I never said that at any point. My arguments have been:
.)Phoenix Downs are an integral staple of the FF series that should be present in each and every FF game.
.)Phoenix Downs reduce the constant urgency to always have a healer nearby, which I think is a positive.
.)Phoenix Downs are useful regardless of the existence of the various forms of reraise, which I don't think is debatable, since everyone dies and often more than once, including the people who can bring others up from death, using phoenix downs on those people is the next logical step in every other FF game, which was the point of the FFT comparsion.
I've never made any mention of anyone's skill levels, so I don't understand your behaving so sensitively. As it stands, neither of you two have really debunked my arguments, because they're basically factually true(with the exception that I think phoenix downs should be in each FF game, which is an opinion). Having more options is good, as it turns out.
Everything you just wrote was written in an opinion format not counting the part about phoenix downs being a staple of the final fantasy series yet, in the very same post you affirm them as factually true? (Something is backwards here as you claim the things you wrote in opinion format as facts and you consider the fact in that list to be your opinion [sort of])
Point 2) "which i think is a positive" It's not. If you have no form of healing around you, then you aren't playing any final fantasy game properly.
Point 3) People die, that's supposed to happen. Unless you feel that we should all have stacks of 99 phoenix downs, which would require phoenix downs to be extremely cheap. In which case, fuck mages, let's just zerg everything. Sounds challenging :/
Last edited by Zyeriis; 03-20-2011 at 05:19 PM.
I think what we are really forgetting to talk about here is the re-phoenix down
for when you forget reraise and your buddy forgets a phoenix down...
you can use the re-phoenix down
Phoenix downs are a staple of the FF series. Fact.
Having phoenix downs would reduce the need for healers (specifically people who can cast raise.) Fact.
Phoenix downs would be useful even in the presence of reraise. Fact.
http://pbskids.org/arthur/games/factsopinions/
If you were reading all my posts I presented the idea of rare/ex phoenix downs in my first post. Never have I mentioned 99 stacks. Oops.
Some one has reading issues :/ "Unless you want stacks of 99 phoenix downs" =/= you said you wanted that.
"Phoenix Downs reduce the constant urgency to always have a healer nearby, which I think is a positive." Opinion.
"Phoenix Downs are useful regardless of the existence of the various forms of reraise, which I don't think is debatable," Opinion.
It's not a matter of opinion that they're useful regardless of reraise. It can be proven easily. Here:
I'm an adventurer, I cast reraise and fight a hard fight with a group. I die, reraise item is used up. I die again, but the WHM is also dead, phoenix down brings me back up.
Phoenix Down was useful in that situation functioning as it would in any other game in the series. The only way it wouldn't be a fact is if it was implemented in a way that bared no resemblance to the rest of the franchise, which the vast majority of the items in the game don't do. Potions are still potions, ethers are still ethers, etc.
My statement that I think it's positive that the monopoly on party presence that healers have being lessened is a positive is an opinion yes, however no matter how small the reduction in their necessity may be, any change is in fact a change and therefore the first part of that sentence is a fact.
1) If either you or your healer die, more than once (thus resulting in no RR). You failed. Get over it.
2) If you didn't bring a healer and die, more than once (thus resulting in no RR) or die once without having RR. You failed the moment you left unprepared. Get over it.
U failed lol omg xD so randum
I'm glad you're not a game designer, and sorry you expect everything to go smoothly. A large part of the fun in earlier FF games is managing weakened party members and trying to stabilize mid fight via raise/phoenix down etc. Have you played them? I strongly doubt there weren't boss fights that didn't present this situation to you, unless you just grind out for hours before progressing in each title.
Here an example of this kind of gameplay being exciting in really oldschool FFXI as proof of concept that the afforementioned gameplay can exist in the XI environment: http://www.youtube.com/watch?v=fJQLCN_qqFY
Last edited by Coldbrand; 03-20-2011 at 05:32 PM.
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