    It's not a function of the slot, it's a function of the item category being flagged as a weapon. It functions as an instrument, has ammo like a fishing rod, loses TP like a weapon, and is the smallest item category in the game.
    (0)
    Last edited by Kristal; 07-24-2012 at 10:55 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Spiritreaver's Avatar
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    Jul 2011
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    Spiritreaver
    World
    Siren
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    DRK Lv 99
    Sorry, just getting back to this

    Quote Originally Posted by Kristal View Post
    Instruments, stat items and fishing rods do not lose TP.
    It's not a function of the slot, it's a function of the item category being flagged as a weapon. It functions as an instrument, has ammo like a fishing rod, loses TP like a weapon, and is the smallest item category in the game.
    Sorry, but you are flat wrong. I even went and bought a 1k horn to go check on my lvl 25 BRD.

    Naked with just the horn, i ruffed up some rabbits in east ron. Took off horn and poof went the TP. Did it a few times and its not a fluke. Then to be thorough, i ran back to MH and swapped to SAM for meditate and grabbed my fishing pole. Ran that test outside MH, same result-TP was lost.

    Now i didn't test TP loss from switching out the Ammo slot. There is no need there because i know from first hand experience on RNG and THF that you can swap ammo until the cows come home and never lose TP. As long as swapping ammo doesn't force a de-equiping of whats in the /ra slot of course(ex- You can swap all arrows with each other w/o losing TP. But suddenly swapping in bullets would cause a bow to de-equip, and all accumulated TP to be lost.)

    So there you have it, you learned something today. And oddly enough, i still think your idea is kinda cool.
    (1)

  10. #10
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Sorry, just getting back to this



    Sorry, but you are flat wrong. I even went and bought a 1k horn to go check on my lvl 25 BRD.

    Naked with just the horn, i ruffed up some rabbits in east ron. Took off horn and poof went the TP. Did it a few times and its not a fluke. Then to be thorough, i ran back to MH and swapped to SAM for meditate and grabbed my fishing pole. Ran that test outside MH, same result-TP was lost.

    Now i didn't test TP loss from switching out the Ammo slot. There is no need there because i know from first hand experience on RNG and THF that you can swap ammo until the cows come home and never lose TP. As long as swapping ammo doesn't force a de-equiping of whats in the /ra slot of course(ex- You can swap all arrows with each other w/o losing TP. But suddenly swapping in bullets would cause a bow to de-equip, and all accumulated TP to be lost.)

    So there you have it, you learned something today. And oddly enough, i still think your idea is kinda cool.
    I'll have to test it myself, because that's not how I remember it when I posted something similar years ago. I'm not 100% sure about fishing rods, but instrument swapping does not cause TP loss. I have entire macro swaps around that for my low level bard. (Perhaps that is what I remember, only instrument > instrument not causing TP loss.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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